Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 0 |
| Since 2007 (last 20 years) | 3 |
Descriptor
| Computer Software | 5 |
| Educational Technology | 5 |
| Foreign Countries | 3 |
| Science Instruction | 3 |
| Cooperation | 2 |
| Design | 2 |
| Elementary School Students | 2 |
| Inquiry | 2 |
| Science Activities | 2 |
| After School Programs | 1 |
| At Risk Students | 1 |
| More ▼ | |
Source
| Journal of the Learning… | 5 |
Author
Publication Type
| Journal Articles | 5 |
| Reports - Research | 4 |
| Guides - Classroom - Teacher | 1 |
Education Level
| Elementary Education | 2 |
| Grade 4 | 1 |
| Junior High Schools | 1 |
| Middle Schools | 1 |
| Secondary Education | 1 |
Audience
Location
| United Kingdom | 3 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Sharples, Mike; Scanlon, Eileen; Ainsworth, Shaaron; Anastopoulou, Stamatina; Collins, Trevor; Crook, Charles; Jones, Ann; Kerawalla, Lucinda; Littleton, Karen; Mulholland, Paul; O'Malley, Claire – Journal of the Learning Sciences, 2015
A central challenge for science educators is to enable young people to act as scientists by gathering and assessing evidence, conducting experiments, and engaging in informed debate. We report the design of the nQuire toolkit, a system to support scripted personal inquiry learning, and a study of its use with school students ages 11-14. This…
Descriptors: Science Instruction, Science Experiments, Science Activities, Inquiry
Habgood, M. P. Jacob; Ainsworth, Shaaron E. – Journal of the Learning Sciences, 2011
The concept of "intrinsic motivation" lies at the heart of the user engagement created by digital games. Yet despite this, educational software has traditionally attempted to harness games as extrinsic motivation by using them as a sugar coating for learning content. This article tests the concept of "intrinsic integration" as…
Descriptors: Educational Games, Incentives, Student Motivation, Time on Task
Zhang, Jianwei; Scardamalia, Marlene; Reeve, Richard; Messina, Richard – Journal of the Learning Sciences, 2009
This article reports a design experiment conducted over three successive school years, with the teacher's goal of having his Grade 4 students assume increasing levels of collective responsibility for advancing their knowledge of optics. Classroom practices conducive to sustained knowledge building were co-constructed by the teacher and students,…
Descriptors: Optics, Educational Technology, Grade 4, Social Networks
Peer reviewedKafai, Yasmin B.; Ching, Cynthia Carter – Journal of the Learning Sciences, 2001
Investigates whether science permeates the design environment and is thus contexted within the other activities of collaborative management and technology. Focuses on which contexts gave rise to science talk. Studies a classroom with (n=33) students divided into seven teams. (Contains 46 references.) (Author/YDS)
Descriptors: Computer Software, Cooperation, Design, Educational Technology
Lim, Cher Ping; Barnes, Sally – Journal of the Learning Sciences, 2005
Based on a collective case study of the use of an economics Information and Communication Technologies (ICT) tutorial-based package, WinEcon, in 3 British schools, this article examines the activity structures that exist in ICT-mediated lessons situated within their broader sociocultural contexts. Activity theory and its highly developed ideas of…
Descriptors: Foreign Countries, Course Objectives, Case Studies, Educational Technology

Direct link
