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Showing 1 to 15 of 16 results Save | Export
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Nurdayana Mohamad Noor – Asian Association of Open Universities Journal, 2024
Purpose: The purpose of this paper is to articulate how the user experience (UX) approach was initiated and integrated into the centre's scope of operations with the objective of improving the e-learning layout on the D2L learning management system (LMS). One of the most effective ways to collect user feedback has historically been to evaluate…
Descriptors: Learning Management Systems, Usability, Computer Interfaces, Electronic Learning
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Reynolds, Eric D.; Fuchs, Richard W.; Johnson, Peter – International Journal of Computer-Assisted Language Learning and Teaching, 2021
The landscape of technology in language classrooms is changing so quickly that it's hard for us to keep pace. Games-based student response systems (GBSRS) in a bring-your-own-device environment have only recently become widely available for language classrooms; consequently, little research has been conducted into the efficacy of GBSRSs for…
Descriptors: Game Based Learning, Electronic Learning, Educational Technology, Vocabulary Development
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Liontas, John I. – Iranian Journal of Language Teaching Research, 2018
This article takes a critical second look at understanding idiomaticity in CALL (Computer Assisted Language Learning). The conditions markedly affecting second language teaching and learning are highlighted amidst pedagogical constructs supporting the reconstructive nature of idiomatic understanding and production in English. The ensuing…
Descriptors: Computer Assisted Instruction, Teaching Methods, English (Second Language), Second Language Learning
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Blasco-Arcas, Lorena; Buil, Isabel; Hernandez-Ortega, Blanca; Sese, F. Javier – Computers & Education, 2013
As more and more educational institutions are integrating new technologies (e.g. audience response systems) into their learning systems to support the learning process, it is becoming increasingly necessary to have a thorough understanding of the underlying mechanisms of these advanced technologies and their consequences on student learning…
Descriptors: Computer Assisted Instruction, Teaching Methods, Social Sciences, Audience Response Systems
Nakajima, Taira – Association for the Advancement of Computing in Education, 2012
The author demonstrates a new system useful for reflective learning. Our new system offers an environment that one can use handwriting tablet devices to bookmark symbolic and descriptive feedbacks into simultaneously recorded videos in the environment. If one uses video recording and feedback check sheets in reflective learning sessions, one can…
Descriptors: Foreign Countries, Computer Assisted Instruction, Feedback (Response), Handwriting
Diaz, Jorge Luis – ProQuest LLC, 2012
This research study was conducted in order to use the created program Interactive Classroom Educational Technology (ICETS) with students attending an inner-city high school for developing testing skills to enable higher scores on the test formally known as the American College Test (ACT), now simply named the ACT, English subtest. The proposed…
Descriptors: Educational Strategies, Intervention, Educational Change, Urban Schools
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Han, Jae Hoon; Finkelstein, Adam – Computers & Education, 2013
Clicker Assessment and Feedback (CAF) is an instructional assessment and feedback strategy that is incorporated with interactive technologies, often referred to as clickers. Several thousand colleges and universities across Europe and North America have adopted CAF as a strategy in their classrooms. This study has three major objectives. The first…
Descriptors: Foreign Countries, Audience Response Systems, Feedback (Response), Multivariate Analysis
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Robertson, Judy – Computers & Education, 2012
This paper argues that making computer games as part of a classroom project can develop a range of new media storytelling, visual design and audience awareness skills. This claim is supported by data from the evaluation of a six week game making project in a state funded primary school in which 11-12 year old learners made their own computer games…
Descriptors: Audience Awareness, Females, Gender Differences, Peer Evaluation
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Poole, Dawn – Journal of Interactive Learning Research, 2012
This study examined the impact of two approaches to use of student response systems (SRSs) on achievement in a study designed to better understand effective use of the devices. One condition was anonymous use of SRSs, in which graduate students selected a random clicker when entering the classroom. The second condition assigned devices to students…
Descriptors: Audience Response Systems, Classroom Communication, Classroom Techniques, Educational Technology
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Gebru, Misganaw T.; Phelps, Amy J.; Wulfsberg, Gary – Chemistry Education Research and Practice, 2012
This study reports the effects of student response systems (clickers) "versus" online homework on students' long-term retention of General Chemistry I course material. Long-term content retention was measured by a comprehensive yearlong American Chemical Society (ACS) GC97 exam administered seven months after students had completed the General…
Descriptors: Chemistry, Science Instruction, Science Tests, Science Achievement
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Agbatogun, Alaba Olaoluwakotansibe – Journal of Information Technology Education: Research, 2012
The student response system (SRS) is marketed as a reliable tool for improving students' academic attainment. However, findings to the question of whether or not the SRS does improve the learning outcomes of ESL [English as a Second Language] learners in primary education are not well documented in the research literature. Despite the wide use of…
Descriptors: Foreign Countries, Developing Nations, Audience Response Systems, Educational Technology
Conoley, John W.; Croom, D. Barry; Moore, Gary E.; Flowers, James L. – Journal of Agricultural Education, 2007
The purpose of this research was to determine whether using an audience response system improves student achievement. Audience response systems are computer-based tools for use in classrooms for the purpose of providing feedback to students on questions asked during instruction. This study used a quasi-experimental design to determine if students…
Descriptors: Feedback (Response), Quasiexperimental Design, Audience Response, Academic Achievement
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King, Paul E.; Behnke, Ralph R. – Southern Communication Journal, 1989
Proposes and analyzes Video Audience Simulation Technique (VAST), an electronic instructional aid related to video robotics, used to simulate audiences for public speakers, providing realistic speech rehearsal, instructor control of audience feedback to facilitate learning, and portrayal of specialized audiences unavailable in normal instructional…
Descriptors: Audience Awareness, Audience Response, Communication Research, Computer Assisted Instruction
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Shieh, Ruey S.; Chang, Wheijen; Liu, Eric Zhi-Feng – Australasian Journal of Educational Technology, 2011
This study explored the impact of "Technology Enabled Active Learning" (TEAL) on students learning general physics, focusing on differences between genders and among various achievement levels. A quasi-experimental investigation was conducted on two semesters of courses offered in 2008. Data sources consisted of pre-tests, post-tests,…
Descriptors: Foreign Countries, Active Learning, Experimental Groups, Control Groups
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MacGeorge, Erina L.; Homan, Scott R.; Dunning, John B.; Elmore, David; Bodie, Graham D.; Evans, Ed; Khichadia, Sangeetha; Lichti, Steven M. – Journal of Computing in Higher Education, 2008
Audience Response Technology (ART) has been widely adopted on college campuses, and prior research indicates that, on average, it receives positive evaluations from students. However, research has not yet examined how characteristics of students as learners influence their responses to ART. The current study examined aptitude for learning,…
Descriptors: Student Attitudes, Audience Response, Student Characteristics, Feedback (Response)
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