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Shadiev, Rustam; Wu, Ting-Ting; Huang, Yueh-Min – Journal of Computer Assisted Learning, 2018
We provided texts generated by speech-to text-recognition (STR) technology for non-native English speaking students during lectures in English in order to test whether STR-texts were useful for enhancing students' comprehension of lectures. To this end, we carried out an experiment in which 60 participants were randomly assigned to a control group…
Descriptors: English (Second Language), Second Language Learning, Pretests Posttests, Lecture Method
Alajmi, Maadi Mahdi; Al-Hadiah, Hanan Abdullah – Journal of Curriculum and Teaching, 2017
This study aims to examine the effectiveness of using the iPad in learning to acquire the mental and performance skills in teaching the social studies. Using experimental design method, the study compared two groups: (a) experimental, taught using the iPad, and (b) control group, taught using the traditional learning without iPad. A total of 48…
Descriptors: Educational Technology, Technology Uses in Education, Handheld Devices, Telecommunications
Reddy, M. Vijaya Bhaskara; Mint, Phyu Phyu – Journal of Education and Practice, 2017
The aim of this study is to determine the effect of simulation methods in teaching Science on education students' academic achievement. 70 students (35 control, 35 experimental) who studied at Srinivasa College of education, SV University in the Department of Education. 2015-2016 academic year students were participated in this simulation based…
Descriptors: Foreign Countries, Computer Simulation, Biology, College Students
Gartmeier, Martin; Bauer, Johannes; Fischer, Martin R.; Hoppe-Seyler, Tobias; Karsten, Gudrun; Kiessling, Claudia; Möller, Grit E.; Wiesbeck, Anne; Prenzel, Manfred – Instructional Science: An International Journal of the Learning Sciences, 2015
This study investigated the effectiveness of three different versions of a training programme on physician-patient and teacher-parent conversations for medical students and student teachers. The research questions concerned the differential effects of e-learning featuring contrastive video cases, role-play including video feedback and their…
Descriptors: Physician Patient Relationship, Parent Teacher Cooperation, Medical Students, Student Teachers
Shadiev, Rustam; Hwang, Wu-Yuin; Huang, Yueh-Min; Liu, Tzu-Yu – IEEE Transactions on Learning Technologies, 2017
For this study, we designed learning activities in which students applied newly acquired knowledge to solve meaningful daily life problems in their local community--a real, familiar, and relevant environment for students. For example, students learned about signs and rules in class and then applied this new knowledge to create their own rules for…
Descriptors: English (Second Language), Second Language Learning, Junior High School Students, Dictionaries
Dejonckheere, Peter J. N.; Desoete, Annemie; Fonck, Nathalie; Roderiguez, Dave; Six, Leen; Vermeersch, Tine; Vermeulen, Lies – Electronic Journal of Research in Educational Psychology, 2014
Introduction: In the present study we used a metaphorical representation in order to stimulate the numerical competences of six-year-olds. It was expected that when properties of physical action are used for mathematical thinking or when abstract mathematical thinking is grounded in sensorimotor processes, learning gains should be more pronounced…
Descriptors: Mathematics Instruction, Number Concepts, Elementary School Mathematics, Numeracy
Odom, Jerry David – ProQuest LLC, 2012
Problem: The problem of this study was to determine the differences between two groups of learners across four specified learner variables. The two groups were students using mobile phones and students without the use of mobile phones in youth Bible studies in selected Southern Baptist churches. The four learner variables were cognitive test…
Descriptors: Telecommunications, Educational Technology, Technology Uses in Education, Biblical Literature
Kooiman, Brian J.; Sheehan, Dwayne P. – American Journal of Distance Education, 2014
Exergames (active video games that require kinesthetic movement) played in proximity to other players or against a gaming machine have been linked to positive increases in cognitive functioning. This study tested to see if remote exergame play over the Internet had an impact similar to exergames that are played in proximity. The study shows that…
Descriptors: Video Technology, Educational Technology, Physical Education, Motion
Anggoro, Florencia K.; Stein, Nancy L.; Jee, Benjamin D. – International Electronic Journal of Elementary Education, 2012
The present study examined the cognitive factors that influence children's physical science learning from a multimedia instruction. Using a causally coherent text and visual models, we taught 4th- and 7th-grade children about the observable and molecular properties of the three states of water. We manipulated whether the text was read by a tutor…
Descriptors: Science Instruction, Cognitive Ability, Physical Sciences, Grade 4
Koraneekij, Prakob – Online Submission, 2008
The purpose of this research was to study an effect of levels of learning ability and types of feedback in an electronic portfolio on learning achievement of students in electronic media production for education subject. The samples were 113 students registered in Electronic Media Production for Education Subject divided into 6 groups : 3 control…
Descriptors: Feedback (Response), Portfolios (Background Materials), Experimental Groups, Control Groups
Lee, Hyeon Woo – ProQuest LLC, 2008
Instructional designers need to understand the internal processes of learning, identify learners' cognitive difficulties with those processes, and create strategies to help learners overcome those difficulties. Generative learning theory, one conception of human learning about cognitive functioning and process, emphasizes that meaningful learning…
Descriptors: Metacognition, Feedback (Response), Learning Theories, Control Groups