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Amory, Alan – Educational Technology Research and Development, 2007
Complex computer and video games may provide a vehicle, based on appropriate theoretical concepts, to transform the educational landscape. Building on the original game object model (GOM) a new more detailed model is developed to support concepts that educational computer games should: be relevant, explorative, emotive, engaging, and include…
Descriptors: Video Games, Educational Games, Game Theory, Design Requirements
SERVE: SouthEastern Regional Vision for Education. – 1996
This document is designed for education, government, and community leaders as they collaborate to provide information access for students by establishing a technology infrastructure within schools. Overviews of issues, appropriate questions to consider, and lists of recommendations seek to put the non-technology literate end-user, who might now be…
Descriptors: Appropriate Technology, Computer Networks, Computer System Design, Computer Uses in Education
Root, Mark; Carlson, Robert; Dexter, David; Karinch, Samantha; Kaplan, Heather – 1999
This guide was developed to assist the nation's elementary and secondary schools and school districts address their Year 2000 (Y2K) problem. The guide is divided into three sections: Squashing the Millennium Bug Step-by-Step; Remediating Specific Types of Systems; and Appendix. The first chapter presents the following steps for tackling the Year…
Descriptors: Appropriate Technology, Computer System Design, Educational Administration, Educational Equipment