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Showing 1 to 15 of 28 results Save | Export
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Yanping Geng; Reem Alshahrani; Hana Mohammed Mujlid – European Journal of Education, 2025
The Fuzzy Analytic Hierarchy Process (FAHP) was employed to evaluate and rank language-learning applications based on criteria such as engagement, interactivity, feedback, content quality and usability. A pairwise comparison matrix was constructed, fuzzy logic was applied to convert qualitative judgements into numerical values, and these values…
Descriptors: Second Language Learning, Social Media, Handheld Devices, Computer Software
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Francom, Gregory M.; Schwan, Anna; Nuatomue, Jeremiah N. – TechTrends: Linking Research and Practice to Improve Learning, 2021
Learning management systems (LMSs) have been widely adopted in K-12 and higher education to support online and blended learning (Black et al. 2007; Graham 2005). One relatively new and untested LMS is Google Classroom, which has received widespread adoption in K-12 learning, but not in higher education (Fenton 2017; Hill 2018). In the current…
Descriptors: Integrated Learning Systems, Educational Technology, Higher Education, Blended Learning
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Costa, Carolina; Alvelos, Helena; Teixeira, Leonor – International Journal of Information and Communication Technology Education, 2018
The Educast is an educational videos' platform that captures simultaneously video and digital support materials. This paper presents a study on the acceptance of Educast, by students, using the Technology Acceptance Model--TAM. The data was collected through a questionnaire applied to 54 students which results were analyzed using descriptive…
Descriptors: Video Technology, Positive Attitudes, Student Attitudes, Foreign Countries
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Teasley, Stephanie D. – Technology, Knowledge and Learning, 2017
This emerging technology report reviews a new development in educational technology, student-facing dashboards, which provide comparative performance feedback to students calculated by Learning Analytics-based algorithms on data generated from university students' use of educational technology. Instructor- and advisor-facing dashboards emerged as…
Descriptors: Educational Technology, College Students, Technology Uses in Education, Database Management Systems
Garcia, Leandro Sumida; Silva, Camila Mariane Costa – International Association for Development of the Information Society, 2016
Social media technologies were introduced among the modern society and are part of its routine in many ways--knowledge acquisition and sharing, interpersonal relationships, media diffusion--sometimes complementing and even substituting tools that were specifically designed for similar activities. This research compares social media sites and…
Descriptors: Undergraduate Students, Social Media, Organizational Communication, Comparative Analysis
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Lindberg, Ola J.; Olofsson, Anders D.; Fransson, Göran – International Journal of Information and Learning Technology, 2017
Purpose: The purpose of this paper is to examine Swedish upper secondary school teachers' and students' views and use of ICT in education. Design/methodology/approach: In total, 25 individual teachers and 39 students in small focus groups were interviewed. A qualitative content analysis was performed using NVivo11. The analysis was conducted in…
Descriptors: Foreign Countries, Secondary School Teachers, Student Attitudes, Educational Technology
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Taçgin, Zeynep; Arslan, Ahmet – Education and Information Technologies, 2017
The purpose of this study is to determine perception of postgraduate Computer Education and Instructional Technologies (CEIT) students regarding the concepts of Augmented Reality (AR), Virtual Reality (VR), Mixed Reality (MR), Augmented Virtuality (AV) and Mirror Reality; and to offer a table that includes differences and similarities between…
Descriptors: Graduate Students, Student Attitudes, Computer Science Education, Educational Technology
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Mavroudi, Anna; Hadzilacos, Thanasis; Kalles, Dimitris; Gregoriades, Andreas – Interactive Learning Environments, 2016
This paper discusses a requirements engineering process that exemplifies teacher-led design in the case of an envisioned system for adaptive learning. Such a design poses various challenges and still remains an open research issue in the field of adaptive learning. Starting from a scenario-based elicitation method, the whole process was highly…
Descriptors: Educational Environment, Teacher Developed Materials, Computer System Design, Computer Assisted Instruction
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Martin-SanJose, Juan-Fernando; Juan, M. -Carmen; Mollá, Ramón; Vivó, Roberto – Interactive Learning Environments, 2017
Advanced displays and natural user interfaces (NUI) are a very suitable combination for developing systems to provide an enhanced and richer user experience. This combination can be appropriate in several fields and has not been extensively exploited. One of the fields that this combination is especially suitable for is education. Nowadays,…
Descriptors: Computer Interfaces, Visual Aids, Teaching Methods, Computer Games
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Kormos, Erik M. – Computers in the Schools, 2018
This quantitative study investigated the differences in perceptions and attitudes toward technology integration of K-12 public school teachers in rural, suburban, and urban environments. The purpose was to examine the relationship between frequency of use and perception of effectiveness of web-based learning tools based upon the type of school…
Descriptors: Classroom Techniques, Web Based Instruction, Statistical Analysis, Technology Integration
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Megalakaki, Olga; Aparicio, Xavier; Porion, Alexandre; Pasqualotti, Léa; Baccino, Thierry – Educational Psychology, 2016
The usability of interactive whiteboards vs. computers was evaluated on three dimensions (visibility, legibility and comprehension) in the secondary school pupils. The visibility assessment consisted in detecting a visual stimulus varying in luminance using a staircase procedure, legibility was assessed with a target-search task, and we…
Descriptors: Visual Aids, Educational Equipment, Interactive Video, Educational Technology
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Gearhart, Christopher – International Journal of Teaching and Learning in Higher Education, 2016
This study examines McGraw-Hill Higher Education's LearnSmart online textbook supplement and its effect on student exam performance in an interpersonal communication course. Students (N = 62) in two sections were either enrolled in a control group with no required LearnSmart usage or a treatment group with requisite LearnSmart assignments.…
Descriptors: Textbook Content, Interpersonal Communication, Comparative Analysis, Experimental Groups
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Furio, David; Gonzalez-Gancedo, Santiago; Juan, M.-Carmen; Segui, Ignacio; Costa, Maria – Computers & Education, 2013
In this paper, we present an educational game for an iPhone and a Tablet PC. The main objective of the game was to reinforce children's knowledge about the water cycle. The game included different interaction forms like the touch screen and the accelerometer and combined AR mini-games with non-AR mini-games for better gameplay immersion. The main…
Descriptors: Computer Interfaces, Handheld Devices, Educational Games, Computer Games
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Kwon, Seolim; Lara, Miguel; Enfield, Jake; Frick, Theodore – Journal of Educational Technology Systems, 2013
Conducting an iterative usability testing, a set of prompts used as a form of instructional support was developed in order to facilitate the comprehension of the diffusion of innovations theory (Rogers, 2003) in a simulation game called the Diffusion Simulation Game (DSG) (Molenda & Rice, 1979). The six subjects who participated in the study…
Descriptors: Educational Technology, Technology Uses in Education, Usability, Prompting
Dahl, Laura Brown – ProQuest LLC, 2015
The effective use of technology is increasingly important in many fields where online and digital communication, collaboration, and production have become more prevalent. Although it is clear that many higher education students come into the classroom with skills involved with consuming technology, they often are much less capable of producing…
Descriptors: Web Sites, Design, Group Discussion, Group Dynamics
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