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Edwards, Susan – Learning, Media and Technology, 2021
Digital play is a pedagogical construct used in early childhood to explain young children's engagement with technologies. Digital play draws upon theories of play to explain young children's learning with technologies. This paper proposes the further development of digital play by examining how the digital aspect of digital play may also be…
Descriptors: Young Children, Play, Early Childhood Education, Computer Oriented Programs
Unahalekhaka, Apittha; Bers, Marina Umaschi – Educational Technology Research and Development, 2021
With a growing number of ScratchJr usage, over 19 million users worldwide, we examined the use in the United States of the free ScratchJr programming language, explicitly designed for young children ages 5-7, to learn how to code. Our objective was to explore children's usage of the ScratchJr tablet app at home and school settings. We analyzed…
Descriptors: Coding, Programming, Educational Technology, Technology Uses in Education
Weipeng Yang – Journal of Educational Computing Research, 2024
Computational Thinking (CT) is essential for developing creativity, problem-solving, and digital competence in the 21st century. Coding tools like robotic toys and tablet apps have become popular in early childhood education to support CT development, but there is a debate on which tool is more effective. Little evidence exists on the effect of…
Descriptors: Coding, Preschool Children, Computation, Thinking Skills
Schroth, Stephen T.; Daniels, Janese; McCormick, Kimberly – Parenting for High Potential, 2019
Parents recognize that most children today are keenly interested in technology and often prefer working in ways that use a variety of media and other forms of communication that are different than the way many children learned even a decade before. Many young learners look for ways to include technology in all aspects of their learning, ranging…
Descriptors: Child Rearing, Academically Gifted, STEM Education, Technology Uses in Education
Murcia, Karen; Pepper, Coral; Joubert, Mathilda; Cross, Emma; Wilson, Sinead – Issues in Educational Research, 2020
We present research that explored digital coding in an Australian early years learning centre and how it impacted on a focus group of 3 and 4-year-old children's creativity. The questions that guided the design experimental method were: (1) how do young children develop and demonstrate creativity when learning through play with digital coding…
Descriptors: Foreign Countries, Preschool Children, Creative Thinking, Creativity
Zha, Shenghua; Jin, Yi; Moore, Pamela; Gaston, Joe – TechTrends: Linking Research and Practice to Improve Learning, 2020
Researchers and educators have advocated computational thinking (CT) should be integrated into K-12 settings as early as elementary schools. However, there has been a lack of knowledge of how pre-service K-8 teachers would be engaged in the learning of CT and its integration in different subject areas. In this study, we taught a flipped learning…
Descriptors: Preservice Teacher Education, Preservice Teachers, Undergraduate Students, Thinking Skills
Papadakis, Stamatios, Ed.; Kalogiannakis, Michail, Ed. – Lecture Notes in Educational Technology, 2022
This book brings together a collection of work from around the world in order to consider effective STEM, robotics, mobile apps education from a range of perspectives. It presents valuable perspectives--both practical and theoretical--that enrich the current STEM, robotics, mobile apps education agenda. As such, the book makes a substantial…
Descriptors: STEM Education, Robotics, Computer Oriented Programs, Handheld Devices
Mershad, Khaleel; Wakim, Pilar – Journal of Education and Learning, 2018
A breakthrough in the development of online learning occurred with the utilization of Learning Management Systems (LMS) as a tool for creating, distributing, tracking, and managing various types of educational and training material. Since the appearance of the first LMS, major technological enhancements transformed this tool into a powerful…
Descriptors: Integrated Learning Systems, Internet, Computer Oriented Programs, Online Courses
Estapa, Anne; Hutchison, Amy; Nadolny, Larysa – Technology and Engineering Teacher, 2018
Computational thinking is an important and necessary way of thinking for computer programmers and other professionals in science, technology, engineering, and mathematics (STEM). Research on emerging practices around computational thinking that is developed through coding initiatives in schools reports that elementary children typically learn how…
Descriptors: Elementary Education, Thinking Skills, Teaching Methods, Computer Oriented Programs
McCulloch, Allison; Lovett, Jennifer; Edgington, Cyndi – North American Chapter of the International Group for the Psychology of Mathematics Education, 2017
The purpose of this study is to examine the use of a Vending Machine applet as a cognitive root for the development of preservice teachers understanding of function. The applet was designed to purposefully problematize common misconceptions associated with the algebraic nature of typical function machines. Findings indicated affordances and…
Descriptors: Preservice Teacher Education, Preservice Teachers, Figurative Language, Mathematical Concepts
Siegle, Del – Gifted Child Today, 2015
QR codes are two-dimensional square patterns that are capable of coding information that ranges from web addresses to links to YouTube video. The codes save time typing and eliminate errors in entering addresses incorrectly. These codes make learning with technology easier for students and motivationally engage them in news ways.
Descriptors: Individualized Instruction, Academically Gifted, Talent, Coding
Chen, Yan; Carger, Chris Liska; Smith, Thomas J. – Language Learning & Technology, 2017
As a nation of immigrants with diverse cultures and nationalities, one of the most striking occurrences in the United States educational system is the rapidly increasing enrollment of English Language Learners (ELLs). In view of their multicultural backgrounds, the multiliteracies education of ELLs is intertwined with their diverse socioeconomic,…
Descriptors: Telecommunications, Handheld Devices, English Language Learners, Minority Group Students
Gowin, Mary; Cheney, Marshall; Gwin, Shannon; Wann, Taylor Franklin – American Journal of Health Education, 2015
Background: College students experience weight gain that can contribute to serious health issues. Health education efforts with college students are increasingly utilizing new technologies. Smartphone applications (apps) in particular are growing in popularity and use in all young adults. Purpose: Formative research was conducted to describe how…
Descriptors: Computer Oriented Programs, College Students, Qualitative Research, Health Promotion
King, Amie M.; Thomeczek, Melissa; Voreis, Grayce; Scott, Victoria – Child Language Teaching and Therapy, 2014
This exploratory study was conducted to describe how children and young adults with autism spectrum disorder (ASD) are currently using iPads® and applications, to explore the role of education professionals on iPad® and application use, and to determine potential research needs regarding iPad® use in children with ASD. Naturalistic observations…
Descriptors: Pervasive Developmental Disorders, Autism, Children, Handheld Devices
Husbye, Nicholas E.; Elsener, Anne A. – Journal of Digital Learning in Teacher Education, 2013
Technology continues to shift the definition of what it means to be literate. As literacy educators in teacher preparation programs, we must consider how emerging and mobile technology may be used within coursework to not only create multiple ways to conceptualize teaching 21st century literacy, but also as a professional imperative. This article…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
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