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Thompson, Nik; McGill, Tanya Jane – Journal of Educational Computing Research, 2008
The human cognitive system possesses a finite processing capacity, which is split into channels for various modalities, and learning can be inhibited if any of the cognitive channels is overloaded. However, although the amount of e-learning materials is increasing steadily, the design of instructional material has been largely based on intuition…
Descriptors: Instructional Materials, Cognitive Processes, Multimedia Materials, Material Development
Rubin, David; And Others – 1984
Third in a series of six monographs on the use of new technologies in the instruction of learning disabled students, the paper explores program design strategies for computer-based instructional materials. Section 1 summarizes ideas related to models of perception and cognition, theories of instruction, and key characteristics of intelligent…
Descriptors: Cognitive Processes, Computer Assisted Instruction, Courseware, Educational Technology

Hron, Aemilian – Innovations in Education and Training International, 1998
Explains why metaphors are important design elements in multimedia learning environments. Describes a model developed for levels of metaphor mapping which is oriented toward a cognitive engineering approach for describing aspects of user interfaces. Shows the extent that the didactic dimensions of width and depth of metaphors be taken into account…
Descriptors: Cognitive Processes, Computer Assisted Instruction, Computer Interfaces, Computer Software Development
2000
This document contains the following full and short papers on cognition and conceptual change from ICCE/ICCAI 2000 (International Conference on Computers in Education/International Conference on Computer-Assisted Instruction): (1) "A Method of Creating Counterexamples by Using Error-Based Simulation" (Tomoya Horiguchi and Tsukasa…
Descriptors: Cognitive Processes, Cognitive Style, Computer Uses in Education, Concept Formation

Allen, Brockenbrough S.; And Others – Educational Technology, Research and Development, 1989
Outlines curriculum reforms being made in the master's level educational technology program at San Diego State University. Topics discussed include technological changes and the roles of educational product designers; human information processing; knowledge base design; student design of educational adventure games; interactive video design; and…
Descriptors: Cognitive Processes, Computer Assisted Instruction, Computer Games, Curriculum Development