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Salvatore G. Garofalo; Stephen J. Farenga – Science & Education, 2025
The purpose of this study was to gauge the attitudes towards artificial intelligence (AI) use in the science classroom by science teachers at the start of generative AI chatbot popularity (March 2023). The lens of distributed cognition afforded an opportunity to gather thoughts, opinions, and perceptions from 24 secondary science educators as well…
Descriptors: Secondary School Teachers, Science Teachers, Teacher Attitudes, Artificial Intelligence
Ragad M. Tawafak; Waleed Mugahed Al-Rahmi; Abdulrahman Alshimai; Ibrahim Yaussef Alyoussef; Ayad Aldaijy – Contemporary Educational Technology, 2025
The importance of gameplay extends beyond mere entertainment, playing a crucial role in shaping behavioral intentions (BIs) in various contexts. This research aims to discover how digital gameplay influences students' BIs, mainly in the context of technology adoption in education. The main objective is to investigate the impact of digital gameplay…
Descriptors: Educational Technology, Technology Uses in Education, Technology Integration, Computer Games
Yulu Cui; Hai Zhang – Education and Information Technologies, 2025
With the development of artificial intelligence technology, it has become increasingly difficult to distinguish between Artificial Intelligence Generated Content (AIGC) and non-AIGC. Inaccuracies in identifying AIGC in higher education may lead to academic misconduct and risks, and the credibility of AIGC is also subject to certain doubts. Users…
Descriptors: Artificial Intelligence, Technology Uses in Education, Educational Technology, Identification
Lijuan Huang; Adiza A. Musah – Journal of Pedagogical Research, 2024
In the ever-changing sector of education, the use of technology has become critical to innovation and increased learning opportunities. This research illustrates the intricate connections that exist between augmented reality [AR] and tremendous educational attributes, thinking about how AR might modify conventional teaching approaches. The…
Descriptors: Computer Simulation, Creativity, Student Behavior, Teaching Methods
Jose Gamez; Oscar Villalobos; Youngjin Lee; Kinshuk – International Association for Development of the Information Society, 2025
As technology tools, such as MyOpenMath, MyLab Math, RStudio, and Python become increasingly integrated into college-level mathematics instruction, it is essential to understand how students perceive and interact with these platforms. Many students struggle with confidence using computers and anxiety, which can hinder their ability to fully engage…
Descriptors: Measures (Individuals), Questionnaires, Student Attitudes, Technology Uses in Education
Feng Zhang; Gege Li; Heng Luo – Educational Technology & Society, 2025
With the development of virtual reality technology, 3D multi-user virtual environments (MUVEs) have attracted increasing research attention and are thought to bring many learning benefits in higher education. However, the widespread and sustained application of MUVEs in higher education lies in learners' intention to use them, but the mechanism…
Descriptors: Student Attitudes, Intention, College Students, Educational Technology
Ben Davies; Cosette Crisan; Eirini Geraniou; Teresa Smart – International Journal of Research in Undergraduate Mathematics Education, 2024
We focus on the integration of STACK--a Computer-Aided Assessment (CAA) technology--in the mathematics department of a high-ranking University in the United Kingdom. We study a department-wide project where instructors were expected to implement STACK into continuous assessment tasks for (nearly) all core modules across the first two years of…
Descriptors: Foreign Countries, Undergraduate Study, Computer Assisted Testing, Technology Uses in Education
Kristen Walter – ProQuest LLC, 2024
This qualitative case study was conducted to explore factors affecting educational leaders' ability to access program technology tools during initial software adoption. The problem was organizational leaders are often provided digital support tools when implementing a new digital program, but many factors may affect their ability to access and use…
Descriptors: Instructional Leadership, Technology Uses in Education, Educational Technology, Technology Integration
Michael A. Dzbenski – ProQuest LLC, 2024
Virtual Reality (VR) and Virtual Learning Environments (VLE) are technologies that allow users to interact with virtual environments and can create and participate in digital educational experiences and simulations. Due to the VR and VLEs being relatively new technologies in education, acceptance, use, and finally adoption in a classroom…
Descriptors: Computer Simulation, Educational Environment, Technology Uses in Education, Computer Attitudes
Sankaranarayanan Paleeri; Sneha Parambath – Journal of Educational Technology, 2025
This study explored the perceptions of learners, teachers, and administrators on the role of artificial intelligence (AI) in the higher secondary school education scenario of Kerala. The study was a comprehensive survey, and sample groups included 360 students, 60 teachers, and 5 administrators. Both qualitative methods and quantitative techniques…
Descriptors: Artificial Intelligence, Computer Uses in Education, Student Attitudes, Teacher Attitudes
Amelie Elm; Peter Bergström; Daniel Pettersson – Education and Information Technologies, 2024
This study explores practitioners' beliefs and experiences of education, socialisation and care and their impact on the introduction of a software application for quality work in early childhood education. Based on field notes, audio recordings and follow-up semi-structured interviews in four Swedish preschools, it explores how teachers' beliefs…
Descriptors: Foreign Countries, Early Childhood Education, Preschools, Early Childhood Teachers
Zeynep Bahar Ersen; Yasemin Alp – Malaysian Online Journal of Educational Technology, 2024
The goal of the study is to examine a comprehensive review of research involving augmented reality (AR) in mathematics teaching during the previous 10 years. For this purpose, the research was conducted using a systematic review technique. It synthesized a set of 60 articles from 2012 to 2021. Two researchers used content analysis to analyze the…
Descriptors: Literature Reviews, Computer Simulation, Mathematics Instruction, Educational Technology
Ferhan Sahin; Hatice Guler; Mehmet Akif Hasiloglu – Turkish Online Journal of Distance Education, 2025
The empirical evidence regarding the acceptance and use of hybrid education and online instructional technologies in mandatory educational contexts remains limited. Specifically, studies addressing instructors' acceptance and usage of these technologies in the context of hybrid education are even scarcer. This study aims to fill this gap by…
Descriptors: College Faculty, Computer Attitudes, Teacher Attitudes, Teacher Surveys
Suh, Woong; Ahn, Seongjin – Journal of Intelligence, 2022
Due to COVID-19, numerous new technologies are being implemented in education, with a growing interest in the metaverse. The term "metaverse" refers to an immersive digital environment where one can interact with virtual avatars. This study aims to analyze the experiences and attitudes of the metaverse for learner-centered education from…
Descriptors: Computer Simulation, Computer Uses in Education, Student Centered Learning, Constructivism (Learning)
San Pedro, Sweet Z.; Moore, Raeal – ACT, Inc., 2023
With the rapid advances in technology (e.g., the internet, hardware, and software), technology-supported learning environments have widely emerged in K-16 learning and instruction. A survey found that 73% of teachers had their students use smartphones to conduct internet searches, and almost half of students reported using e-readers and tablets to…
Descriptors: Educational Technology, Technology Uses in Education, Technology Integration, Computer Use

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