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Linlin Li; Mingyu Feng; Hee Jin Bang – Society for Research on Educational Effectiveness, 2023
Background/Context: Mathematics education, especially at early grade levels, continues to be an important focus for national education improvement efforts, and more districts are introducing technology as part of their solution. Along with increasing consistent delivery of personalized and individualized learning to students, technology- and…
Descriptors: Mathematics Skills, Skill Development, Game Based Learning, Elementary School Students
Kempe, Anna-Lena; Grönlund, Åke – Education and Information Technologies, 2019
Collaborative Digital Text Books (cDTB) are emerging artifacts in Swedish schools, combining the quality assured content of traditional paper and digital text books with affordances for multimodal representation of knowledge, differentiated instruction, communication, collaboration, documentation and with varying learning activities. cDTB are…
Descriptors: Cooperative Learning, Electronic Publishing, Teaching Methods, Textbooks
Klubal, Libor; Kostolanyova, Katerina; Gybas, Vojtech – International Association for Development of the Information Society, 2017
The paper is aimed at the possibilities of the implementation of individualized instruction in a regular classroom using a tablet and the iTunesU tool. It compares the course of collective frontal instruction and individualized instruction. The results show that the tools make instruction more effective and help increase the students' motivation.…
Descriptors: Individualized Instruction, Teaching Methods, Educational Technology, Technology Uses in Education
Kalloo, Vani; Mohan, Permanand – Journal of Computers in Mathematics and Science Teaching, 2015
This paper investigates the potential benefits of personalization in a mobile learning environment for high school students learning mathematics. Personalization was expected to benefit the students in two main ways. These are improving their performance in mathematics and making navigation of the application easier. Personalization was…
Descriptors: Telecommunications, Educational Technology, Technology Uses in Education, High School Students
Awada, Ghada M.; Faour, Kawthar H. – Teaching English with Technology, 2018
The present study investigated the effectiveness of the Glogster and cooperative learning as differentiation models of English as a second/foreign language (ESL/EFL) and Science projects. The study employed a mixed method study design whereby questionnaire and openended interview were incorporated to elicit the required data. Eighteen teachers…
Descriptors: Cooperative Learning, English (Second Language), Second Language Learning, Second Language Instruction
What Works Clearinghouse, 2017
"Odyssey® Math" is a web-based program developed by Compass Learning® for mathematics instruction in grades K-8. The online program includes a mathematics curriculum and formative assessments designed to support differentiated and data-driven instruction. Based on assessment results, the program generates an individualized sequence of…
Descriptors: Mathematics Instruction, Educational Technology, Technology Uses in Education, Individualized Instruction
Wang, Yen-Hui – Interactive Learning Environments, 2017
The study integrated self-paced mobile learning (m-learning) into a language course, and examined what impacts were being produced on learners' reading comprehension and student satisfaction resulting from the instruction with m-learning integration. The self-paced, learner-centered mobile learning integration instruction (MLI) was compared with…
Descriptors: Telecommunications, Handheld Devices, Technology Uses in Education, Educational Technology
Bonnici, Laurie J.; Maatta, Stephanie L.; Klose, M. Katherine; Julien, Heidi; Bajjaly, Stephen – Studies in Higher Education, 2016
This case study examined student preference for delivery mode of online courses in two graduate degree programs in Library and Information Science. Within-group and between-groups comparisons indicated a distinct preference across the institutions. Findings from focus groups conducted with two cohorts of students enrolled in a federally funded…
Descriptors: Case Studies, Graduate Students, Comparative Analysis, Focus Groups
Musti-Rao, Shobana; Plati, Erin – Journal of Behavioral Education, 2015
An adapted alternating treatments design with initial baseline and final best treatment phase was used to evaluate and compare the effects of two classwide interventions, detect--practice--repair (DPR), and self-mediated iPad instruction, on the multiplication math facts fluency in an inclusive third-grade classroom. Twelve students participated…
Descriptors: Intervention, Teaching Methods, Instructional Effectiveness, Mathematics Instruction
Sage, Kara D.; Baldwin, Dare – Journal of Research in Childhood Education, 2015
Past research has established that children typically learn better from live demonstrations than from two-dimensional (2D) media. In the present set of experiments, we investigated the efficacy of a new 2D learning medium-the self-paced slideshow. A primary goal was to determine whether the "video deficit effect" extended to self-paced…
Descriptors: Teaching Methods, Educational Technology, Preschool Children, Demonstrations (Educational)
Commendador, Kathleen; Chi, Robert – Journal of Interactive Learning Research, 2013
This study was undertaken to better understand the nature of nursing students' perspectives toward simulative learning modality for gaining pre-clinical experience via self-paced cognitive tool--Avatar. Findings indicates that participants engaged in synchronous Avatar learning environment had higher levels of appreciation toward Avatar learning…
Descriptors: Nursing Students, Student Attitudes, Computer Simulation, Electronic Learning
Pressey, Briana – Joan Ganz Cooney Center at Sesame Workshop, 2013
As technologies gain an increasingly strong foothold in the classroom, there are more and more surveys seeking to gauge teachers' interests and attitudes towards integrating devices, software, and tools into their practice. We've noticed that while each of the major surveys that have been announced over the past year and a half offer a unique take…
Descriptors: Comparative Analysis, National Surveys, Teacher Surveys, Teacher Attitudes
Meluso, Angela; Zheng, Meixun; Spires, Hiller A.; Lester, James – Computers & Education, 2012
Many argue that games can positively impact learning by providing an intrinsically motivating and engaging learning environment for students in ways that traditional school cannot. Recent research demonstrates that games have the potential to impact student learning in STEM content areas and that collaborative gameplay may be of particular…
Descriptors: Self Efficacy, Grade 5, Educational Games, STEM Education
Grover, Susan Hendricks – ProQuest LLC, 2010
Heuristics are deeply-held, tacit knowledge structures connected to our feelings. A heuristic study explores a phenomenon crucial to the researcher's self-discovery (Moustakas, 1990). Like me, many undergraduate composition instructors feel both fear and hope at the crossroads of composition and technology. Technology and composition shape one…
Descriptors: Andragogy, Portraiture, Heuristics, English Departments
Lundy, Sarah Elizabeth – ProQuest LLC, 2014
Today's K-12 classrooms are increasingly comprised of students who accomplish much of their informal learning through digital media and technology. In response, a growing number of educators are considering how they might draw upon these informal learning experiences to support student engagement and learning in the classroom through technology.…
Descriptors: Educational Technology, Social Studies, Informal Education, Technology Integration
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