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Florea, Catalin – Physics Teacher, 2019
In almost any given day, one will stumble upon sounds that are out of the ordinary, distinct enough to capture one's attention. Ordinary sounds in a home are represented by the white-noise-like background created by speaking, moving around, household appliances running, and so forth. The out of the ordinary is the sparkling sound of a knife blade…
Descriptors: Telecommunications, Handheld Devices, Acoustics, Science Instruction
Hawley, Scott H.; McClain, Robert E., Jr. – Physics Teacher, 2018
When Yang-Hann Kim received the Rossing Prize in Acoustics Education at the 2015 meeting of the Acoustical Society of America, he stressed the importance of offering visual depictions of sound fields when teaching acoustics. Often visualization methods require specialized equipment such as microphone arrays or scanning apparatus. We present a…
Descriptors: Physics, Acoustics, Visualization, Telecommunications
Wisman, Raymond F.; Spahn, Gabriel; Forinash, Kyle – Physics Education, 2018
Data collection is a fundamental skill in science education, one that students generally practice in a controlled setting using equipment only available in the classroom laboratory. However, using smartphones with their built-in sensors and often free apps, many fundamental experiments can be performed outside the laboratory. Taking advantage of…
Descriptors: Science Instruction, Science Process Skills, Data Collection, Telecommunications
Kuhn, Jochen; Lukowicz, Paul; Hirth, Michael; Poxrucker, Andreas; Weppner, Jens; Younas, Junaid – IEEE Transactions on Learning Technologies, 2016
Smart Glasses such as Google Glass are mobile computers combining classical Head-Mounted Displays (HMD) with several sensors. Therefore, contact-free, sensor-based experiments can be linked with relating, near-eye presented multiple representations. We will present a first approach on how Smart Glasses can be used as an experimental tool for…
Descriptors: Educational Technology, Technology Uses in Education, Science Experiments, Physics
Radley, Keith C.; Dart, Evan H.; O'Handley, Roderick D. – School Psychology Review, 2016
The current study investigated the effectiveness of the Quiet Classroom Game, an interdependent group contingency using an iPad loaded with a decibel meter app, for increasing academically engaged behavior. Three first-grade classrooms in the southeastern United States, identified as displaying high levels of noise and disruptive behavior, were…
Descriptors: Computer Oriented Programs, Handheld Devices, Educational Technology, Technology Uses in Education

Alpert, Sherman R. – Journal of Interactive Learning Research, 2003
Describes a computer-based concept mapping tool that provides rich representational capabilities, including dynamic imagery (video, animated images, sound) and multiple levels of abstraction. The tool can automatically translate a concept map into an alternative representation-an outline-that contains all of the knowledge contained in a…
Descriptors: Acoustics, Animation, Computer Assisted Instruction, Computer Oriented Programs