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Showing 1 to 15 of 132 results Save | Export
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Mathias Mejeh; Livia Sarbach – Technology, Knowledge and Learning, 2025
Self-regulated learning (SRL) is an important aspect of successful knowledge acquisition. Adaptive learning technology (ALT) is a form of educational technology that can improve SRL by offering learners personalized and timely support. Despite the potential of ALT to support SRL, its integration into schools' pedagogical practices remains a…
Descriptors: Educational Technology, Technology Uses in Education, Individualized Instruction, Independent Study
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Sven Judel; Jasper vom Felde; Ulrik Schroeder – Technology, Knowledge and Learning, 2024
This article presents the first iteration of the video analytics system VA4ME that enables the logging of video interactions in Moodle without the need to provide the videos by a separate plugin or website. Instead, the logging plugin injects, if allowed within a course, JavaScript code that logs video interactions and transforms these logs into…
Descriptors: Video Technology, Learning Management Systems, Information Storage, Educational Technology
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Shovqi Zeynalov; Ece Dogantan – Technology, Knowledge and Learning, 2025
This study aimed to examine the digital entrepreneurship intention of open education tourism students within the scope of personal innovativeness, digital literacy skills and entrepreneurship education they received at university. The study also aimed to reveal the relationships between entrepreneurship education, digital literacy skills, personal…
Descriptors: Open Education, Tourism, Technological Literacy, Entrepreneurship
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Hiroaki Ogata; Changhao Liang; Yuko Toyokawa; Chia-Yu Hsu; Kohei Nakamura; Taisei Yamauchi; Brendan Flanagan; Yiling Dai; Kyosuke Takami; Izumi Horikoshi; Rwitajit Majumdar – Technology, Knowledge and Learning, 2024
This paper explores co-design in Japanese education for deploying data-driven educational technology and practice. Although there is a growing emphasis on data to inform educational decision-making and personalize learning experiences, challenges such as data interoperability and inconsistency with teaching goals prevent practitioners from…
Descriptors: Educational Technology, Instructional Design, Cooperation, Data Use
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Glaser, Noah – Technology, Knowledge and Learning, 2023
This emerging technology report explores the potential of ChatGPT, an AI-powered chatbot developed by OpenAI, as an educational technology. Drawing on previous research on AI and education, the relevance of ChatGPT for learning, instruction, and assessment is discussed, as well as how the tool is being used in practice. Potential ethical concerns…
Descriptors: Artificial Intelligence, Computer Mediated Communication, Technology Uses in Education, Technological Advancement
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Teemu Valtonen; Teija Paavilainen; Sonsoles López-Pernas; Mohamed Saqr; Laura Hirsto – Technology, Knowledge and Learning, 2025
This study focuses on learning analytics from the perspective of elementary and secondary classroom teachers (grades one to nine). The aim is to explore teachers' perceptions about the use of learning analytics, the challenges and opportunities associated with the tools, and the future of the analytics. The research is based on qualitative data:…
Descriptors: Elementary School Teachers, Secondary School Teachers, Learning Analytics, Teacher Attitudes
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Glaser, Noah; Newbutt, Nigel; Palmer, Heath; Schmidt, Matthew – Technology, Knowledge and Learning, 2023
Research suggests that virtual reality (VR) technologies can promote learning opportunities for individuals with autism in safe and controllable training scenarios. However, substantial challenges exist concerning the development and deployment of fully immersive VR systems in real-world settings. Video-based virtual reality is an emerging…
Descriptors: Computer Simulation, Autism Spectrum Disorders, Students with Disabilities, Educational Technology
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Flávio Marques; Leonardo Lignani; João Quadros; Myrna Amorim; Windson Viana; Eduardo Ogasawara; Joel dos Santos – Technology, Knowledge and Learning, 2025
Educational games help reinforce educational concepts. They help students learn through hypothesizing, probing, and reflecting upon the game environment. Understanding the impact of a game is important before deploying it in a class. Recent studies in learning analysis describe methodologies and approaches for analyzing educational games. However,…
Descriptors: Design, Educational Games, Reinforcement, Game Based Learning
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Bilge Dogan; Aytac Gogus – Technology, Knowledge and Learning, 2025
This study examines teacher candidates' competencies in using Web 2.0 tools and developing digital teaching materials for early childhood education within the scope of the Instructional Technologies Course. This research study investigates the course-based efforts to improve the quality of the education of teacher candidates and to better…
Descriptors: Foreign Countries, Preservice Teachers, Preservice Teacher Education, Early Childhood Education
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Juliette C. Désiron; Maria-Luisa Schmitz; Dominik Petko – Technology, Knowledge and Learning, 2025
Digital technologies have facilitated access to instructional multimedia materials, and a large body of literature has shown that these technologies can support students' learning. However, recent research also shows that many teachers have misconceptions about learning from multimedia materials. Further, numerous studies point out that numerous…
Descriptors: Teacher Developed Materials, Instructional Materials, Multimedia Materials, Multimedia Instruction
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Don Passey; Jean Gabin Ntebutse; Manal Yazbak Abu Ahmad; Janet Cochrane; Simon Collin; Asmaa Ganayem; Elizabeth Langran; Sadaqat Mulla; Maria Mercedes Rodrigo; Toshinori Saito; Miri Shonfeld; Saunand Somasi – Technology, Knowledge and Learning, 2024
This conceptual paper draws on a wide range of research and policy literature, providing a contemporary view of issues, factors and practices that affect education for digitally excluded populations. Concern for how education for digitally excluded populations can be supported is focal to this paper, with different sections offering key related…
Descriptors: Inclusion, Access to Computers, Access to Education, Minority Group Students
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Seyum Getenet; Carole Haeusler; Petrea Redmond; Robert Cantle; Vanessa Crouch – Technology, Knowledge and Learning, 2024
Ensuring quality education for all students requires teachers to possess knowledge and skills in utilising digital technologies effectively for teaching and learning. This study explored how pre-service teachers (PSTs) perceive their digital attitude, efficacy, literacy, engagement, and understanding of digital technologies in an online learning…
Descriptors: Preservice Teachers, Student Attitudes, Educational Technology, Technology Uses in Education
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Moya, Sofia; Camacho, Mar – Technology, Knowledge and Learning, 2023
Learning innovation for future education often includes digital approaches to enhance learning and to contribute to the development of twenty-first-century skills. There is evidence that mobile learning provides positive outcomes. However, there is a recognized lack of research in the field of frameworks and models that contributes to highlighting…
Descriptors: Electronic Learning, Sustainable Development, Educational Technology, Technology Uses in Education
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Ghanbarzadeh, Reza; Ghapanchi, Amir Hossein – Technology, Knowledge and Learning, 2023
Three-Dimensional Virtual Worlds (3DVW) have significant promise for the development of teaching and learning environments. Educational communities have become interested in such virtual platforms, and this technology has widely benefited educational settings. This study aims to identify the factors that drive the acceptance of 3DVWs as means for…
Descriptors: Computer Simulation, Higher Education, College Students, Educational Technology
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Andrew A. Tawfik; Linda Payne; Heather Ketter; Jedidiah James – Technology, Knowledge and Learning, 2025
In contrast to traditional views of instructional design that are often focused on content development, researchers are increasingly exploring learning experience design (LXD) perspectives as a way to espouse a broader and more holistic view of learning. In addition to cognitive and affective perspectives, LXD includes perspectives on…
Descriptors: Instructional Design, Educational Technology, Technology Integration, Usability
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