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Showing all 12 results Save | Export
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Merve Kasim; Yasemin Deringöl – Education and Information Technologies, 2025
The aim of this study is to investigate the impact of technology-supported mathematical modeling method on the mathematical skills of a fourth-grade student with Mathematical Learning Disabilities. The study group consists of a fourth-grade student. It was discovered that the student lacked numerical and logical skills compared to other students.…
Descriptors: Educational Technology, Technology Uses in Education, Grade 4, Mathematics Instruction
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Kopcha, Theodore J.; Ocak, Ceren; Qian, Yingxiao – Educational Technology Research and Development, 2021
The purpose of this paper is twofold. We first present a methodological framework for the analysis of embodied interaction with technology captured through video recording. The framework brings together a social semiotic approach to multimodality with the philosophical and theoretical roots of embodied cognition. We then demonstrate the…
Descriptors: Children, Grade 5, Thinking Skills, Robotics
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Shih, Chung-ling – International Journal of Technology in Education, 2022
Culture education can use a myriad of media, and this research explores how a robot can be used for culture education. To conduct the research, a questionnaire-based survey was conducted on adult and non-adult users. The findings showed that the two groups of respondents when calculated together had a higher level of satisfaction with educational…
Descriptors: Robotics, Cultural Awareness, Foreign Countries, Asian Culture
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Romero, Margarida; Barma, Sylvie – Canadian Journal of Learning and Technology, 2022
Problem-solving activities have been studied from a diversity of epistemological perspectives. In problem-solving activities, the initial tensions of a problematic situation led to a cognitive dissonance between conflicting motives and instruments to reach the activity goal. We analyze problem-solving in the continuation of Sannino and Laitinen's…
Descriptors: Problem Solving, Stimuli, Stimulation, Decision Making
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Kerimbayev, Nurassyl; Beisov, Nurbol; Kovtun, ?natoly; Nurym, Nurdaulet; Akramova, Aliya – Education and Information Technologies, 2020
Nowadays robotics is one of promising avenues in the sphere of emerging technologies. In the teaching/learning environment we deal with educational robotics, which is a mixture of theory and practice, knowledge of computer technology, Mathematics and Physics. The two vectors are combined in educational robotics: the educational vector and the…
Descriptors: Robotics, Technology Uses in Education, Educational Technology, Interdisciplinary Approach
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Resing, Wilma C. M.; Bakker, Merel; Elliott, Julian G.; Vogelaar, Bart – Journal of Computer Assisted Learning, 2019
This study examined whether computerized dynamic testing by utilizing a robot would lead to different patterns in children's (aged 6-9 years) potential for learning and strategy use when solving series-completion tasks. The robot, in a "Wizard of Oz" setting, provided instructions and prompts during dynamic testing. It was found that a…
Descriptors: Robotics, Educational Technology, Technology Uses in Education, Children
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Alhashmi, Mariam; Mubin, Omar; Baroud, Rama – Journal of Information Technology Education: Research, 2021
Aim/Purpose: This study sought to understand the views of both teachers and students on the usage of humanoid robots as teaching assistants in a specifically Arab context. Background: Social robots have in recent times penetrated the educational space. Although prevalent in Asia and some Western regions, the uptake, perception and acceptance of…
Descriptors: Robotics, Educational Technology, Technology Integration, Classroom Techniques
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Saadatzi, Mohammad Nasser; Pennington, Robert C.; Welch, Karla C.; Graham, James H. – Journal of Autism and Developmental Disorders, 2018
The authors combined virtual reality technology and social robotics to develop a tutoring system that resembled a small-group arrangement. This tutoring system featured a virtual teacher instructing sight words, and included a humanoid robot emulating a peer. The authors used a multiple-probe design across word sets to evaluate the effects of the…
Descriptors: Robotics, Educational Technology, Technology Uses in Education, Tutoring
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Rahman, Mustafizur; Ferdous, S. M.; Ahmed, Syed Ishtiaque; Anwar, Anika – Interactive Technology and Smart Education, 2011
Purpose: Speech disorder is one of the most common problems found with autistic children. The purpose of this paper is to investigate the introduction of computer-based interactive games along with the traditional therapies in order to help improve the speech of autistic children. Design/methodology/approach: From analysis of the works of Ivar…
Descriptors: Play, Autism, Interaction, Speech Skills
Gura, Mark – Learning & Leading with Technology, 2012
Lego robotics is engaging, hands-on, and encompasses every one of the NETS for Students. It also inspires a love of science, technology, engineering, and mathematics (STEM) and provides the experience students need to use digital age skills in the real world. In this article, the author discusses how schools get involved with Lego Robotics and…
Descriptors: Student Participation, Robotics, Educational Technology, Learning Motivation
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Sugimoto, Masanori – IEEE Transactions on Learning Technologies, 2011
This paper describes a system called GENTORO that uses a robot and a handheld projector for supporting children's storytelling activities. GENTORO differs from many existing systems in that children can make a robot play their own story in a physical space augmented by mixed-reality technologies. Pilot studies have been conducted to clarify the…
Descriptors: Design Requirements, Robotics, Projection Equipment, Story Telling
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Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2021
These proceedings contain the papers of the 18th International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2021), held virtually, due to an exceptional situation caused by the COVID-19 pandemic, from October 13-15, 2021, and organized by the International Association for Development of the Information Society…
Descriptors: Computer Simulation, Open Educational Resources, Telecommunications, Handheld Devices