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Chen, Zhi-Hong; Wang, Sheng-Chun – Educational Technology & Society, 2018
Educational agents (including animal companions) are a kind of interface agent, which is a significant component in educational systems, and has great impacts on student learning. However, with the development of emerging technologies (e.g., tangible technology), few studies have yet investigated how tangible technology can be used to combine with…
Descriptors: Animals, Man Machine Systems, Learning Processes, Attention
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Roth, Wolff-Michael; Lee, Yew-Jin – Educational Media International, 2006
Data-logging exercises in science classrooms assume that with the proper scaffolding and provision of contexts by instructors, pupils are able to meaningfully comprehend the experimental variables under investigation. From a case study of knowing and learning in a fish hatchery using real-time computer statistical software, we show that…
Descriptors: Prior Learning, Computers, Learning Processes, Educational Technology
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Mastrodonato, Lee – Science Scope, 2001
Presents a student project in which students in groups of three or four study an animal type using different learning styles and methods, including electronic media. (YDS)
Descriptors: Active Learning, Animals, Biodiversity, Educational Media