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Mohammadreza Jalaeian Taghadomi – ProQuest LLC, 2021
Law enforcement officers can come into conflict with suspects when they need to act fast under time pressure. Improving such a decision-making skill is a challenge in a police academy. Academies can train future officers in correct psychomotor responses to attacks by a suspect. However, the ability to anticipate such attacks, and thereby make more…
Descriptors: Police, Police Education, Educational Technology, Video Technology
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Cooper, Darren; Higgins, Steve – British Journal of Educational Technology, 2015
The use of instructional videos to teach clinical skills is an ever growing area of e-learning based upon observational learning that is cited as one of the most basic yet powerful learning strategies. The aim of the current study is to evaluate the effectiveness of online instructional videos for the acquisition and demonstration of cognitive,…
Descriptors: Video Technology, Educational Technology, Technology Uses in Education, Teaching Methods
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Krejcová, Kristýna – International Education Studies, 2015
Dynamic assessment represents an alternative diagnostic approach focused on the revelation of the tested persons' learning potential. The learning potential is observed via the emphasis on the achievement process. It aims at meaningful connection with the intervention that immediately applies diagnostic findings to support the development of an…
Descriptors: Preschool Education, Video Technology, Educational Technology, Evaluation Methods
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Lan, Yu-Ju; Hsian, Indy Y. T.; Shih, Mei-Feng – Educational Technology & Society, 2018
This current study aimed at creating a 3D virtual environment on Second Life particularly for special education students to enhance their first language, Mandarin, learning in vocabulary and sentence structures. Four students aged between 8 and 9 participated in this research. In addition to their inherent disabilities (mild autism spectrum…
Descriptors: Simulated Environment, Educational Technology, Technology Uses in Education, Mandarin Chinese
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Kooiman, Brian J.; Sheehan, Dwayne P. – American Journal of Distance Education, 2014
Exergames (active video games that require kinesthetic movement) played in proximity to other players or against a gaming machine have been linked to positive increases in cognitive functioning. This study tested to see if remote exergame play over the Internet had an impact similar to exergames that are played in proximity. The study shows that…
Descriptors: Video Technology, Educational Technology, Physical Education, Motion
Macy, Michelle – ProQuest LLC, 2011
Within the paradigm of Sociocultural Theory, and using Activity Theory as a data-gathering and management tool, this microgenetic case study examined the processes--the growth, change, and development--engaged in by student-teachers in a foreign language education program as they worked together to complete an activity. The activity involved…
Descriptors: Evidence, Video Technology, Preservice Teacher Education, Preservice Teachers