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Frances Heaney; Trinidad Velasco-Torrijos; Carmel Breslin; Robert Elmes; John Stephens; Ria Collery-Walsh; Anne Cleary; Orla Joyce; Brian Murphy; Bernard Drumm; Ronan Bree; Eric Moore; Aoife Morrin; Bla´naid White; Denise Rooney – Journal of Chemical Education, 2025
In a technology-enhanced learning environment and underpinned by a unique hybrid pedagogic model that borrows from gamification, constructivism, and experiential learning approaches, badges were purposefully used to foster engagement. This approach promoted the development of a mindset that identifies and appreciates the worth of a portfolio of…
Descriptors: Science Instruction, Blended Learning, Large Group Instruction, Experiential Learning
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Mark A. Burns; Valerie N. Johnson; Kellie S. Grasman; Sanaz Habibi; Kaylee A. Smith; Anna I. Kaehr; Malia F. Lacar; Brian F. Yam – Advances in Engineering Education, 2023
Many engineering courses rely on in-person lectures and textbooks for content delivery, with homework sets and exams for evaluating and reinforcing student progress. Yet some research studies have shown that exams--high-pressure, time-limited assessments--are detrimental to the learning process and unnecessarily increase students' stress. We…
Descriptors: Engineering Education, Educational Technology, Student Centered Learning, Scaffolding (Teaching Technique)
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Esther Ulitzsch; Qiwei He; Steffi Pohl – Grantee Submission, 2024
This is an editorial for a special issue "Innovations in Exploring Sequential Process Data" in the journal Zeitschrift für Psychologie. Process data refer to log files generated by human-computer interactive items. They document the entire process, including keystrokes, mouse clicks as well as the associated time stamps, performed by a…
Descriptors: Educational Innovation, Man Machine Systems, Educational Technology, Computer Assisted Testing
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Reid Proctor; Renee Hayslett – Journal of Teaching and Learning with Technology, 2024
Conventional team-based learning (TBL) uses a paper-based system to deliver a team-quiz component of the instructional method. We observed the use of this paper-based system in various settings and identified it could be challenging in a large classroom. Challenges include distributing paper answer cards, time to grade them, and additional…
Descriptors: Open Source Technology, Computer Oriented Programs, Group Instruction, Teamwork
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Barut Tugtekin, Esra – International Review of Research in Open and Distributed Learning, 2023
This study examined the use of Advancity Learning Management Systems (ALMS) and the Moodle Learning Management Systems (LMS) in learning settings, as well as online exams, within the framework of Transactional Distance Theory. With 146 college students (n[subscript female] = 102, n[subscript male] = 44) as voluntary participants, data was gathered…
Descriptors: Learning Management Systems, Computer Assisted Testing, Educational Technology, College Students
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Clay Gransden; Matthew Hindmarsh; Ngoc Chi Lê; Thi-Huyen Nguyen – Higher Education, Skills and Work-based Learning, 2024
Purpose: There is an increase globally of students using technology to support their learning. The purpose of this paper is to outline the technical aspects of adaptive learning and contribute to the development of pedagogy that incorporates this method in teaching and learning. Design/methodology/approach: This is a technical review article that…
Descriptors: Foreign Countries, Teaching Methods, Technology Uses in Education, Asynchronous Communication
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Alyahya, Sultan; Aldausari, Asma – Electronic Journal of e-Learning, 2021
The National Center for Measurement (Qiyas) was established for the purpose of conducting standardized tests in Saudi Arabia. The center has developed multiple Qiyas tests such as the General Aptitude Test (GAT) and the Scholastic Achievement Admission Test (SAAT). Qiyas tests are used as a pre-requisite requirement for applying to universities…
Descriptors: Electronic Learning, Cooperative Learning, Educational Environment, Standardized Tests
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Sa'di, Rami A.; Sharadgah, Talha A.; Abdulrazzaq, Ahmad; Yaseen, Maha S. – Electronic Journal of e-Learning, 2022
As the COVID-19 pandemic was spreading rapidly throughout the world, the most widespread reaction in many countries to curtail the disease was lockdown. As a result, educational institutions had to find an alternative to face-to-face learning. The most obvious solution was e-learning. Conventional tertiary institutions with little virtual learning…
Descriptors: COVID-19, Pandemics, Postsecondary Education, Electronic Learning
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Joseph, Seena; Thompson, Robyn; Soobramoney, Subashnie; Wing, Jeanette Wendy – Tuning Journal for Higher Education, 2022
The COVID-19 pandemic created the need for a global change in tertiary education. Universities that traditionally relied on contact with students in physical classrooms were forced to consider modes of remote teaching to mitigate the risks of infection due to physical proximity. This study evaluates the emergency remote teaching implemented within…
Descriptors: COVID-19, Pandemics, Foreign Countries, Electronic Learning
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Pantiwati, Yuni; Sarib, Tasya Novian Indah; Nurkanti, Mia – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2022
The COVID-19 Pandemic has resulted the change in every sector of life. Education institutions transform their learning methods from face-to-face learning to online-based distance learning to keep the learning process running during the pandemic era. The purpose of this study is to obtain the description and analysis results regarding learning…
Descriptors: COVID-19, Pandemics, Biology, Science Education
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Chioma Udeozor; Fernando Russo Abegão; Jarka Glassey – British Journal of Educational Technology, 2024
Digital games (DGs) have the potential to immerse learners in simulated real-world environments that foster contextualised and active learning experiences. These also offer opportunities for performance assessments by providing an environment for students to carry out tasks requiring the application of knowledge and skills learned in the…
Descriptors: Educational Technology, Computer Assisted Testing, Game Based Learning, Test Construction
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Olivares Olivares, Silvia Lizett; Lopez, Mildred; Martinez, Roman; Alvarez, Juan Pablo Nigenda; Valdez-García, Jorge E. – Australasian Journal of Educational Technology, 2021
During the COVID-19 pandemic, the continuity of education across the world is being supported through e-learning. Healthcare programs especially, require continuing patient-centered training to benefit individuals and society. The objective of this study was to assess the faculty members' skills to continue educational services through a digital…
Descriptors: COVID-19, Pandemics, Educational Technology, Technology Uses in Education
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Luo, Zhanni; O'Steen, Billy; Brown, Cheryl – Interactive Technology and Smart Education, 2020
Purpose: To build adaptive learning systems for a better learning experience, designers need to identify users' behaviour patterns and provide adaptive learning materials accordingly. This study involved a quasi-experiment and also this paper aims to investigate the accuracy of eye-tracking technology in identifying visualisers and verbalisers and…
Descriptors: Eye Movements, Computer Assisted Testing, Educational Technology, Cognitive Style
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Harindranathan, Priya; Folkestad, James – Online Learning, 2019
Instructors may design and implement formative assessments on technology-enhanced platforms (e.g., online quizzes) with the intention of encouraging the use of effective learning strategies like active retrieval of information and spaced practice among their students. However, when students interact with unsupervised technology-enhanced learning…
Descriptors: Learning Analytics, Instructional Design, Learning Strategies, Educational Technology
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Magal-Royo, Teresa; Garcia Laborda, Jesus – Online Submission, 2020
The use of new digital formats in language learning and testing improves both the learning and acquisition skills development process of language tests. The process of listening comprehension is considered one of the most complex in the field of Computer Aided Learning Language (CALL) because it relates to multimodal learning channels and brain…
Descriptors: Acoustics, Language Tests, Second Language Learning, Auditory Perception
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