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Peterson, Sarah E. – ProQuest LLC, 2023
Instructors are steadily incorporating collaborative learning technology into their online classes to help promote effective learning strategies. A learning management system (LMS), such as Blackboard, offers their own collaborative technologies, but some instructors are turning to free and open source system (FOSS) to conduct these collaborative…
Descriptors: Technology Integration, Learning Management Systems, Open Educational Resources, Cooperative Learning
Ali H. Alamry – ProQuest LLC, 2024
Although many restrictions initiated by the COVID-19 pandemic are no longer imposed, massive changes across the globe have impacted online language learning afterward. Technology infrastructure, students' and teachers' digital literacy, and proper distance learning pedagogies were among the challenges of online learning during the pandemic.…
Descriptors: Student Motivation, Anxiety, Electronic Learning, English (Second Language)
Kylea R. Garces; Aaron N. Sexton; Abigail Hazelwood; Nathan Steffens; Linda Fuselier; Natalie Christian – CBE - Life Sciences Education, 2024
Discussions play a significant role in facilitating student learning through engagement with course material and promotion of critical thinking. Discussions provide space for social learning where ideas are deliberated, internalized, and knowledge is cocreated through socioemotional interactions. With the increase of internet-based and hybrid…
Descriptors: Online Courses, In Person Learning, Discussion (Teaching Technique), Educational Technology
Yaprak, Zeynep – International Journal of Progressive Education, 2022
As traditional education has evolved with the Internet and technology, e-learning has shown rapid and significant growth. Many studies have emphasized the positive effects of technology and online resources in foreign and second language education. Because of its role in reducing foreign language anxiety, the use of digital technology has an…
Descriptors: Learning Management Systems, Educational Technology, English (Second Language), Second Language Learning
Neuschafer, Tom – Journal of Educators Online, 2023
Language learning programs had been affected by declining school budgets and state support well before COVID-19, but the pandemic exacerbated the already declining learning outcomes of students. Duolingo, a free language-learning app, provides a platform for users to learn language skills using activities and exercises for over 38 languages.…
Descriptors: Educational Technology, Discussion Groups, Social Emotional Learning, Social Support Groups
Musyaffi, Ayatulloh Michael; Sulistyowati, Wiwit Apit; Wolor, Christian Wiradendi; Sasmi, Aji Ahmadi – European Journal of Educational Research, 2022
Online learning is an obligation in teaching and learning activities during the Coronavirus disease (COVID-19). Game-based learning is a solution in improving student learning outcomes. This research aims to determine the level of acceptance of gamification in terms of Gamification quality (GQ), instructor characteristic (IC), and technology…
Descriptors: Game Based Learning, Gamification, Sustainability, Usability
Hakami, Tahani Ali; Al-Shargabi, Bassam; Sabri, Omar; Khan, Syed Md Faisal Ali – Journal of Educators Online, 2023
The information revolution has transformed higher education. After the COVID-19 pandemic, teachers and instructors were encouraged to improve technology-enhanced teaching methods. Furthermore, various factors influenced the adoption of internet and digital-based technologies as an aspect of teaching methodology, including its usefulness, ease of…
Descriptors: Foreign Countries, Educational Technology, Technology Integration, Electronic Learning
Tan, Yingchun; Yang, Jie; Yao, Chunlin – Athens Journal of Education, 2022
Blended learning is an increasingly prevalent trend in College English acquisition. This research seeks to study the influence of a blended learning environment to English acquisition, and the differences between the high-achieving learners and the low-achieving learners for Chinese minority preparation college students in English acquisition.…
Descriptors: Blended Learning, English (Second Language), Second Language Learning, Nursing Students
James, Ted – British Columbia Council on Admissions and Transfer, 2023
Post-secondary institutions in British Columbia and elsewhere were forced to react quickly and boldly when the COVID-19 pandemic arrived in early 2020. The pandemic had unforeseen consequences, but it also created opportunities for new approaches to institutional systems and service delivery. This study evaluates the impact of the pandemic on…
Descriptors: COVID-19, Pandemics, Registrars (School), Foreign Countries
Osman Özdemir – Journal of Computer Assisted Learning, 2025
Background: In recent years, the widespread use of technology in classrooms has encouraged the transition from traditional lecture methods to digital-based learning environments. Technological game-based learning platforms, such as Kahoot!, which are used to encourage students' active participation and interaction in learning environments, are…
Descriptors: Game Based Learning, Video Games, Academic Achievement, Student Motivation
Kühl, Tim; Wohninsland, Patrizia – Education and Information Technologies, 2022
When used in a sensible way, Interactive Whiteboards (IWB) are supposed to motivate and engage students in learning in the classroom. Thereby, they might also stimulate students who are usually more restrained, such as more anxious students. However, the body of research on the impact of IWB lessons is rather small. The present study investigated…
Descriptors: Educational Technology, Interactive Video, Bulletin Boards, Vocabulary Development
Podsiadlik, Aleksandra – International Journal of Disability, Development and Education, 2023
Blended learning (BL) has been widely adopted across the higher education (HE) sector, with a growing body of literature exploring its impact on both students and faculty. However, to date, few studies have examined how students with Specific Learning Difficulties (SpLDs) experience BL. This paper presents the results of a qualitative case study…
Descriptors: Blended Learning, College Students, Student Experience, Students with Disabilities
Appel, Christine; Cristòfol Garcia, Blanca – Research-publishing.net, 2020
Due to the increasing use of technology to enhance Foreign Language (FL) education, research on learners' emotions in new learning environments is calling for more attention (Beirne, Mac Lochlainn, Nic Giolla, & Mhichíl, 2018). In this study, we focus on Foreign Language Anxiety (FLA), a debilitating emotion; and e-Tandem learning, a…
Descriptors: English (Second Language), Second Language Instruction, Anxiety, Student Attitudes
Adkins-Jablonsky, Sarah J.; Shaffer, Justin F.; Morris, J. Jeffrey; England, Ben; Raut, Samiksha – CBE - Life Sciences Education, 2021
Anxiety can impact overall performance and persistence in college. Student response systems (SRSs), real-time active-learning technologies used to engage students and gauge their understanding, have been shown to elicit anxiety for some students. Kahoot! is an SRS technology that differs from others in that it involves gamification, the use of…
Descriptors: Audience Response Systems, Anxiety, Introductory Courses, Biology
Theresa Huff – ProQuest LLC, 2024
Anxiety in college students is at an all-time high, and the online learning environment can inadvertently add to that anxiety. Instructors and instructional designers play a vital role in supporting these online learners. While online learner anxiety around belonging and technology use have been studied, little research exists around course and…
Descriptors: Anxiety, College Students, Online Courses, Educational Technology