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Takashi Nagai; Mizue Kayama; Kazunori Itoh – Interactive Technology and Smart Education, 2014
Purpose: The purpose of this study is to explore a support system for beginners in drawing in a networked environment. Learners can receive advice and assessments from art experts without time and/or place constraints by using the proposed system. The authors investigate the possibilities of online supporting drawing learning. Two key factors are…
Descriptors: Art Education, Freehand Drawing, Computer Graphics, Computer Assisted Instruction
Pasko, Alexander; Adzhiev, Valery; Malikova, Evgeniya; Pilyugin, Victor – Journal of Information Technology Education: Innovations in Practice, 2013
Modern education technologies are destined to reflect the realities of a modern digital age. The juxtaposition of real and synthetic (computer-generated) worlds as well as a greater emphasis on visual dimension are especially important characteristics that have to be taken into account in learning and teaching. We describe the ways in which an…
Descriptors: Educational Technology, Computer Uses in Education, Models, Visual Aids
Peppler, Kylie A. – Teachers College Record, 2010
Background/Context: New technologies have been largely absent in arts education curriculum even though they offer opportunities to address arts integration, equity, and the technological prerequisites of an increasingly digital age. This paper draws upon the emerging professional field of "media arts" and the ways in which youth use new…
Descriptors: Studio Art, Active Learning, Educational Technology, Disadvantaged Youth
Monaghan, Peter – Chronicle of Higher Education, 2007
Shawn Brixey's "Altimira" is a decidedly strange work of art--so strange that he has not, to date, put it on public display. He turns on a device, housed in a basketball-size glass chamber, and it converts rapidly pulsating radio signals emanating from pulsars--collapsed stars that spin violently, sweeping their poles like lighthouses…
Descriptors: Computer Uses in Education, Educational Technology, Computer Graphics, Information Technology
Prosise, Jeff – 1994
This document presents the principles behind modern computer graphics without straying into the arcane languages of mathematics and computer science. Illustrations accompany the clear, step-by-step explanations that describe how computers draw pictures. The 22 chapters of the book are organized into 5 sections. "Part 1: Computer Graphics in…
Descriptors: Art Education, Computer Graphics, Computer Literacy, Computers

Hubbard, Guy – NASSP Bulletin, 1989
When used to achieve definite instructional goals, computers can benefit all secondary students, whether or not they are artistically talented and experienced. Laser disk applications and increased computer storage and visual imagery capabilities are available. The problem is timely and appropriate inservice training for teachers to realize…
Descriptors: Art Education, Computer Assisted Instruction, Computer Graphics, Educational Technology

Matthews, John; Jessel, John – Visual Arts Research, 1993
Reports on a study of seven preschool children engaged in drawing activities with traditional media (crayons, felt-tip pens, etc.) and a mouse-driven computer paintbox program. Finds that the same basic media-independent strategies are used when children try to establish a relationship between their mark-making actions and the resultant effects.…
Descriptors: Art Education, Art Expression, Child Development, Childrens Art
Morbey, Mary Leigh – 1992
Opening with a discussion of AARON, an artificial intelligence symbol system that is used to generate computer drawings, this document makes the argument that AARON is based upon a way of knowing that is abstract, analytical, rationalist and thus representative of the dominant, western, male philosophical tradition. Male bias permeates the field…
Descriptors: Art Education, Artificial Intelligence, Case Studies, Cognitive Processes

Tomaskiewicz, Frank – Art Education, 1997
Relates the story of the creation of an exploratory art technology class at Hadley Junior High School (Illinois) and its development over the past decade. Describes the equipment required to conduct the course, resources available for teachers creating similar courses, and student projects. Suggests ways to make the course multidisciplinary. (DSK)
Descriptors: Art, Art Education, Computer Graphics, Computer Uses in Education

Dunn, Phillip C. – Art Education, 1996
Notes the astonishing leap in capability and versatility of computers and considers their current and future use in art education. Lack of technical expertise is no longer a hindrance, as the current technology is user-friendly. Considers the computer's role in assessment, curriculum development, and research. (MJP)
Descriptors: Art Education, Art Teachers, Computer Graphics, Computer Uses in Education

Freedman, Kerry – Art Education, 1997
Asks how art should be taught in a culture in which television and electronic media constitute the primary media with which young people interact. Suggests that art educators should focus on how students use technology, the production and viewing of technological images, and the ways that such images have meaning. (DSK)
Descriptors: Art, Art Appreciation, Art Education, Commercial Art

Geake, John; Porter, Jim – Journal of Art and Design Education, 1992
Reports on study of use of fractal geometry in a computer graphics program to improve the perception of intermediate grade level students in their paintings. Finds that students are more likely to use changing shapes and colors after viewing slides of fractal computer graphics. Concludes that fractal computer graphics would make highly engaging…
Descriptors: Aesthetic Values, Art Activities, Art Education, Art Expression

Reese, Elizabeth B. – Art Education, 1997
Provides four lesson plans using discipline-based art education techniques to examine the content and technique of a series of art works portraying Texas. The lesson plans use "mind mapping" (nonlinear visualization of a concept or idea easily linked to others). Includes background information on artists Bruno Andrade, Dennis Blagg,…
Descriptors: Art Education, Art Expression, Art Products, Artists
New York City Board of Education, Brooklyn, NY. Div. of Curriculum and Instruction. – 1986
This New York City curriculum guide demonstrates the many ways in which art departments can use microcomputers to assist in teaching students to design different images, for different audiences and different purposes, utilizing the special ways in which computers can enhance the creative process. The book covers 168 topics, divided into 13…
Descriptors: Art Activities, Art Education, Art Teachers, Computer Graphics
Dana, Ann S. – 1993
Two initiatives to introduce technology into the art curriculum of a school district are described. The initiatives gave permission for money to be spent on third-grade and middle-school programs. Both were designed around the existing art curriculum and attempted to take advantage of hardware the district already owned. In the third-grade…
Descriptors: Animation, Art Education, Computer Assisted Instruction, Computer Graphics