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Garima Saini; Mubashir Majid Baba – Learning Organization, 2024
Purpose: Multimedia facilitates knowledge acquisition, which has a significant impact on students' learning and is a big potential of information and communication technology. Learning through multimedia has psychological benefits for the learner in addition to being used for recreational learning. To define the cognitive theory of multimedia in…
Descriptors: Blended Learning, Multimedia Materials, Memory, Learning Modalities
Fosstenløkken, Siw M. – Learning Organization, 2015
Purpose: This paper aims to raise the question of how end-user product innovation is developed by exploring the underlying learning mechanisms that drive such idea realization in practice. A trialogical learning perspective from educational science is applied as an analytical approach to enlighten the black box of learning dynamics in user…
Descriptors: Educational Innovation, Educational Technology, Technological Advancement, Cooperative Learning
Gregg, Dawn G. – Learning Organization, 2007
Purpose: The purpose of this paper is to illustrate the advantages of using intelligent agents to facilitate the location and customization of appropriate e-learning resources and to foster collaboration in e-learning environments. Design/methodology/approach: This paper proposes an e-learning environment that can be used to provide customized…
Descriptors: Electronic Learning, Cognitive Style, Student Characteristics, Prior Learning
Falconer, Liz – Learning Organization, 2006
Purpose: The purpose of this paper is to introduce and develop the argument that e-learning technologies and techniques can play a pivotal role in encouraging and facilitating organizational learning, by transforming tacit knowledge into explicit knowledge and diffusing it throughout the organization. Design/methodology/approach: By synthesising…
Descriptors: Electronic Learning, Information Technology, Organizational Development, Synthesis
Pauleen, David J.; Corbitt, Brian; Yoong, Pak – Learning Organization, 2007
Purpose: To provide a conceptual model for the discovery and articulation of emergent organizational knowledge, particularly knowledge that develops when people work with new technologies. Design/methodology/approach: The model is based on two widely accepted research methods--action learning and grounded theory--and is illustrated using a case…
Descriptors: Knowledge Management, Grounded Theory, Experiential Learning, Educational Technology
Sanchez-Alonso, Salvador; Frosch-Wilke, Dirk – Learning Organization, 2005
Purpose: The aim of this paper is discussing about the similarities between the life cycle of knowledge management and the processes in which learning objects are created, evaluated and used. Design/methodology/approach: The paper describes LO and learning designs and depicts their integration into the knowledge life cycle (KLC) of the KMCI,…
Descriptors: Electronic Learning, Knowledge Management, Educational Technology, Instructional Design
Tukel, Oya I.; Rom, Walter O.; Kremic, Tibor – Learning Organization, 2008
Purpose: The purpose of this paper is to analyze the impact of learning in a project-driven organization and demonstrate analytically how the learning, which takes place during the execution of successive projects, and the forgetting that takes place during the dormant time between the project executions, can impact performance and productivity in…
Descriptors: Outcomes of Education, Program Effectiveness, Manufacturing, Memory