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Patrick Jost; Elias Berchtold; Sebastian Rangger – International Association for Development of the Information Society, 2024
One of the world's most famous pyramids is not located in Egypt but is on a music album cover by the band Pink Floyd. However, not a pyramid but a prism, the iconic image of a beam of light turning into a rainbow is a powerful symbol that captures the complexities of colour perception across cultures and individuals. This study examines how…
Descriptors: Color, Visual Discrimination, Visual Perception, Discrimination Learning
Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed.; Sampson, Demetrios G., Ed. – Cognition and Exploratory Learning in the Digital Age, 2022
This volume focuses on the implications of digital technologies for educators and educational decision makers that are not widely represented in the literature. The chapters contained in the volume are based on the presentations at the 2020 edition of the CELDA conference and cover multiple developments in the field such as deploying learning…
Descriptors: Educational Technology, Electronic Learning, Technology Integration, Teaching Methods
Carroll, Fiona; Kop, Rita – International Journal of Distance Education Technologies, 2016
The visual is a dominant mode of information retrieval and understanding however, the focus on the visual dimension of Technology Enhanced Learning (TEL) is still quite weak in relation to its predominant focus on usability. To accommodate the future needs of the visual learner, designers of e-learning environments should advance the current…
Descriptors: Aesthetics, Visual Learning, Role, Online Courses
Plass, Jan L.; Homer, Bruce D.; MacNamara, Andrew; Ober, Teresa; Rose, Maya C.; Pawar, Shashank; Hovey, Chris M.; Olsen, Alvaro – Grantee Submission, 2019
What is the affective quality of specific design features of game characters? The Integrative Model of Emotion in Game-based Learning (EmoGBL) describes common mechanisms of how emotion and learning processes interact to foster specific learning outcomes. In the present paper, we asked how color, shape, expression, and dimensionality of game…
Descriptors: Educational Games, Game Based Learning, Educational Technology, Technology Uses in Education
Swidan, Osama – International Journal of Mathematical Education in Science and Technology, 2020
This study sets for itself the task of constructing a learning trajectory for the fundamental theorem of calculus (FTC) that takes into account the interaction with an educational digital tool. Students were asked to explain the connections between interactive and multiple-linked representations in an educational digital tool, and to conjecture…
Descriptors: Calculus, Mathematics Instruction, Validity, Mathematical Logic
Karabey, Burak; Koyunkaya, Melike Yigit; Enginoglu, Turan; Yurumezoglu, Kemal – Physics Education, 2018
This study explored the theory and applications of complementary colors using a technology-based activity designed from the perspective of STEAM education. Complementary colors and their areas of use were examined from the perspective of physics, mathematics and art, respectively. The study, which benefits from technology, makes the theory of…
Descriptors: Physics, Science Instruction, Color, Educational Technology
Guy, Richard – Advances in Physiology Education, 2012
Anyone who has taught neurophysiology would be aware of recurring concepts that students find difficult to understand. However, a greater problem is the development of misconceptions that may be difficult to change. For example, one common misconception is that action potentials pass directly across chemical synapses. Difficulties may be…
Descriptors: Computer Assisted Instruction, Physiology, Electronic Learning, Feedback (Response)
Spiegel, Cheri Lemieux – Teaching English in the Two-Year College, 2012
This article describes how the author applied principles of universal design to hybrid course materials to increase student understanding and, ultimately, success. Pulling the three principles of universal design--consistency, color, and icon representation--into the author's Blackboard course allowed her to change the types of reading skills…
Descriptors: Freshman Composition, College English, Two Year College Students, Community Colleges
Balestrini, Mara; Hernandez-Leo, Davinia; Nieves, Raul; Blat, Josep – IEEE Transactions on Learning Technologies, 2014
Under the umbrella of ubiquitous technologies, many computational artifacts have been designed to enhance the learning experience in physical settings such as classrooms or playgrounds, but few of them focus on aiding orchestration. This paper presents a systematic evaluation of the signal orchestration system (SOS) used by students for a jigsaw…
Descriptors: Cooperative Learning, Educational Technology, Technology Uses in Education, Teaching Methods
Olympiou, Georgios; Zacharia, Zacharias C. – Science Education, 2012
This study aimed to investigate the effect of experimenting with physical manipulatives (PM), virtual manipulatives (VM), and a blended combination of PM and VM on undergraduate students' understanding of concepts in the domain of "Light and Color." A pre-post comparison study design was used for the purposes of this study that involved 70…
Descriptors: Concept Formation, Science Experiments, Science Laboratories, Chemistry
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers
Campbell, Dermot F. – ReCALL, 2004
This presentation is a discursive treatment of the migration of a classroom based translation class to online delivery using the Virtual Learning Environment WebCT. The main focus is not on the VLE itself, but on the pedagogical challenges posed by the move to online delivery and the course structure developed to retain as many of the advantages…
Descriptors: Feedback (Response), Constructivism (Learning), Translation, Educational Resources
Clariana, Roy B.; Prestera, Gustavo E. – Journal of Educational Computing Research, 2009
This experimental investigation replicates previous investigations of the effects of left margin screen background color hue to signal lesson sections on declarative knowledge and extends those investigations by adding a measure of structural knowledge. Participants (N = 80) were randomly assigned to receive 1 of 4 computer-based lesson treatments…
Descriptors: Memory, Instructional Materials, Replication (Evaluation), Correlation
Bardar, Erin M.; Brecher, Kenneth – Astronomy Education Review, 2008
In this article, we present an overview of a suite of light and spectroscopy education materials developed as part of Project LITE (Light Inquiry Through Experiments). We also present an analysis of how introductory college astronomy students using these Project LITE materials performed on the Light and Spectroscopy Concept Inventory (LSCI)…
Descriptors: Computer Assisted Instruction, Spectroscopy, Light, Science Instruction
Cotos, Elena – ProQuest LLC, 2010
This dissertation presents an innovative approach to the development and empirical evaluation of Automated Writing Evaluation (AWE) technology used for teaching and learning. It introduces IADE (Intelligent Academic Discourse Evaluator), a new web-based AWE program that analyzes research article Introduction sections and generates immediate,…
Descriptors: Feedback (Response), Academic Discourse, Writing (Composition), Writing Evaluation
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