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Tian Yang – Early Years: An International Journal of Research and Development, 2024
Teachers' perceptions of the use of information and communication technology (ICT) profoundly influence how children experience ICT-supported activities in kindergartens. In China, given that the adoption of ICT in educational settings has been part of national development goals, kindergarten teachers' perceptions of it deserve more in-depth…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Kindergarten
Bingham, Mindy – Childhood Education, 2023
While the author can see many ways that artificial intelligence can be used as an adult, a professional, and a business owner, she also realized what it was going to do for children who are learning their basic skills, such as how to write, how to work with numbers, how to think for themselves, and how to make considered choices. What would this…
Descriptors: Artificial Intelligence, Technology Uses in Education, Children, Cognitive Development
Kevin Larkin; Christina Lommatsch; Ilyse Resnick; Thomas Lowrie – Journal of Research on Technology in Education, 2023
This article describes the conceptual development of a learning app, "Representations", developed for preschool children (4-5 years of age). In this article we analyze how the app supported the development of logical reasoning via a variety of decoding, encoding, conditionals and debugging activities, which were supported in the game…
Descriptors: Educational Technology, Technology Uses in Education, Preschool Children, Child Development
Yadav, Savita; Chakraborty, Pinaki – Childhood Education, 2022
As they develop, children become interested in and use increasingly diverse apps on devices such as smartphones. For more than a decade, pediatricians, developmental psychologists, and computer scientists like us have been studying children's ability to use smartphone apps and the positive and negative effects of doing so. In this article, the…
Descriptors: Children, Handheld Devices, Internet, Computer Software
Manoukian, Eileen – ZERO TO THREE, 2022
The eruption of the COVID-19 pandemic at the end of 2019 changed norms in human behavior and how business is conducted throughout the world. In this article, the author shares her experiences as a home-based child care provider during the COVID-19 pandemic. Multiple challenges and disruptions, which were faced at the onset of the pandemic, are…
Descriptors: Child Care, COVID-19, Pandemics, Barriers
Siskind, Demi; Conlin, Dana; Hestenes, Linda; Kim, Sung-Ae; Barnes, Amanda; Yaya-Bryson, Dilara – Journal of Early Childhood Teacher Education, 2022
The integration of technology in the classroom has become commonplace in early childhood education; however, promoting outdoor learning is not as emphasized. A wealth of research has documented how young children learn and develop while engaging with technology or outdoor play, but limited literature exists on balancing these learning experiences…
Descriptors: Educational Technology, Outdoor Education, Early Childhood Education, Technology Uses in Education
Saba Kawas – ProQuest LLC, 2022
Today's technologies are rapidly impacting how children learn, play, communicate, and interact with others. Popular media and common wisdom often portray children's technology use as detrimental to their growth and wellbeing. However, in recent years, a wealth of research in Child-Computer Interaction (CCI), education, and health informatics…
Descriptors: Child Development, Technology, Design, Handheld Devices
Flannery Currin – ProQuest LLC, 2024
As children develop the abilities to engage in more sophisticated forms of play, play serves as a context in which children can practice and develop skills in various domains including adaptive behavior and executive functioning. StoryCarnival is a tool designed over 39 sessions at a preschool, working with two groups of 3-5-year-old children,…
Descriptors: Electronic Books, Telecommunications, Preschool Children, Play
Veresov, Nikolai; Veraksa, Nikolay – Early Years: An International Journal of Research and Development, 2023
A body of research that investigates the social, cognitive and emotional effects of digital technologies on the development of children reports that digital technologies are limiting activities that connect children with people. On the other hand, there is a great amount of research on the positive role of digital play. However, digital games per…
Descriptors: Computer Games, Play, Early Childhood Education, Educational Technology
Weipeng Yang – Journal of Educational Computing Research, 2024
Computational Thinking (CT) is essential for developing creativity, problem-solving, and digital competence in the 21st century. Coding tools like robotic toys and tablet apps have become popular in early childhood education to support CT development, but there is a debate on which tool is more effective. Little evidence exists on the effect of…
Descriptors: Coding, Preschool Children, Computation, Thinking Skills
Jierong Zhu – Education and Information Technologies, 2024
Music contributes to the expansion of the outlook, memory training, and the development of children's creative abilities. The main objective of the work is to determine the effectiveness of music education for preschool children through the use of modern technologies aimed at the development of the memory of students, taking into account the…
Descriptors: Educational Technology, Child Development, Preschool Children, Memory
Sivrikova, Nadezhda V.; Ptashko, Tatyana G.; Perebeynos, Artem E.; Chernikova, Elena G.; Gilyazeva, Natalya V.; Vasilyeva, Victoria S. – Education and Information Technologies, 2020
Digital devices have become more widespread in recent years and children's interest in them has significantly changed their own learning habits. Individual interaction with digital devices in infancy and early childhood posits both benefits and risks in gaining informal learning experiences. The lack of relevant studies on the issue brings forward…
Descriptors: Infants, Young Children, Parent Role, Age Differences
Gómez, Patricia; del Castillo, Héctor; Monge, Carlos – Physical Education and Sport Pedagogy, 2023
Background: Smartphones are a resource noticeably inserted into people's daily lives, but they are not nearly as present within the various educational systems around the world. The improper use of smartphones can certainly carry some risks, such as a sedentary lifestyle or even addiction. For the aforementioned reasons, promoting literacy by…
Descriptors: Telecommunications, Handheld Devices, Early Childhood Education, Child Development
Chanduvi, Jaime Saavedra; Jenkins, Robert; Dewan, Pragya; Reuge, Nicolas; Yao, Haogen; Alejo, Anna; Falconer, Aisling; Chakroun, Borhene; Chang, Gwang-Chol; Azevedo, João Pedro; Sánchez, Alonso; Giannini, Stefania; Brossard, Mathieu; Dreesen; Thomas; Bergmann, Jessica – UNICEF, 2022
Two years into the COVID-19 global pandemic, education has been seriously disrupted. In response to this crisis, the global priority remains to ensure every child is supported so they can return to school and catch up on lost learning. Recognizing the need to accelerate education recovery with urgent, at-scale action, this joint report by UNICEF…
Descriptors: COVID-19, Pandemics, Achievement Gains, School Holding Power
Figuccio, Michael Joseph; Johnston, Marla – Journal of Research in Innovative Teaching & Learning, 2022
Purpose: Kahoot! is a free e-learning tool that employs game-based learning which is often considered a best practice in education. The aim of the current study is to assess the effectiveness of Kahoot! in a child development course. Design/methodology/approach: Sections of child development were randomized in terms of review format prior to exams…
Descriptors: Educational Technology, Game Based Learning, Instructional Effectiveness, Grade Prediction