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Imamoglu, Mehmet – Asian Journal of Contemporary Education, 2020
The purpose of this study is to examine the use of augmented reality technology in the field of sports science and to develop a sample educational software including musculoskeletal system and warm-up exercises. Each stage of the software development process is explained in detail. The basis of augmented reality technology is the simultaneous…
Descriptors: Computer Simulation, Athletics, Computer Software, Human Body
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Roanes-Lozano, Eugenio; Sanchez, Fernando – International Journal for Technology in Mathematics Education, 2017
Usually, all the applications of dynamic geometry systems (DGS) presented to our students are strictly mathematical, meanwhile their interests are normally far away from mathematics. We would like to introduce here a motivating example outside the "standard applications" of DGS, presenting a completely different application of this kind…
Descriptors: Mathematics Instruction, Teaching Methods, Computer Software, Educational Technology
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Aguirre, Aitor; Lozano-Rodero, Alberto; Matey, Luis M.; Villamañe, Mikel; Ferrero, Begoña – IEEE Transactions on Learning Technologies, 2014
The combination of virtual reality interactive systems and educational technologies have been used in the training of procedural tasks, but there is a lack of research with regard to providing specific assistance for acquiring motor skills. In this paper we present a novel approach to evaluating motor skills with an interactive intelligent…
Descriptors: Psychomotor Skills, Intelligent Tutoring Systems, Program Implementation, Educational Diagnosis
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Adi, Erwin; Aditya, I Gde Made Krisna; Citrawati, Meriyana – Journal of Information Technology Education, 2010
Learning physical activities such as sports and games is expensive and time-consuming. A common advice is "repetition makes perfection," which implies that wrong actions must soon be noticed and avoided. A knowledgeable tutor is often required to provide good feedback for that purpose. However, this facility is available only for those…
Descriptors: Physical Activities, Computer Assisted Instruction, Computer Software, Basic Skills
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Wang, Lin; Myers, Deborah L.; Yanes, Martha J. – Journal of Instructional Psychology, 2010
Student-centered learning is an approach in education focusing on the needs of the students, rather than those of others involved in the educational process, such as teachers and administrators (Blumberg, 2009). This approach has many implications for the design of curriculum, course content, and interactivity of courses (O'Neil & McMahon,…
Descriptors: Physical Education, Student Centered Curriculum, Teaching Methods, Active Learning
Sánchez, Inmaculada Arnedillo, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2016
These proceedings contain the papers of the 12th International Conference on Mobile Learning 2016, which was organized by the International Association for Development of the Information Society, in Vilamoura, Algarve, Portugal, April 9-11, 2016. The Mobile Learning 2016 Conference seeks to provide a forum for the presentation and discussion of…
Descriptors: Foreign Countries, Conferences (Gatherings), Conference Papers, Telecommunications