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Sylena Marie Measles – ProQuest LLC, 2024
This qualitative, exploratory dissertation aimed to describe how accessibility, usability, and cognitive load experts explained and experienced the usability and accessibility aspects of the LT department's website pages, information, and digital links. A usability, accessibility, and cognitive load manual examination was conducted with four…
Descriptors: Usability, Access to Information, Cognitive Processes, Difficulty Level
Cho, Njichop Richard – ProQuest LLC, 2023
As higher education institutions go online to reap the benefits of technology and align their programs with a world economy that is increasingly becoming digital, the multimedia learning theory warns of possible challenges. Large device screens have been used to present related information elements of a learning task simultaneously to facilitate…
Descriptors: Online Courses, Educational Technology, Handheld Devices, Computer System Design
Koc-Januchta, Marta M.; Schönborn, Konrad J.; Roehrig, Casey; Chaudhri, Vinay K.; Tibell, Lena A. E.; Heller, H. Craig – International Journal of Educational Technology in Higher Education, 2022
Rapid developments in educational technology in higher education are intended to make learning more engaging and effective. At the same time, cognitive load theory stresses limitations of human cognitive architecture and urges educational developers to design learning tools that optimise learners' mental capacities. In a 2-month study we…
Descriptors: Cognitive Processes, Difficulty Level, Usability, Biology
Zhenchenko, Maryna; Melnyk, Oksana; Prykhoda, Yaroslava; Zhenchenko, Igor – International Review of Research in Open and Distributed Learning, 2022
This article defines 27 criteria for evaluating the functionality of e-learning platforms, grouped into three macro groups: (a) learning management, (b) learning content management, and (c) communications and collaboration tools. The proposed criteria can be used to evaluate any e-learning platform's functionality. They allow teachers and…
Descriptors: Foreign Countries, Electronic Learning, Integrated Learning Systems, Program Evaluation
Shen Yan; Liow Guat Eng; Lim Chui Seong – SAGE Open, 2024
Learning motivation is essential to online learning success. This study recognizes two aspects of learners' motivation for E-learning and proposed technology acceptance model as cognitive process and stimulus-organism-response as affective process to explain the undergraduates' continuous intention to use E-learning system based on…
Descriptors: Influences, Intention, Electronic Learning, Educational Technology
Ibrahim Hakki Bulut; Ömer Delialioglu – Interactive Learning Environments, 2024
The aim of this study is to construct a technology model, named as Online Learning Technology Engagement Model (OLTEM), to enhance our understanding in the adoption of an online learning technology. The study suggests a model covering the theoretical background of underlying motivational processes for technology engagement of students. The sample…
Descriptors: Electronic Learning, Educational Technology, Technology Uses in Education, Foreign Countries
Bohne, Thomas; Heine, Ina; Mueller, Felix; Zuercher, Paul-David Joshua; Eger, Vera Maria – IEEE Transactions on Learning Technologies, 2023
Gamification approaches to learning use game-inspired design elements to improve learning. Given manifold design options to implement gamification in virtual environments, an important but underexplored research area is how the composition of gamification elements affects learning. To advance research in this area, we systematically identified key…
Descriptors: Gamification, Game Based Learning, Educational Technology, Program Effectiveness
Hussein, Mahmood H.; Ow, Siew Hock; Al-Azawei, Ahmed; Ibrahim, Ishaq – Australasian Journal of Educational Technology, 2022
This study aims at proposing an integrated model based on the technology acceptance model, the information system success model, cognitive load theory, and personal characteristics to predict students' continued intention to reuse Google Classroom in the context of a developing country. To achieve this, we conducted quantitative research,…
Descriptors: Educational Technology, Learning Management Systems, Intention, Student Characteristics
A Study on the Users' Experience in Learning Using a Virtual Reality Laboratory for Medical Sciences
Nur Effatul Fairuz Zainal Apandi; Nur Azlina Mohamed Mokmin; Regania Pasca Rassy – International Society for Technology, Education, and Science, 2023
As a result of the worldwide dissemination of COVID-19, educational institutions across the globe, particularly those that serve students in the field of science, have been mandated to close their doors. Consequently, educators and students have increasingly relied on educational technology to obtain a diverse array of resources. This research…
Descriptors: Usability, Computer Simulation, Laboratories, Medicine
Tawfik, Andrew A.; Gatewood, Jessica; Gish-Lieberman, Jaclyn J.; Hampton, Andrew J. – Technology, Knowledge and Learning, 2022
Various theories and models have implicitly discussed the role of interaction when using learning technologies. Indeed, interaction is described as being important as it relates to technology adoption, cognitive load, and usability. While each of these perspectives describe elements of interaction, they fail to comprehensively detail how educators…
Descriptors: Definitions, Learning Experience, Interaction, Usability
Chavan, Pankaj; Mitra, Ritayan – Journal of Learning Analytics, 2022
The use of online video lectures in universities, primarily for content delivery and learning, is on the rise. Instructors' ability to recognize and understand student learning experiences with online video lectures, identify particularly difficult or disengaging content and thereby assess overall lecture quality can inform their instructional…
Descriptors: Learning Analytics, Video Technology, Lecture Method, Online Courses
Léger, Pierre-Majorique; An Nguyen, Thanh; Charland, Patrick; Sénécal, Sylvain; Lapierre, Hugo G.; Fredette, Marc – Computers in the Schools, 2019
The study investigates how learner experience with applications (apps) and how app types (native vs. non-native) influence performance in reading comprehension. Twenty-five high school students used different apps to read four texts. The students were asked to use the annotation feature of the apps to facilitate their reading. Ease of use,…
Descriptors: Computer Software, Performance Factors, Student Experience, Reading Comprehension
Teräs, Hanna; Kartoglu, Ümit – Australasian Journal of Educational Technology, 2018
Online professional development (OPD) is gaining increasing popularity. However, online learning environments are not always considered effective venues for supporting authentic learning experiences, and the suitability of OPD for practical learning has not been widely explored. This case study paper presents findings of a pilot implementation of…
Descriptors: Professional Development, Immunization Programs, Content Analysis, Case Studies
Gutiérrez-Carreón, Gustavo; Daradoumis, Thanasis; Jorba, Josep – Educational Technology & Society, 2015
Currently there is an increasing trend to implement functionalities that allow for the development of applications based on Cloud computing. In education there are high expectations for Learning Management Systems since they can be powerful tools to foster more effective collaboration within a virtual classroom. Tools can also be integrated with…
Descriptors: Integrated Learning Systems, Educational Technology, Information Management, Internet
Davids, Mogamat Razeen; Chikte, Usuf M. E.; Halperin, Mitchell L. – Advances in Physiology Education, 2014
Optimizing the usability of e-learning materials is necessary to reduce extraneous cognitive load and maximize their potential educational impact. However, this is often neglected, especially when time and other resources are limited. We conducted a randomized trial to investigate whether a usability evaluation of our multimedia e-learning…
Descriptors: Foreign Countries, Electronic Learning, Usability, Cognitive Processes
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