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Long, Christian – Learning & Leading with Technology, 2012
Design thinking is about using design to improve the human experience. It combines collaboration, systems thinking, and a balance of creative and analytical habits. It also fuels what the students want for themselves: making an impact on the real world in real time and having adults take their passions seriously. The process essentially comes down…
Descriptors: Feedback (Response), Systems Approach, Design, High School Students
Cornelius, Cawood; Vest, Terri – Learning & Leading with Technology, 2009
Looking for a "habanero" (extremely hot) lesson to engage first-year Spanish language students in an in-depth study of Spanish-speaking countries? This article offers an overview of how the authors used 21st-century tools to get students excited about the not-so-new assignment of reporting on the people and culture of another country. Chances are,…
Descriptors: Spanish, Second Language Instruction, Second Language Learning, Student Projects
Lawless, Caprice – Learning & Leading with Technology, 2008
Demand for environmentally responsible stewardship is increasing, and the education technology sector is responding. Former L&L Senior Editor Caprice Lawless offers an overview of local and national e-waste legislation and resources for related classroom projects. (Contains 3 resources and 13 online resources.)
Descriptors: Wastes, Educational Technology, Technological Advancement, Student Participation
Havelock, Bruce; Reza-Hernandez, Laura – Learning & Leading with Technology, 2005
Two reporters walk toward the editor to share their article on Panamanian culture. Looking it over, the editor asks for a more detailed description and several pictures. Meanwhile, three other writers huddle around a computer, making decisions on the additional content they need for their article on Panamanian customs. Both articles will be…
Descriptors: Grade 6, Professional Development, Teaching Methods, Educational Technology
Dunham, Ken – Learning & Leading with Technology, 1995
Discusses how to teach students to design HyperCard stacks. Highlights include introducing HyperCard, developing storyboards, introducing design concepts and scripts, presenting stacks, evaluating storyboards, and continuing projects. A sidebar presents a HyperCard stack evaluation form. (AEF)
Descriptors: Computer Assisted Instruction, Design, Educational Technology, Evaluation Criteria
Mambo, Bernard; McGrath, Diane – Learning & Leading with Technology, 2005
This document describes a language immersion environment, a summer camp for learning languages, and the technology-rich projects that these learners were involved in. Technology projects and what is thought to have been accomplished through them is examined. It is discussed that many of the same things in a more typical school environment could be…
Descriptors: Educational Technology, Immersion Programs, Second Language Learning, Second Language Instruction
D'Ignazio, Fred – Learning & Leading with Technology, 1998
Teachers who want to show their students how to use multimedia in their projects should consider using HyperStudio. Four sites listed show HyperStudio's capabilities. Discussion includes publishing HyperStudio stacks on the Internet. Sites for more information are also listed. (AEF)
Descriptors: Authoring Aids (Programming), Computer Assisted Instruction, Educational Technology, Electronic Publishing
Clark, Janis H. – Learning & Leading with Technology, 1996
Presents guidelines for student hypermedia projects that are based on experiences at the Singapore American Middle School. Topics include integrating technology into the curriculum; and the need for setting standards regarding content and design, including supplying references for sound and graphics sources. (LRW)
Descriptors: Citations (References), Computer Graphics, Computer Uses in Education, Curriculum Development
Reissman, Rose – Learning & Leading with Technology, 1998
Describes how one teacher taught her students to celebrate their elder relatives and other ordinary heroes by creating trading cards giving each ordinary hero's vital statistics and then sharing them with each other. (AEF)
Descriptors: Class Activities, Creative Activities, Educational Technology, Elementary Secondary Education
Harrison, Elaine – Learning & Leading with Technology, 1999
Describes the Student Technology Leadership Program (STLP), a program in Kentucky that teaches students about technology so they can help troubleshoot and maintain school technology, help teachers create lessons and projects, and train fellow students, teachers, and others to use hardware and software. Discussions mission and goals of STLP;…
Descriptors: Computer Assisted Instruction, Computer Uses in Education, Educational Technology, Elementary Secondary Education
Robinette, Michelle – Learning & Leading with Technology, 1996
Suggests ways to use ClarisWorks to motivate students when only one computer is accessible: (1) class database; (2) grade book; (3) classroom journal; (4) ongoing story center; (5) skill-and-draw review station; (6) monthly class magazine/newspaper; (7) research base/project planner; (8) lecture and presentation enhancement; (9) database of ideas…
Descriptors: Class Activities, Computer Uses in Education, Creative Writing, Databases
Reissman, Rose – Learning & Leading with Technology, 1998
Describes how grade 3-8 inner-city students created multimedia, multicultural dictionaries. Highlights student reflections on the project using Kid Pix software, and their ideas for future uses for the dictionaries. Argues that technology-driven lexicography can serve as a catalyst for engaging students. (PEN)
Descriptors: Active Learning, Computer Graphics, Computer Uses in Education, Cultural Pluralism