Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 4 |
Descriptor
Asynchronous Communication | 4 |
Computer Games | 4 |
Educational Technology | 4 |
Cooperative Learning | 3 |
Educational Games | 3 |
Electronic Learning | 3 |
College Faculty | 2 |
College Students | 2 |
Comparative Analysis | 2 |
Computer Mediated… | 2 |
Elementary Secondary Education | 2 |
More ▼ |
Source
Association for Educational… | 1 |
Association for the… | 1 |
Communications in Information… | 1 |
IEEE Transactions on Education | 1 |
Author
Carliner, Saul, Ed. | 1 |
Hsia, Yen-Teh | 1 |
Jong, Bin-Shyan | 1 |
Lai, Chien-Hung | 1 |
Lin, Tsong-Wuu | 1 |
Lu, Cheng-Yu | 1 |
Samantha Hilton | 1 |
Simonson, Michael, Ed. | 1 |
Stacy Brinkman | 1 |
Publication Type
Collected Works - Proceedings | 2 |
Journal Articles | 2 |
Reports - Evaluative | 1 |
Reports - Research | 1 |
Education Level
Higher Education | 4 |
Postsecondary Education | 4 |
Elementary Secondary Education | 2 |
Early Childhood Education | 1 |
Elementary Education | 1 |
Kindergarten | 1 |
Primary Education | 1 |
Secondary Education | 1 |
Two Year Colleges | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Stacy Brinkman; Samantha Hilton – Communications in Information Literacy, 2024
The "Framework for Information Literacy for Higher Education" posits that the practice of asking questions in order to deepen inquiry and understanding is a key element of information literacy. While the "Research as Inquiry" frame is teachable in library instruction, it can be difficult to scale. Popular instructional design…
Descriptors: Information Literacy, Standards, Higher Education, Inquiry
Carliner, Saul, Ed. – Association for the Advancement of Computing in Education, 2019
The Association for the Advancement of Computing in Education (AACE) is an international, non-profit educational organization. The Association's purpose is to advance the knowledge, theory, and quality of teaching and learning at all levels with information technology. "E-Learn 2019: World Conference on E-Learning" took place in New…
Descriptors: Conferences (Gatherings), Electronic Learning, Conference Papers, Learner Engagement
Jong, Bin-Shyan; Lai, Chien-Hung; Hsia, Yen-Teh; Lin, Tsong-Wuu; Lu, Cheng-Yu – IEEE Transactions on Education, 2013
Many researchers have studied the use of game-based learning. Game-based learning takes many forms, including virtual reality, role playing, and performing tasks. For students to learn specific course content, it is important that the selected game be suited to the course. Thus far, no studies have investigated the use of game-based cooperative…
Descriptors: Cooperative Learning, Learning Motivation, Computer Games, Educational Technology
Simonson, Michael, Ed. – Association for Educational Communications and Technology, 2013
For the thirty-sixth year, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Anaheim, California. The Proceedings of AECT's Convention are published in two…
Descriptors: Educational Technology, Discussion Groups, Content Analysis, Games