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Tika Audyta Elvanuari; Z. Zulfiani; Eny Supriyati Rosyidatun – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2024
Electronic student worksheets (e-worksheet) are needed as alternative teaching materials in learning. This study aims to produce teaching materials in the form of e-worksheet based on Search Solve Create and Share (SSCS) Islamic context to improve science process skills on class XI excretory system material that is worthy of the results of…
Descriptors: Worksheets, Science Instruction, Science Process Skills, Instructional Materials
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Kent, Harry R.; Bacon, Jonathan P. – School Science Review, 2016
It is well known that schools and colleges often have budget limitations that can hamper the effectiveness of practical education. This article looks at how cheap, off-the-shelf components can be used to produce a simple DIY digital microscope, and how this provides novel opportunities to integrate biology, physics, design technology and computer…
Descriptors: Biology, Laboratory Equipment, Cost Effectiveness, Hands on Science
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Stevens, Jane Ellen – Bioscience, 1995
Discusses biological applications of virtual reality technology that are under development, including making extraordinary scientific images available for the teaching of science. Explores the technology and the development of three-dimensional images. (LZ)
Descriptors: Biology, Computer Assisted Instruction, Computer Uses in Education, Educational Technology
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Windschitl, Mark – Journal of Computing in Higher Education, 1996
The in-house development at Iowa State University of 30 scientific animations for biology instruction is described, from conceptual drawing board to actual use in lecture halls and computer labs. Recommendations for the design, creation, and implementation of animations are outlined. Production is guided by practical technical considerations as…
Descriptors: Animation, Biology, College Instruction, College Science
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Denning, Rebecca; Smith, Philip J. – Journal of Interactive Learning Research, 1998
Describes an interactive, cooperative-learning environment, "The Biology Sleuth." Characterizes students' interactions with this system, relates the underlying design concepts and principles, and presents a rationale for the system design. Describes a series of three formative evaluations, that were critical in the maturation of the system.…
Descriptors: Biology, Case Studies, Computer Assisted Instruction, Computer System Design