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Dimitri Belli; Guglielmo Lischi; Giovanni Pardini; Paolo Milazzo; Valentina Domenici – Journal of Chemical Education, 2024
This technology report presents the main features of a free digital educational tool which aims to introduce middle school level students to the comprehension of the particulate nature of matter in the three states (i.e., solid, liquid, and gas) and during phase transitions. This digital tool is available and is freely accessible online. Its…
Descriptors: Secondary School Science, Chemistry, Middle School Students, Educational Technology
Long He – ProQuest LLC, 2023
Achieving an in-depth understanding of unfamiliar science concepts has been found to be difficult when learners can not index science language to relevant sensorimotor experiences. Ongoing research in embodied cognition highlights the importance of relevant sensorimotor experiences in understanding and learning new information. Aiming to foster…
Descriptors: Computer Simulation, Learning Activities, Instructional Design, Instructional Effectiveness
Susan Jowsey; Claudio Aguayo – Teachers and Curriculum, 2017
Mixed Reality learning environments can provide opportunities to educationally enhance previously isolated scientific concepts by using art and technology as mediums for understanding the world. Participatory experiences provide a kinetic means of comprehending often-abstract knowledge, creating the conditions for sensory learning that is…
Descriptors: Scientific Concepts, Sensory Experience, Interdisciplinary Approach, Teaching Methods
Deniz, Hasan; Dulger, Mehmet F. – Journal of Science Education and Technology, 2012
This study examined to what extent inquiry-based instruction supported with real-time graphing technology improves fourth grader's ability to interpret graphs as representations of physical science concepts such as motion and temperature. This study also examined whether there is any difference between inquiry-based instruction supported with…
Descriptors: Graphs, Grade 4, Elementary School Students, Inquiry
Lee, Joey J.; Ceyhan, Pinar; Jordan-Cooley, William; Sung, Woonhee – Simulation & Gaming, 2013
The literature on climate change education recommends social, accessible action-oriented learning that is specifically designed to resonate with a target audience's values and worldview. This article discusses GREENIFY, a real-world action game designed to teach adult learners about climate change and motivate informed action. A pilot study…
Descriptors: Educational Games, Climate, Environmental Education, Adult Learning
Osler, James E.; Hollowell, Gail P.; Nichols, Stacy M. – Journal of Educational Technology, 2012
Technology Engineering is an innovative component of a much larger arena of teaching that effectively uses interactive technology as a method of enhancing learning and the learning environment. Using this method to teach science and math content empowers the teacher and enhances the curriculum as the classroom becomes more efficient and effective.…
Descriptors: Science Education, Academic Achievement, Productivity, School Holding Power