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Pillary, Hitendra; Brownlee, Joanne; Wilss, Lynn – Journal of Research on Computing in Education, 1999
A qualitative approach was used to examine the cognitive processes students engaged in while playing recreational computer games. Participants were 21 high school students. Results indicated that players practiced complex cognitive processes such as interpreting explicit and implicit information, inductive reasoning, metacognitive analysis, and…
Descriptors: Abstract Reasoning, Cognitive Processes, Computer Games, Critical Thinking