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Showing 1 to 15 of 27 results Save | Export
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Rubén Abbas; Andrés Sebastián; Jesús Casanova – Education and Information Technologies, 2025
Classroom response systems (CRS) represent an innovative educational technology that can be used to promote active learning and student engagement. This study explores the effectiveness of CRS in enhancing student learning and performance across various engineering courses related to heat engines. During five academic years, CRS have been used…
Descriptors: Engineering Education, Audience Response Systems, Classroom Techniques, Educational Technology
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Julio G. Soto; Rachael French; Sulekha Anand – Biochemistry and Molecular Biology Education, 2024
We developed an advanced, year-long course sequence in eukaryotic cell and molecular biology in order to increase conceptual understanding. Three years of historical data from a one semester, traditional-lecture, senior cell and molecular biology course (n = 237) were compared with 3 years of data collected from the year-long course sequence (n =…
Descriptors: Biology, Science Instruction, Course Content, Curriculum Development
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Dalia Salloum; Kamie Stack; Suzanne Hood – HAPS Educator, 2024
While active learning strategies have been promoted by researchers as practices to increase performance and retention, some practices have been shown to have unintended negative effects on students such as increasing anxiety. Students often report the debilitating effect of test-taking anxiety on their performance. This study investigated the use…
Descriptors: Educational Technology, Audience Response Systems, Test Construction, Anatomy
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Drumm, Bernard T. – International Journal for the Scholarship of Teaching and Learning, 2023
In this paper, we outline a case study describing the incorporation of active learning and flipped classroom techniques in a renal physiology module in 1st year medical school. The module was redesigned over a 2-year period within the teaching for understanding (TfU) framework (generative topics, understanding goals, performances of understanding…
Descriptors: Active Learning, Flipped Classroom, Physiology, Human Body
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Squire, Nikki – Journal of Educators Online, 2023
Digital game-based learning (DGBL) has shown to be an effective approach to gamifying the learning experience in any course and learning environment. To make learning more active and engaging for students, college faculty can use educational technologies such as game-based student response systems (SRSs) and interactive PowerPoint games as a…
Descriptors: Computer Games, Game Based Learning, Gamification, Online Courses
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Ricke, Audrey – Interactive Learning Environments, 2022
Fostering student-student and student-faculty interactions involves not only pedagogical design but also classroom technology. Image-sharing projection software, which allows multiple students to simultaneously share images from their electronic devices to the classroom's screens, offers a new form of communication in medium to large-size social…
Descriptors: Teacher Student Relationship, Peer Relationship, Interaction, Computer Software
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Ashtari, Sadaf; Taylor, Joseph – International Journal of Education and Development using Information and Communication Technology, 2021
The integration of game-based techniques, Internet, and mobile phone technology in teaching has been adapted recently in classes as a Game-based Classroom Response System (GCRS). Game-based technological tools can make the learning environment more appealing for students, increase their learning perception and level of engagement. This…
Descriptors: Game Based Learning, Audience Response Systems, Educational Technology, Handheld Devices
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Adkins-Jablonsky, Sarah J.; Shaffer, Justin F.; Morris, J. Jeffrey; England, Ben; Raut, Samiksha – CBE - Life Sciences Education, 2021
Anxiety can impact overall performance and persistence in college. Student response systems (SRSs), real-time active-learning technologies used to engage students and gauge their understanding, have been shown to elicit anxiety for some students. Kahoot! is an SRS technology that differs from others in that it involves gamification, the use of…
Descriptors: Audience Response Systems, Anxiety, Introductory Courses, Biology
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Walker, Ryan J.; Spangler, Brooke R.; Lloyd, E. Paige; Walker, Bethany L.; Wessels, Peter M.; Summerville, Amy – Australasian Journal of Educational Technology, 2018
Instructors often implement technology-based active learning pedagogies, such as clickers, to maximise student engagement and facilitate learning outcomes. Despite the abundance of clicker research, no work has directly compared student performance as well as student perceptions of clickers to a distinct, non-technological active learning…
Descriptors: Teaching Methods, Educational Technology, Technology Uses in Education, Audience Response Systems
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Koretsky, Milo – Chemical Engineering Education, 2018
This profile describes the AIChE Concept Warehouse (CW) website, a community developed, web-based tool to decrease instructional barriers and to help faculty implement concept-based active learning in class. The CW provides three distinct but complementary functions: (a) a content repository, (b) an audience response system and learning management…
Descriptors: Active Learning, Web Sites, Concept Formation, Audience Response Systems
Holmes, Neil – ProQuest LLC, 2019
The purpose of this quasi-experimental quantitative study was to determine if the incorporation of a student response system in third grade mathematics led to an increase in student achievement as measured by the MAP Growth: Math 2-5 CCSS 2010 V2 interim assessment. The study was founded on the basis that providing students with educational…
Descriptors: Elementary School Students, Elementary School Mathematics, Grade 3, Audience Response Systems
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Deri, Melissa A.; Mills, Pamela; McGregor, Donna – Journal of College Science Teaching, 2018
A flipped classroom is one where students are first introduced to content outside of the classroom. This frees up class time for more active learning strategies and has been shown to enhance student learning in high school and college classrooms. However, many studies in General Chemistry, a college gateway science course, were conducted in small…
Descriptors: Educational Technology, Technology Uses in Education, Homework, Video Technology
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Kaewunruen, Sakdirat – Education Sciences, 2019
Interactive learning technology is an emerging innovation for future communication-aided teaching and learning that could positively enhance students' engagement and intrinsic motivation. Due to the virtue of interactive communication, classrooms are now anticipated to enable a variety of interaction-based learning technologies with diverse…
Descriptors: Engineering Education, Case Studies, Transportation, Educational Technology
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Lucke, Terry; Dunn, Peter K.; Christie, Michael – European Journal of Engineering Education, 2017
This case study trialled the introduction of a student-response system (Top Hat) in a third-year engineering Fluid Mechanics course (n = 44) to improve student engagement, motivation and cognition. It was recognised that for the potential benefits of student-response systems (SRSs) to be fully realised, more time must be allocated for student…
Descriptors: Blended Learning, Educational Technology, Homework, Technology Uses in Education
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McLaughlin, Jacqueline E.; Kang, Isabell – Statistics Education Research Journal, 2017
Effective pedagogical strategies are needed to improve statistical literacy within health sciences education. This paper describes the design, implementation, and evaluation of a highly interactive two-week biostatistics short course using the flipped classroom model in the United States. The course was required for all students at the start of a…
Descriptors: Teaching Methods, Statistics, Biology, Health Sciences
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