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McNamara, Alison – International Journal of Game-Based Learning, 2016
This study aims to provide an account of phase three of the doctoral process where both students and teachers' views contribute to the design and development of a gesture-based game in Ireland at post-primary level. The research showed the school's policies influenced the supportive Information and Communication Technology (ICT) infrastructure,…
Descriptors: Nonverbal Communication, Educational Games, Technology Uses in Education, Educational Technology
Clark, Renee M.; Besterfield-Sacre, Mary; Budny, Daniel; Bursic, Karen M.; Clark, William W.; Norman, Bryan A.; Parker, Robert S.; Patzer, John F., II; Slaughter, William S. – Advances in Engineering Education, 2016
In the 2013-2014 school year, we implemented the "flipped classroom" as part of an initiative to drive active learning, student engagement and enhanced learning in our school. The flipped courses consisted of freshman through senior engineering classes in introductory programming, statics/mechanics, mechanical design, bio-thermodynamics,…
Descriptors: Engineering Education, Technology Uses in Education, Educational Technology, Homework
Beaudrie, Sara M. – Journal of Hispanic Higher Education, 2015
This article reports on a comparative study of teacher and student perceptions on effective instructional practices in the Spanish heritage language classroom. The data were collected through an online questionnaire administered to 460 students in different Spanish courses and 9 instructors at a large university as well as focus groups. Based on…
Descriptors: Instructional Effectiveness, Teacher Attitudes, Student Attitudes, Comparative Analysis
Strayer, Jeremy F. – Learning Environments Research, 2012
Recent technological developments have given rise to blended learning classrooms. An inverted (or flipped) classroom is a specific type of blended learning design that uses technology to move lectures outside the classroom and uses learning activities to move practice with concepts inside the classroom. This article compares the learning…
Descriptors: Blended Learning, Cooperative Learning, Statistics, Classroom Environment
Eteokleous, Nikleia; Ktoridou, Despo; Orphanou, Maria – American Journal of Distance Education, 2014
This article describes a study that attempted to evaluate the integration of wikis as an educational tool in successfully achieving the learning objectives of a fifth-grade linguistics and literature course. A mixed-method approach was employed--data were collected via questionnaires, reflective journals, observations, and interviews. The results…
Descriptors: Educational Technology, Technology Integration, Web 2.0 Technologies, Electronic Publishing
Smith-Pethybridge, Valorie – ProQuest LLC, 2009
College personnel are required to provide accommodations for students who are deaf and hard of hearing (D/HoH), but few empirical studies have been conducted on D/HoH students as they learn under the various accommodation conditions (sign language interpreting, SLI, real-time captioning, RTC, and both). Guided by the experiences of students who…
Descriptors: Protocol Analysis, Partial Hearing, Deafness, Metacognition
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers