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Jacobson, Erik – Peter Lang New York, 2012
The volume addresses the ways that the field of adult basic education has already been impacted by changes in technology and what needs to happen for learners and teachers to take full advantage of newly developing resources. The analysis is organized around three main themes: Learning, Teaching, and Organizing. Each section reviews relevant…
Descriptors: Adult Basic Education, Multiple Literacies, Computer Literacy, Influence of Technology
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Boulden, Walter T. – Adult Basic Education and Literacy Journal, 2008
A two-year evaluation of the Advancing Young Adult Learning (AYAL) project was conducted. AYAL is a professional development process for teachers working with 16- to 24-year-old students preparing for their General Educational Development Test (GED). It combines Youth Cultural Competency (YCC), Project-Based Learning (PBL), and strengths-based…
Descriptors: Educational Development, Student Projects, Graduation Rate, Adult Learning
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Kambouri, Maria; Thomas, Siobhan; Mellar, Harvey – Learning, Media & Technology, 2006
Runner is a high-quality educational game designed by the University for Industry (UfI/"learndirect") to attract young adults who find learning in formal educational contexts difficult. A case study evaluation of this novel application of an adventure game genre to literacy learning is discussed, based on observations and interviews in…
Descriptors: Young Adults, Literacy Education, Adult Literacy, Case Studies