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Hsu, Chia-Pao – ProQuest LLC, 2015
The current study examined how components of reflective practice interplay with children's music-making and sharing processes. This study employed a qualitative approach with 11 children who played classroom instruments and researcher-designed computer programs ("Build MyTune I" and "Build MyTune II") while attending music…
Descriptors: Children, Music Education, Music Activities, Reflection
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Eichenbaum, Adam; Bavelier, Daphne; Green, C. Shawn – American Journal of Play, 2014
The authors review recent research that reveals how today's video games instantiate naturally and effectively many principles psychologists, neuroscientists, and educators believe critical for learning. A large body of research exists showing that the effects of these games are much broader. In fact, some types of commercial games have been…
Descriptors: Video Games, Educational Technology, Cognitive Development, Older Adults
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Pifarre, Manoli; Cobos, Ruth – International Journal of Computer-Supported Collaborative Learning, 2010
This paper aims to better understand the development of students' metacognitive learning processes when participating actively in a CSCL system called KnowCat. To this end, a longitudinal case study was designed, in which 18 university students took part in a 12-month (two semesters) learning project. The students followed an instructional…
Descriptors: Metacognition, Interaction, Learning Processes, Longitudinal Studies
Sircar, Jayanta – Syllabus, 2000
Discussion of the delivery of multimedia using streaming technology focuses on its use in engineering education. Highlights include engineering education and instructional technology, including learning approaches based on cognitive development; differences between local and distance education; economic factors; and roles of Web-based streaming,…
Descriptors: Cognitive Development, Communications, Distance Education, Economic Factors
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Squires, David – Physics Education, 1987
Addresses concerns related to how educational software can be designed to accommodate a constructivist approach to learning. Describes features of software which are consistent with a constructivist view and cites examples of physics materials which are appropriate. (ML)
Descriptors: Cognitive Development, Cognitive Processes, Computer Assisted Instruction, Computer Uses in Education