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Dönmez-Usta, Necla; Ültay, Neslihan – Journal of Science Learning, 2022
Animation is used to increase the interest and engagement of students in the learning environment. Animation is exciting and fun, and using animation, abstract concepts are easy to present, display, and convey to students. Augmented reality, like animation, can help make it easier to understand abstract concepts. In many areas, augmented reality…
Descriptors: Computer Simulation, Animation, STEM Education, Grade 4
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Ma’ruf; Ana Dhiqfaini Sultan; Nurlina; Dewi Hikmah Marisda – Journal of Science Learning, 2024
This research will be carried out at the basic physics laboratory of the physics education study program, Muhammadiyah University of Makassar. The long-term goal of this research is to produce a prototype model of basic physics practicum based on the virtual android observatory to facilitate the ICT literacy skills of prospective physics teachers.…
Descriptors: Physics, Science Instruction, Educational Technology, Technology Uses in Education
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Sontay, Gökhan; Karamustafaoglu, Orhan – Journal of Science Learning, 2023
The purpose of this research is to reveal the feelings and thoughts of physics teachers towards Algodoo training within the scope of the 4005 TUBITAK project named Innovative and Technology Supported Applications in Physics Education. This study was carried out with phenomenological research within the context of the qualitative research approach.…
Descriptors: Teacher Attitudes, Science Teachers, Physics, Educational Technology
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Fatimah, Siti; Setiawan, Wawan; Junaeti, Enjun; Surur, Ahmad Syukron – Journal of Science Learning, 2019
Augmented Reality (AR) is an optical technology that combines virtual objects or worlds into real worlds like in real time and increases user perceptions and interactions with the real world. Information conveyed by virtual objects helps users carry out activities (tasks) in the real world. The convenience offered makes AR technology can be used…
Descriptors: Educational Technology, Technology Uses in Education, Computer Simulation, Junior High School Students
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Durukan, Alper; Artun, Huseyin; Temur, Atilla – Journal of Science Learning, 2020
The term "Virtual Reality" currently refers to a profound sensory immersion of the user in a synthetically generated virtual environment. It is foreseen that virtual reality will gain a substantial role in the instruction of science. In this literature review, the purpose was to investigate the research on the utilization of virtual…
Descriptors: Computer Simulation, Science Education, Educational Research, Technology Integration
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Maulidah, Shopi Setiawati; Prima, Eka Cahya – Journal of Science Learning, 2018
This research was intended to analyze the use of Physics Education Technology (PhET) as a virtual laboratory in learning waves and sounds. The analysis was in terms of the implementation of waves on a string student activity as a lesson plan, the profile of students' cognitive, and the profile of science laboratory environment. The method which is…
Descriptors: Physics, Science Instruction, Teaching Methods, Educational Technology
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Prima, EkaCahya; Putri, Aldia Ridwani; Rustaman, Nuryani – Journal of Science Learning, 2018
This research investigated the implementation of PhET simulation on students' understanding and motivation in learning the Solar system. The method used in this research was quasi-experimental with matching pretest-posttest group design. The research conducted in one of private Junior High School located at Padalarang, Indonesia with a number of…
Descriptors: Foreign Countries, Junior High School Students, Private Schools, Computer Simulation