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Showing 1 to 15 of 53 results Save | Export
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Valaski, Joselaine; Reinehr, Sheila; Malucelli, Andreia – Interactive Technology and Smart Education, 2017
Purpose: The purpose of this research was to evaluate whether ontology integrated in an organizational learning environment may support the automatic learning material classification in a specific knowledge area. Design/methodology/approach: An ontology for recommending learning material was integrated in the organizational learning environment…
Descriptors: Classification, Instructional Materials, Automation, Taxonomy
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Hamada, Mohamed; Hassan, Mohammed – EURASIA Journal of Mathematics, Science & Technology Education, 2017
Interactive learning tools are emerging as effective educational materials in the area of computer science and engineering. It is a research domain that is rapidly expanding because of its positive impacts on motivating and improving students' performance during the learning process. This paper introduces an interactive learning environment for…
Descriptors: Educational Environment, Information Technology, Interaction, Computer Oriented Programs
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Darrah, Marjorie; Humbert, Roxann; Finstein, Jeanne; Simon, Marllin; Hopkins, John – Journal of Science Education and Technology, 2014
Most physics professors would agree that the lab experiences students have in introductory physics are central to the learning of the concepts in the course. It is also true that these physics labs require time and money for upkeep, not to mention the hours spent setting up and taking down labs. Virtual physics lab experiences can provide an…
Descriptors: College Science, Physics, Science Laboratories, Introductory Courses
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Johnston, Sharon; Barbour, Michael K. – American Journal of Distance Education, 2013
The purpose of the research was to compare student performance on Advanced Placement (AP) exams from 2009 to 2011 at Florida Virtual School and to explore student perceptions of their online course experience compared with the classroom-based AP experiences. The data indicated that students performed at levels comparable to the national sample but…
Descriptors: Advanced Placement, Academic Achievement, Online Courses, Student Attitudes
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Barbalios, N.; Ioannidou, I.; Tzionas, P.; Paraskeuopoulos, S. – Computers & Education, 2013
This paper introduces a realistic 3D model supported virtual environment for environmental education, that highlights the importance of water resource sharing by focusing on the tragedy of the commons dilemma. The proposed virtual environment entails simulations that are controlled by a multi-agent simulation model of a real ecosystem consisting…
Descriptors: Virtual Classrooms, Ecology, Environmental Education, Natural Resources
Simmons, Mia A. – ProQuest LLC, 2013
Preparation for today's influenced technology professional world starts with structure of primary and secondary educational learning environments. The student learning platforms should be aligned in some ways to professional working platforms. This quantitative correlational ex post facto study compared the effectiveness of learning modalities in…
Descriptors: Nontraditional Education, Conventional Instruction, Comparative Analysis, Blended Learning
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Oliver, Kevin; Kellogg, Shaun – Journal of Online Learning Research, 2015
This paper summarizes evaluation findings about a high school credit recovery (CR) program as solicited by a statesponsored virtual school in the United States. Student and teacher surveys explained why CR students failed previous instances of face-to-face courses and defined how the online CR model helped these learners overcome both internal…
Descriptors: At Risk Students, Repetition, Required Courses, High School Students
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Liu, Allison S.; Schunn, Christian D.; Flot, Jesse; Shoop, Robin – Computer Science Education, 2013
Computer science proficiency continues to grow in importance, while the number of students entering computer science-related fields declines. Many rich programming environments have been created to motivate student interest and expertise in computer science. In the current study, we investigated whether a recently created environment, Robot…
Descriptors: Computer Science Education, Programming, Robotics, Teaching Methods
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Kim, ChanMin; Park, Seung Won; Cozart, Joe; Lee, Hyewon – Educational Technology & Society, 2015
Engagement and motivation are not one and the same, but motivation can be transformed into engagement with proper design of support. In this study, we examined the differences between high performers and low performers with regard to changes in their motivation, regulation, and engagement throughout the semester. Participants were 100 students…
Descriptors: Learner Engagement, Student Motivation, Virtual Classrooms, Online Courses
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Sáez-López, José-Manuel; Miller, John; Vázquez-Cano, Esteban; Domínguez-Garrido, María-Concepción – Educational Technology & Society, 2015
The aim of this study is to assess the use of MinecraftEdu in classroom practice analyzing the outcomes and attitudes of all members of the educational community through a quasi-experimental approach. The research presents three dimensions oriented to assessing the use of this application in a didactic unit "History and Architecture"…
Descriptors: Foreign Countries, Video Games, Middle Schools, Middle School Students
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Lukman, Rebeka; Krajnc, Majda – Educational Technology & Society, 2012
This paper identifies the commonalities and differences within non-traditional learning methods regarding virtual and real-world environments. The non-traditional learning methods in real-world have been introduced within the following courses: Process Balances, Process Calculation, and Process Synthesis, and within the virtual environment through…
Descriptors: Cooperative Learning, Teaching Methods, Nontraditional Education, Higher Education
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Tatli, Zeynep; Ayas, Alipasa – Educational Technology & Society, 2013
It is well known that laboratory applications are of significant importance in chemistry education. However, laboratory applications have generally been neglected in recent educational environments for a variety of reasons. In order to address this gap, this study examined the effect of a virtual chemistry laboratory (VCL) on student achievement…
Descriptors: Science Laboratories, Chemistry, Computer Uses in Education, Science Achievement
Carnahan, Christopher D. – ProQuest LLC, 2012
Online learning has seen an explosive growth at the K-12 level, however little research has used an experimental design approach to specifically examine the outcomes of delivery methods. This study examines what effect learning in an immersive learning environment (virtual world) has on student achievement and satisfaction with the lesson. To…
Descriptors: Online Courses, Educational Technology, Teaching Methods, Delivery Systems
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Gilboa, Yafit; Rosenblum, Sara; Fattal-Valevski, Aviva; Toledano-Alhadef, Hagit; Rizzo, Albert; Josman, Naomi – Research in Developmental Disabilities: A Multidisciplinary Journal, 2011
The objectives of this study were to describe the nature of the attention deficits in children with Neurofibromatosis type 1 (NF1) in comparison with typically developing (TD) children, using the Virtual Classroom (VC), and to assess the utility of this instrument for detecting attention deficits. Twenty-nine NF1 children and 25 age-and…
Descriptors: Reaction Time, Attention Deficit Hyperactivity Disorder, Rating Scales, Virtual Classrooms
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Gros, Begona; Garcia, Iolanda; Escofet, Anna – International Review of Research in Open and Distance Learning, 2012
In the last decade, an important debate about the characteristics of today's students has arisen due to their intensive experience as users of ICT. The main belief is that frequent use of technologies in everyday life implies competent users able to transfer their digital skills to learning activities. However, empirical studies developed in…
Descriptors: Student Attitudes, Teaching Methods, Virtual Universities, Computer Use
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