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Pratiwi, Merina; Fitri, Dewi Yuliana; Cesaria, Anna – Mathematics Teaching Research Journal, 2022
This study induced the students to be more active and able to design discovery activities so that they can communicate the material's concepts well. Students can use their activities to find a solution to problems with inquiry-based learning materials that were supplemented with a guided note-taking model. For this reason, a valid, practical, and…
Descriptors: Inquiry, Active Learning, Material Development, Algebra
Zapalska, Alina; Brozik, Dallas; Rudd, Denis – Online Submission, 2012
Educational games and simulations are excellent active learning tools that offer students hands-on experience. Little research is available on developing games and simulations and how teachers can be assisted in making their own games and simulations. In this context, the paper presents a multi-step process of how to develop games and simulations…
Descriptors: Educational Games, Active Learning, Educational Technology, Instructional Design
Foyn, Bent; Maus, Eirik – 2002
This paper reviews some of the key issues of what should be the cornerstone of a project-based learning approach with information and communication technology (ICT) and net-based multimedia learning resources. It refers to the LAVA Learning project where pedagogic, learning resources and computer-based tools have been developed to support a…
Descriptors: Active Learning, Computer Assisted Instruction, Computer Mediated Communication, Educational Media
Heath, Simon, Ed. – 1994
This program for the 1994 Association for Learning Technology Conference provides a conference schedule and summarizes the presentations of the discussion workshops, hands-on workshops, live demonstrations, and poster sessions. Abstracts of the following papers presented at the conference are included: "The Conceptualisation Cycle" (J.…
Descriptors: Active Learning, Computer Assisted Instruction, Courseware, Educational Environment

Ludwig, Jessica; Green, Lauren – 1998
This paper describes the development, design, and implementation of an educational multimedia program. The program, "Jungle Quest," combined HyperStudio and word study in a game for classroom use. Methods for word study provide a carefully sequenced teaching of phonics, vocabulary, and spelling following children's natural stages of…
Descriptors: Active Learning, Computer Assisted Instruction, Computer Games, Computer Software Development

Sahin, Tugba Yanpar – British Journal of Educational Technology, 2003
Describes the development of a course in Turkey for preservice teacher education for elementary school teachers that focused on instructional technologies and material development using a constructivist approach. Discusses research outcomes, including the positive impact of constructivist practices, active learning, the importance of prior…
Descriptors: Active Learning, Constructivism (Learning), Educational Technology, Elementary School Teachers
Handler, Marianne G.; Dana, Ann S. – 1998
This book provides a framework for offering students ways to share information with a real audience and is intended to assist teachers in operating hypermedia software and in using instructional strategies and learning environments that provide opportunities for student collaboration. The curriculum ideas presented in this book have been developed…
Descriptors: Active Learning, Computer Software Development, Computer Uses in Education, Cooperative Learning
Foshay, John D. – 1999
The purpose of this fastback is to provide a primer on developing project-based multimedia instruction. The first section discusses reasons for using multimedia, including advantages to be gained instructionally from teachers using multimedia and--from the standpoint of active learning--from students using multimedia. How authoring programs work…
Descriptors: Active Learning, Authoring Aids (Programming), Class Activities, Computer Assisted Instruction

Watson, Robert T.; Suter, Emanuel; Romrell, Lynn J.; Harman, Eloise M.; Rooks, Larry G.; Neims, Allen H. – Academic Medicine, 1998
Describes the University of Florida medical school's curriculum-development efforts, including introduction of early clinical experience in primary-care settings, enhancement of small-group active learning, development of computer-based interactive materials, increased clinical teaching in ambulatory care, effective course and faculty evaluation,…
Descriptors: Active Learning, Allied Health Occupations Education, Budgeting, Case Studies