Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 9 |
Descriptor
Age Differences | 9 |
Control Groups | 9 |
Educational Technology | 9 |
Experimental Groups | 9 |
Statistical Analysis | 7 |
Pretests Posttests | 6 |
Comparative Analysis | 5 |
Teaching Methods | 4 |
Technology Uses in Education | 4 |
Elementary School Students | 3 |
Foreign Countries | 3 |
More ▼ |
Source
ProQuest LLC | 3 |
American Journal of Distance… | 1 |
Computers & Education | 1 |
Electronic Journal of… | 1 |
International Electronic… | 1 |
Journal of Educational… | 1 |
Online Journal of Distance… | 1 |
Author
Korat, Ofra | 2 |
Anggoro, Florencia K. | 1 |
Badri, Aiman | 1 |
Bao, Mingzhen | 1 |
Bryan, Rosemarie | 1 |
Huddleston, Holly Henry | 1 |
Jee, Benjamin D. | 1 |
Jennings, Amy B. | 1 |
Klein, Eric | 1 |
Kooiman, Brian J. | 1 |
Selhorst, Adam L. | 1 |
More ▼ |
Publication Type
Journal Articles | 6 |
Reports - Research | 5 |
Dissertations/Theses -… | 3 |
Reports - Evaluative | 1 |
Education Level
Audience
Location
Israel | 2 |
California | 1 |
California (San Diego) | 1 |
Illinois | 1 |
Sudan | 1 |
Laws, Policies, & Programs
Assessments and Surveys
Bender Visual Motor Gestalt… | 1 |
Peabody Picture Vocabulary… | 1 |
What Works Clearinghouse Rating
Meets WWC Standards without Reservations | 1 |
Meets WWC Standards with or without Reservations | 1 |
Huddleston, Holly Henry – ProQuest LLC, 2017
The purpose of study 1 was to characterize energy expenditure (EE) during academic subjects and activities during an elementary school day. Children in 2nd-4th grades (N = 33) wore the SenseWear Armband (SWA) for five school days to measure EE. Teachers' logs were compared to SWA data to extract information about EE throughout the day. Energy…
Descriptors: Elementary School Students, Grade 2, Grade 3, Grade 4
Stubbé, Hester; Badri, Aiman; Telford, Rebecca; van der Hulst, Anja; van Joolingen, Wouter – Electronic Journal of e-Learning, 2016
E-Learning Sudan (ELS) is a custom-built computer/tablet game that provides alternative learning opportunities to Sudanese children who are excluded from education. Unique in ELS is that children can learn mathematics, in their own remote village, without a teacher. This research study assessed the effectiveness of ELS in two pilots through a…
Descriptors: Foreign Countries, Access to Education, Mathematics Instruction, Rural Areas
Selhorst, Adam L.; Bao, Mingzhen; Williams, Lorraine; Klein, Eric – Online Journal of Distance Learning Administration, 2017
Classroom discussion boards are a vital part of the online educational experience, providing a venue for peer to peer and student to faculty interactions. However, institutional feedback from students at a large open enrollment university has shown that excess focus on online discussions may lead to fatigue, resulting in lower student…
Descriptors: Group Discussion, Computer Mediated Communication, Adult Students, Feedback (Response)
Bryan, Rosemarie – ProQuest LLC, 2014
Students in U.S. public schools have consistently recorded substandard scores on measures of school performance in mathematics. This substandard performance could adversely affect the nation's future economic competitiveness, growth, and welfare. Educational and political leaders have sought school reforms that will result in U.S. students scoring…
Descriptors: Mathematics Instruction, Manipulative Materials, Simulated Environment, Educational Technology
Jennings, Amy B. – ProQuest LLC, 2013
Growing demand for higher education has contributed to the popularity of online education. While online courses can be effective in terms of student learning and success, and there are many potential benefits, there are also still areas that can be improved. There is evidence that students can experience online courses as impersonal and lacking…
Descriptors: Online Courses, Educational Technology, Interpersonal Relationship, Computer Mediated Communication
Kooiman, Brian J.; Sheehan, Dwayne P. – American Journal of Distance Education, 2014
Exergames (active video games that require kinesthetic movement) played in proximity to other players or against a gaming machine have been linked to positive increases in cognitive functioning. This study tested to see if remote exergame play over the Internet had an impact similar to exergames that are played in proximity. The study shows that…
Descriptors: Video Technology, Educational Technology, Physical Education, Motion
Anggoro, Florencia K.; Stein, Nancy L.; Jee, Benjamin D. – International Electronic Journal of Elementary Education, 2012
The present study examined the cognitive factors that influence children's physical science learning from a multimedia instruction. Using a causally coherent text and visual models, we taught 4th- and 7th-grade children about the observable and molecular properties of the three states of water. We manipulated whether the text was read by a tutor…
Descriptors: Science Instruction, Cognitive Ability, Physical Sciences, Grade 4
Korat, Ofra; Shamir, Adina – Journal of Educational Computing Research, 2012
We examine the effect of direct and indirect teaching of vocabulary and word reading on pre-kindergarten and kindergarten children following use of an electronic storybook (e-book). The children in each age group were randomly assigned to an intervention group which read the e-book or to a control group which was afforded the regular school…
Descriptors: Foreign Countries, Age Differences, Kindergarten, Reading Instruction
Korat, Ofra – Computers & Education, 2010
The effect of reading an electronic storybook (e-book) on Israeli children's language and literacy was examined in kindergarten children (N = 40; age 5:2-6:3) compared to first graders (N = 50; age 6:3-7:4). The children in each age group were randomly assigned to two groups: an intervention group which read the e-book five times and a control…
Descriptors: Control Groups, Reading Comprehension, Kindergarten, Grade 1