Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 5 |
Descriptor
Competition | 7 |
Educational Technology | 7 |
Student Projects | 7 |
Technology Integration | 4 |
Active Learning | 3 |
Foreign Countries | 3 |
Teacher Attitudes | 3 |
Teaching Methods | 3 |
Administrator Attitudes | 2 |
Coding | 2 |
College Students | 2 |
More ▼ |
Source
American Institutes for… | 1 |
Computers & Education | 1 |
IEEE Transactions on Education | 1 |
International Association for… | 1 |
SAGE Open | 1 |
Tech Directions | 1 |
Themes in eLearning | 1 |
Author
Bellou, Ioanna | 1 |
Berg, J. M. | 1 |
Chan, Tak-Wai | 1 |
Chou, Chih-Yueh | 1 |
Cramer, Steven | 1 |
Dallas, T. | 1 |
Gale, R. O. | 1 |
Hue, Chih-Wei | 1 |
Ifenthaler, Dirk, Ed. | 1 |
Isaías, Pedro, Ed. | 1 |
Kleidon, Briana | 1 |
More ▼ |
Publication Type
Journal Articles | 5 |
Reports - Descriptive | 3 |
Reports - Research | 3 |
Tests/Questionnaires | 2 |
Collected Works - Proceedings | 1 |
Numerical/Quantitative Data | 1 |
Education Level
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Ladias, Anastasios; Mikropoulos, Aristotelis; Ladias, Demetrios; Bellou, Ioanna – Themes in eLearning, 2021
This paper reports on CodeOrama, a visualization tool that displays the entire source code in a two-dimensional representation created to support the representation of a complex code in block-based programming environments, like Scratch, by using a two-dimension table. CodeOrama can be used by the students for the development of their programs as…
Descriptors: Visualization, Coding, Programming, Programming Languages
Nanni, Alexander – SAGE Open, 2021
This case study investigates educational entrepreneurship in an intensive English as a foreign language (EFL) program at a major Thai university. Using a qualitative case study approach, the study draws on data collected in interviews, a focus group, and curriculum documents to investigate educational entrepreneurship in this context. The major…
Descriptors: Entrepreneurship, Intensive Language Courses, English (Second Language), Second Language Learning
Dallas, T.; Berg, J. M.; Gale, R. O. – IEEE Transactions on Education, 2012
This paper describes the goals, pedagogical system, and educational outcomes of a three-semester curriculum in microelectromechanical systems (MEMS). The sequence takes engineering students with no formal MEMS training and gives them the skills to participate in cutting-edge MEMS research and development. The evolution of the curriculum from…
Descriptors: Outcomes of Education, Competition, Curriculum Development, Manufacturing
Margolin, Jonathan; Kleidon, Briana; Williams, Ryan; Schmidt, Michele Cranwell – American Institutes for Research, 2011
American Institutes for Research (AIR) conducted an external evaluation of Vermont's Ed-Tech Program from January 2010-June 2011. The purpose of the evaluation was to provide feedback on the implementation and outcomes of the competitive grant programs that were active during this time. The findings of the evaluation are intended to help VTDOE…
Descriptors: Learner Engagement, Student Projects, Teacher Collaboration, Active Learning
Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2018
The aim of the 2018 International Association for Development of the Information Society (IADIS) Cognition and Exploratory Learning in the Digital Age (CELDA) conference was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There have been advances in both cognitive…
Descriptors: Learning Processes, Teaching Methods, Educational Technology, Technology Uses in Education
Cramer, Steven; Kurten, Jaime – Tech Directions, 2005
While classroom instruction can and should still be used to teach students the fundamentals of engineering, the key to their ultimate success is learning to use that knowledge in a real-world setting. Out-of-class activities, like the American Society of Civil Engineers' (ASCE) National Concrete Canoe Competition, not only give students a hands-on…
Descriptors: Teamwork, Educational Technology, Civil Engineering, Competition

Chan, Tak-Wai; Hue, Chih-Wei; Chou, Chih-Yueh; Tzeng, Ovid J. L. – Computers & Education, 2001
Describes four spaces of network learning models which are designed to integrate the Internet into education. Topics include learning technology; network learning environments; project-based learning; community-based learning; learner location; including distance learning; teacher-centered versus student-centered; interaction, including…
Descriptors: Competition, Computer Assisted Instruction, Distance Education, Educational Environment