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Veldkamp, Alice; Daemen, Joke; Teekens, Stijn; Koelewijn, Stefan; Knippels, Marie-Christine P. J.; van Joolingen, Wouter R. – British Journal of Educational Technology, 2020
In this paper, we present an escape box as a means to introduce the escape room concept into classrooms. Recreational escape rooms have inspired teachers all over the world to adapt the popular entertainment activity for education. Escape rooms are problem-based and time-constrained, requiring active and collaborative participants, a setting that…
Descriptors: Teaching Methods, Recreational Activities, Problem Based Learning, Time Management
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Pantiwati, Yuni; Sarib, Tasya Novian Indah; Nurkanti, Mia – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2022
The COVID-19 Pandemic has resulted the change in every sector of life. Education institutions transform their learning methods from face-to-face learning to online-based distance learning to keep the learning process running during the pandemic era. The purpose of this study is to obtain the description and analysis results regarding learning…
Descriptors: COVID-19, Pandemics, Biology, Science Education
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Dunmyre, Justin R. – PRIMUS, 2019
In this paper, I present a homework system that supports a flipped classroom environment using only a textbook for students' first contact with the material. Motivated by David Pengelley's homework system, each unit of material has four key components: Core Assignments, Conceptual Assignments, In-class Worksheets, and Follow-up Assignments. The…
Descriptors: Educational Technology, Technology Uses in Education, Homework, Video Technology
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Kulmala, Kimmo; Kokkonen, Tommi; Kontro, Inkeri – Physics Education, 2021
Active learning yields better learning outcomes than traditional, lecture-based teaching. Common approaches in large lecture courses are activating elements during the lectures and warm-up activities using online learning environments. However, implementing warm-up exercises, on which students work on by themselves makes formative feedback…
Descriptors: Feedback (Response), Active Learning, Physics, Science Instruction
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Reyna, Jorge; Hanham, Jose; Vlachopoulos, Panos; Meier, Peter – Australasian Journal of Educational Technology, 2019
This research is a validation study of a survey instrument to assess student self-regulation which aims to fill a methodological gap by capturing self-regulation processes while completing learner-generated digital media (LGDM) assignments. For this purpose, the study developed and validated a self-regulation learning questionnaire. Data were…
Descriptors: Factor Analysis, Test Validity, Questionnaires, Factor Structure
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Schultz, Patrick L.; Quinn, Andrew S. – Journal of Management Education, 2014
In this article, we present a proposal for fostering learning in the management classroom through the use of student-produced video assignments. We describe the potential for video technology to create active learning environments focused on problem solving, authentic and direct experiences, and interaction and collaboration to promote student…
Descriptors: Administrator Education, Video Technology, Problem Solving, Interaction
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Brame, Cynthia J. – CBE - Life Sciences Education, 2016
Educational videos have become an important part of higher education, providing an important content-delivery tool in many flipped, blended, and online classes. Effective use of video as an educational tool is enhanced when instructors consider three elements: how to manage cognitive load of the video; how to maximize student engagement with the…
Descriptors: Instructional Effectiveness, Educational Technology, Video Technology, Teaching Methods
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Levi, Inessa; Chahine, Iman; Garrett, Lauretta; Wang, Haifeng – Journal of Computers in Mathematics and Science Teaching, 2016
Difficulties in general education mathematics courses may be attributed to many factors, primarily low proficiency in symbol manipulation, a perception that mathematics is an area which eludes mastery, a lack of engagement and effective practice. Educational technology can be a powerful aid in overcoming these factors. This work describes the…
Descriptors: Mathematics Education, Active Learning, General Education, Homework
Smithsonian Center for Learning and Digital Access (Smithsonian Learning Lab), 2017
This white paper describes instructional approaches that apply to successful teaching with the Smithsonian "Learning Lab." After defining its use of terms such as "deeper learning" and "authentic resources" the authors review the research basis of three broad approaches that support integrating digital resources into…
Descriptors: Learning Laboratories, Teaching Methods, Educational Technology, Technology Integration
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Yamagata-Lynch, Lisa C.; Do, Jaewoo; Skutnik, Anne L.; Thompson, Duren J.; Stephens, Adam F.; Tays, Cheryl A. – Open Learning, 2015
This article reports on a case of participatory self-directed online learning within the context of a graduate-level instructional technology course. The course was about online learning environments and relied on both asynchronous and synchronous technologies. In this case, the instructor and students engaged in collaborative course design…
Descriptors: Graduate Students, Graduate Study, Self Directed Groups, Online Courses
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Nogaj, Luiza A. – Journal of College Science Teaching, 2013
This article describes the conversion of a lecture-based molecular biology course into an active learning environment in a studio classroom. Specific assignments and activities are provided as examples. The goal of these activities is to involve students in collaborative learning, teach them how to participate in the learning process, and give…
Descriptors: College Science, Active Learning, Molecular Biology, Science Instruction
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Mazumder, Quamrul H. – American Journal of Engineering Education, 2012
The use of technology such as laptop computers in the classroom has long been recognized as destructive behavior since it diverts a student's attention from course topics. However, it is conceivable that every student will be using some form of technology in the near future. Determining the effects of interactive software on students' learning…
Descriptors: Metacognition, Engineering Education, Active Learning, Computer Software
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Dabner, Nicki; Davis, Niki; Zaka, Pinelopi – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2012
Online learning and teaching is rapidly increasing in many countries, including high schools in the USA and teacher education worldwide. Online and blended approaches to professional and organizational development are, therefore, becoming essential to enable effective and equitable education. Authentic project-based learning to support the…
Descriptors: Foreign Countries, Student Projects, Elementary Secondary Education, Formative Evaluation
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Williams, Jo; Chinn, Susan J. – Journal of Information Systems Education, 2009
Increased attention to student engagement and active learning strategies have become particularly relevant in today's classroom environments. These approaches are also considered to be meaningful when teaching "net generation" students who have different styles and expectations. This study attempts to address these challenges through the…
Descriptors: Learning Strategies, Experiential Learning, Active Learning, Information Technology
Brawner, Catherine E.; Felder, Richard M.; Allen, Rodney; Brent, Rebecca – Grantee Submission, 2003
SUCCEED (Southeastern University and College Coalition for Engineering Education) is an eight-campus coalition of engineering schools formed in 1992 under the sponsorship of the National Science Foundation. In 1997, a faculty survey of instructional practices and attitudes regarding the climate for teaching on the Coalition campuses was designed…
Descriptors: Teacher Surveys, Teaching Methods, Teacher Attitudes, Active Learning