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Showing 1 to 15 of 109 results Save | Export
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Shadiev, Rustam; Liu, Jiawen – ReCALL, 2023
Speech recognition technology (SRT) is now widely used in education because of its potential to aid learning, particularly language learning. Nevertheless, SRT has received only limited attention in earlier review studies. The present research aimed to address this gap in the field. To this end, 26 articles published in SSCI journals between 2014…
Descriptors: Literature Reviews, Speech Communication, Educational Technology, Second Language Learning
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Buendgens-Kosten, Judith – ReCALL, 2020
This paper sets out to discuss the monolingual problem within computer-assisted language learning (CALL) research and CALL product development, namely a lack of knowledge about how CALL products and projects can support learners in using all their linguistic resources to achieve language-learning- and language-using-related goals, and a lack of…
Descriptors: Monolingualism, Computer Assisted Instruction, Second Language Instruction, Second Language Learning
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Gao, Chuan; Shen, Hui-zhong – ReCALL, 2021
This article reports on findings regarding the learning strategies used by a group of Chinese English as a foreign language (EFL) learners in a mobile-technology-assisted environment. The research design is a context-specific case study using Dörnyei's (2005) categories of learning strategies as the conceptual and analytical framework to guide…
Descriptors: English (Second Language), Learning Strategies, Telecommunications, Handheld Devices
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Knight, Janine; Dooly, Melinda; Barberà, Elena – ReCALL, 2020
Research into the multimodal aspects of language is increasingly important as communication through a screen plays a greater role in modern society than ever before (Liou, 2011). Multimodality has been explored from a number of angles relating to computer-mediated communication (CMC), such as its affordances and impact on language learners,…
Descriptors: Computer Mediated Communication, Educational Technology, Technology Uses in Education, Second Language Learning
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McNeil, Levi – ReCALL, 2020
This descriptive study investigated the implementation of student-selected, entertainment-purposed digital games for foreign language teaching and learning. During a 15-week semester, 16 Korean EFL students enrolled in an introductory educational technology course played online games, visited gaming sites, and completed instructional tasks.…
Descriptors: Educational Technology, Technology Uses in Education, Game Based Learning, Second Language Instruction
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Lin, Huifen; Chen, Tsuiping; Lious, Hsien-Chin – ReCALL, 2018
Since its introduction by Glass in the 1970s, meta-analysis has become a widely accepted and the most preferred approach to conducting research synthesis. Overcoming the weaknesses commonly associated with traditional narrative review and vote counting, meta-analysis is a statistical method of systematically aggregating and analyzing empirical…
Descriptors: Meta Analysis, Computer Uses in Education, Educational Technology, Second Language Learning
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Slaughter, Yvette; Smith, Wally; Hajek, John – ReCALL, 2019
The use of videoconferencing technology to support the delivery of language programs shows great potential in regional and rural settings where a lack of access to specialist teachers limits equitable access to education. In this article, we investigate the establishment of two regional and rural primary school networks in Australia for…
Descriptors: Computer Assisted Instruction, Videoconferencing, Foreign Countries, Rural Schools
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Lee, Hansol; Warschauer, Mark; Lee, Jang Ho – ReCALL, 2019
In this study, we used a data-mining approach to identify hidden groups in a corpus-based second-language (L2) vocabulary experiment. After a vocabulary pre-test, a total of 132 participants performed three online reading tasks (in random orders) equipped with the following glossary types: (1) concordance lines and definitions of target lexical…
Descriptors: Educational Technology, Technology Uses in Education, Second Language Instruction, Second Language Learning
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Sert, Olcay; Balaman, Ufuk – ReCALL, 2018
Recent research shows that negotiation of meaning in online task-oriented interactions can be a catalyst for L2 (second/foreign/additional language) development. However, how learners undertake such negotiation work and what kind of an impact it has on interactional development in an L2 are still largely unknown mainly due to a lack of focus on…
Descriptors: Second Language Learning, Interaction, Language Usage, Standards
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Çiftçi, Emrullah Yasin; Savas, Perihan – ReCALL, 2018
In today's globalized world, learning languages and developing intercultural skills are of paramount importance due to dynamic and complex global interdependencies. However, not every language student around the world has a chance to engage in face-to-face intercultural communication with people from different backgrounds. Telecollaboration offers…
Descriptors: Telecommunications, Second Language Learning, Attitude Measures, Educational Technology
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Lee, Sangmin-Michelle – ReCALL, 2019
This qualitative study investigates a media transfer project in which a digital game was used to promote student creativity in an English as a foreign language (EFL) class. The paper first addresses the potential of opportunities for stimulating student creativity and motivation. Creativity has been highlighted as a core competency and has…
Descriptors: Video Games, Educational Technology, Technology Uses in Education, Creativity
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Stickler, Ursula; Shi, Lijing – ReCALL, 2017
Computer-assisted language learning, or CALL, is an interdisciplinary area of research, positioned between science and social science, computing and education, linguistics and applied linguistics. This paper argues that by appropriating methods originating in some areas of CALL-related research, for example human-computer interaction (HCI) or…
Descriptors: Computer Assisted Instruction, Eye Movements, Educational Technology, Interdisciplinary Approach
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Melchor-Couto, Sabela – ReCALL, 2017
Virtual worlds have been described as low anxiety environments (Dickey, 2005), where students may feel "shielded" behind their avatars (Rosell-Aguilar, 2005: 432). The aim of this article is to analyse the evolution of the Foreign Language Anxiety (FLA) levels experienced by a group of participants who used the virtual world "Second…
Descriptors: Second Language Learning, Anxiety, Oral Language, Educational Technology
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Hong, Ji Sun; Han, Doug Hyun; Kim, Young In; Bae, Su Jin – ReCALL, 2017
The HoDoo English game was developed to take advantage of the benefits attributed to on-line games while teaching English to native Korean speakers. We expected to see that the improvements in the subjects' English language abilities after playing the HoDoo English game would be associated with increased brain functional connectivity in the areas…
Descriptors: English (Second Language), Second Language Instruction, Educational Games, Brain Hemisphere Functions
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Talaván, Noa; Ibáñez, Ana; Bárcena, Elena – ReCALL, 2017
This article explores the effects of collaborative reverse subtitling as an activity for the promotion of writing skills in English as a second language. An initial analysis is undertaken of the pros and cons of the role of translation in second language learning historically and the role of information and communication technology in this…
Descriptors: English (Second Language), Second Language Learning, Writing Skills, Translation
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