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Yiyi Chen; Zihe Ding – Education and Information Technologies, 2024
Digitalization can potentially benefit the creative and cognitive development of children. This study aims to analyze this impact on a sample of preschool children. A total of 80 preschoolers were divided into four groups based on their age and program variables: there were two groups (control and training) of children aged 3 to 4 years and two…
Descriptors: Preschool Children, Young Children, Educational Technology, Technology Uses in Education
Jagušt, T.; Boticki, I.; So, H. -J. – Journal of Computer Assisted Learning, 2018
This study reviews empirical research articles published in the field of technology-enhanced learning in the out-of-class contexts in primary schools between the years 2007 and 2016 and explores how the body of research has connected formal and informal learning experiences, referred to in the paper as bridging the gap. The review focuses on 43…
Descriptors: Elementary School Students, Informal Education, Student Interests, Student Motivation
Kosmas, Panagiotis; Ioannou, Andri; Zaphiris, Panayiotis – Educational Media International, 2019
The relationship among bodily movements, cognitive abilities, and academic achievement in children is receiving considerable attention in the research community. The embodied learning approach is based on the idea of an inseparable link between body and mind in learning, aiming for teaching methods that promote children's active engagement in the…
Descriptors: Motion, Cognitive Development, Correlation, Academic Achievement
Voulgari, Iro; Komis, Vassilis; Sampson, Demetrios G. – Educational Technology Research and Development, 2014
Over the past decade research has recognised the learning potential of massively multiplayer online games (MMOGs). MMOGs can be used by the technology-enhanced learning research community to study and identify good educational practices that may inspire engaging, creative and motivating approaches for education and learning. To this end, in this…
Descriptors: Computer Games, Educational Technology, Teaching Methods, Student Attitudes
A Contextualized, Differential Sequence Mining Method to Derive Students' Learning Behavior Patterns
Kinnebrew, John S.; Loretz, Kirk M.; Biswas, Gautam – Journal of Educational Data Mining, 2013
Computer-based learning environments can produce a wealth of data on student learning interactions. This paper presents an exploratory data mining methodology for assessing and comparing students' learning behaviors from these interaction traces. The core algorithm employs a novel combination of sequence mining techniques to identify deferentially…
Descriptors: Data Analysis, Middle School Students, Information Retrieval, Student Behavior
Wolfe, Sylvia; Flewitt, Rosie – Cambridge Journal of Education, 2010
This paper discusses concepts of learning through "collaborative multimodal dialogue". It draws on an ESRC-funded study (RES-000-22-2451) investigating 3- and 4-year-old children's encounters with literacy as they engage with a range of printed and digital technologies at home and in a nursery. The study goes beyond analysis of spoken language,…
Descriptors: Preschool Children, Learning Processes, Emergent Literacy, Metacognition
Derry, Jan – Journal of Philosophy of Education, 2008
This paper is concerned with the human dimension of technology-enhanced learning; many suppositions are made about this but the amount of attention it has been given relative to that paid to technology is quite limited. It is argued that an aspect of the question that deserves more attention than it has received in the work on the application of…
Descriptors: Educational Technology, Technology Integration, Educational Philosophy, Cognitive Development
Pifarre, Manoli; Cobos, Ruth – International Journal of Computer-Supported Collaborative Learning, 2010
This paper aims to better understand the development of students' metacognitive learning processes when participating actively in a CSCL system called KnowCat. To this end, a longitudinal case study was designed, in which 18 university students took part in a 12-month (two semesters) learning project. The students followed an instructional…
Descriptors: Metacognition, Interaction, Learning Processes, Longitudinal Studies
Macy, Michelle – ProQuest LLC, 2011
Within the paradigm of Sociocultural Theory, and using Activity Theory as a data-gathering and management tool, this microgenetic case study examined the processes--the growth, change, and development--engaged in by student-teachers in a foreign language education program as they worked together to complete an activity. The activity involved…
Descriptors: Evidence, Video Technology, Preservice Teacher Education, Preservice Teachers
Gee, James Paul – Palgrave Macmillan, 2007
The author begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. In this revised edition, new games like…
Descriptors: Role Models, Video Games, Cognitive Development, Educational Technology
Roth, Wolff-Michael; Lee, Yew-Jin – Educational Media International, 2006
Data-logging exercises in science classrooms assume that with the proper scaffolding and provision of contexts by instructors, pupils are able to meaningfully comprehend the experimental variables under investigation. From a case study of knowing and learning in a fish hatchery using real-time computer statistical software, we show that…
Descriptors: Prior Learning, Computers, Learning Processes, Educational Technology
Gueudet, Ghislaine – International Journal for Technology in Mathematics Education, 2007
The aim of this paper is to contribute to the understanding of the possible influence of the use in class of Internet resources which offer mathematical exercises for the students' activity and learning processes. I present an exploratory study grounded on a teaching design set up in two French grade six classes about proportional reasoning…
Descriptors: Learning Processes, Cognitive Development, Mathematics Instruction, Case Studies
Boutwell, Richard C.; Barton, Grant E. – Educational Technology, 1974
Descriptors: Aptitude, Aptitude Treatment Interaction, Cognitive Ability, Cognitive Development

Glaser, Robert; Resnick, Lauren B. – Annual Review of Psychology, 1972
The authors identify areas, issues and problems which are emerging as a result of the contact between scientific endeavors and technological developments in education. Through their review of the literature, a characterization and momentary definition of the field of instructional psychology are provided. Their reporting of the literature is often…
Descriptors: Cognitive Development, Early Childhood Education, Educational Psychology, Educational Technology
Jones, Ann; Issroff, Kim – Computers and Education, 2005
This paper is concerned with "affective" issues in learning technologies in a collaborative context. Traditionally in learning there has been a division between cognition and affect: where cognition is concerned with skills and processes such as thinking and problem-solving and affect with emotional areas such as motivation, attitudes, feelings.…
Descriptors: Cooperative Learning, Cognitive Development, Student Motivation, Student Attitudes
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