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Thiyaporn Kantathanawat; Natarika Thongsomnuek; Mai Charoentham; Paitoon Pimdee – Educational Process: International Journal, 2025
Background/purpose. The increasing prevalence of digital tools in education necessitates models that enhance students' metacognitive skills. Despite this need, limited research exists on structured pedagogical approaches to foster metacognition within digital learning contexts. This study aimed to develop and evaluate the Cognitive Innovation…
Descriptors: Educational Technology, Technology Uses in Education, Metacognition, Skill Development
Taramopoulos, Athanasios; Psillos, Dimitrios – Journal of Science Education and Technology, 2019
This study investigates the impact of utilizing dynamically linked concrete and abstract representations of objects in modern, virtual electric circuit laboratories on the cognitive evolution and the representational fluency of high school students. The students (N = 27, aged 16-17) were randomly divided into two classes: the first class used a…
Descriptors: Science Laboratories, High School Students, Cognitive Development, Educational Technology
Mustafa, Ghulam; Abbas, Muhammad Azeem; Hafeez, Yaser; Khan, Sharifullah; Hwang, Gwo-Jen – Interactive Learning Environments, 2019
During early childhood, children start developing their cognitive, social, emotional, and behavioural skills, laying the foundation for life-long learning. Cognitive skills are usually taught in traditional classrooms through the use of textbooks and worksheets. The learning content in these textbooks and worksheets is static pre-authored content…
Descriptors: Cognitive Development, Preschool Children, Child Development, Skill Development
Schleicher, Andreas – ECNU Review of Education, 2018
Purpose: This paper aims to examine the educational demands in the digital age from tomorrow's teachers and policy-makers, and to encourage and incentivize all actors to develop the innovative learning environments that we need for tomorrow's schools. Design/Approach/Methods: As a conceptual paper, this article has consulted and analyzed a wide…
Descriptors: Educational Methods, Curriculum Design, Educational Change, School Culture
Weng, Pei-Lin; Maeda, Yukiko; Bouck, Emily C. – Remedial and Special Education, 2014
Computer-assisted instruction (CAI) for students with disabilities can be categorized into the following categories: visual, auditory, mobile, and cognitive skills-based CAI. Cognitive-skills based CAI differs from other types of CAI largely in terms of an emphasis on instructional design features. We conducted both systematic review of…
Descriptors: Skill Development, Cognitive Development, Disabilities, Literature Reviews
Voulgari, Iro; Komis, Vassilis; Sampson, Demetrios G. – Educational Technology Research and Development, 2014
Over the past decade research has recognised the learning potential of massively multiplayer online games (MMOGs). MMOGs can be used by the technology-enhanced learning research community to study and identify good educational practices that may inspire engaging, creative and motivating approaches for education and learning. To this end, in this…
Descriptors: Computer Games, Educational Technology, Teaching Methods, Student Attitudes
Salminen, Jonna; Koponen, Tuire; Räsänen, Pekka; Aro, Mikko – Mathematical Thinking and Learning: An International Journal, 2015
Weaknesses in early number skills have been found to be a risk factor for later difficulties in mathematical performance. Nevertheless, only a few intervention studies with young children have been published. In this study, the responsiveness to early support in kindergarteners with most severe difficulties was examined with two different computer…
Descriptors: At Risk Students, Kindergarten, Mathematics Skills, Computer Assisted Instruction
Bagarukayo, Emily; Weide, Theo; Meijden, Henny – International Journal of Education and Development using Information and Communication Technology, 2012
This paper proposes an innovative idea for providing affordable, sustainable, and meaningful education for students in Least Developed Countries (LDCs). The authors show how a Digital Learning Environment (DLE) can play a central role in community development. The authors develop and validate an approach for introduction of an ICT education…
Descriptors: Teaching Methods, Educational Technology, Technology Uses in Education, Developing Nations
Ypsilanti, Antonia; Vivas, Ana B.; Räisänen, Teppo; Viitala, Matti; Ijäs, Tuula; Ropes, Donald – Education and Information Technologies, 2014
Aging diversity in organizations creates potential challenges, particularly for knowledge management, skills update and skills obsolescence. Intergenerational learning (IGL) involves knowledge building, innovation and knowledge transfer between generations within an organization (Ropes 2011). Serious games refer to the use of computer games in…
Descriptors: Aging (Individuals), Intergenerational Programs, Video Games, Computer Games
Kaousar, Tayyeba; Choudhry, Bushra Naoreen; Gujjar, Aijaz Ahmed – Journal on Educational Psychology, 2008
This study was aimed to evaluate the effectiveness of CAI vs. classroom lecture for computer science at ICS level. The objectives were to compare the learning effects of two groups with classroom lecture and computer-assisted instruction studying the same curriculum and the effects of CAI and CRL in terms of cognitive development. Hypotheses of…
Descriptors: Computer Assisted Instruction, Lecture Method, Educational Technology, Teaching Methods
Cobern, William W. – 1986
With the purpose of addressing the area of language choice in computer programming, this paper specifically addresses the use of BASIC as a language for secondary level students. Perspectives are offered on: (1) the role of computers in science education; (2) the differences in quality and intent of PASCAL and BASIC; (3) the role of a…
Descriptors: Cognitive Development, Computer Science Education, Computer Uses in Education, Educational Technology
Baldwin, Joni L.; Euteneur, Stacy; Anderson, Kevin – Physical Disabilities: Education and Related Services, 2004
Children learn through movement and interactions with their environment and/or with others. For children who have physical limitations, this natural developmental process is affected. The use of assistive technology to enhance movement, communication, play and learning allows the child with physical impairments to learn in a more independent…
Descriptors: Educational Technology, Assistive Technology, Skill Development, Physical Disabilities
Wisconsin Center for Education Research, Madison. – 1985
The programs and publications of the Wisconsin Center for Education Research from 1980 to 1984 are listed and described in this document. The center's efforts focus on the study of the nature and effects of diversity among students. The research program adds to knowledge about how children learn, how they are taught, and what characterizes…
Descriptors: Bibliographies, Class Organization, Cognitive Development, Cultural Pluralism

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