Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 0 |
Since 2006 (last 20 years) | 5 |
Descriptor
Computer Graphics | 6 |
Educational Games | 6 |
Educational Technology | 6 |
Computer Simulation | 4 |
Computer Games | 3 |
Computer Assisted Instruction | 2 |
Instructional Design | 2 |
Instructional Effectiveness | 2 |
Interaction | 2 |
Mathematics Instruction | 2 |
Pretests Posttests | 2 |
More ▼ |
Source
Australian Educational… | 1 |
Educational Technology… | 1 |
International Journal of… | 1 |
ProQuest LLC | 1 |
Simulation & Gaming | 1 |
Training | 1 |
Author
Amory, Alan | 1 |
Armstrong, AJ | 1 |
Dubbelboer, Adien | 1 |
Leung, Steve | 1 |
Lin, Fuhua | 1 |
Luealamai, Sutha | 1 |
Middleton, James A. | 1 |
Panijpan, Bhinyo | 1 |
Smith, Glenn Gordon | 1 |
Stein, Murphy Martin | 1 |
Virwaney, Sandeep | 1 |
More ▼ |
Publication Type
Journal Articles | 5 |
Reports - Descriptive | 3 |
Dissertations/Theses -… | 1 |
Opinion Papers | 1 |
Reports - Evaluative | 1 |
Reports - Research | 1 |
Education Level
Elementary Education | 1 |
Elementary Secondary Education | 1 |
Grade 5 | 1 |
Higher Education | 1 |
Postsecondary Education | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Stein, Murphy Martin – ProQuest LLC, 2014
Developing technology to help people teach and learn is an important topic in Human Computer Interaction (HCI). In this thesis we present three studies on this topic. In the first study, we demonstrate new games for learning mathematics and discuss the evidence for key design decisions from user studies. In the second study, we develop a real-time…
Descriptors: Educational Technology, Man Machine Systems, Educational Games, Mathematics Instruction
Leung, Steve; Virwaney, Sandeep; Lin, Fuhua; Armstrong, AJ; Dubbelboer, Adien – International Journal of Distance Education Technologies, 2013
Building pedagogical applications in virtual worlds is a multi-disciplinary endeavor that involves learning theories, application development framework, and mediated communication theories. This paper presents a project that integrates game-based learning, multi-agent system architecture (MAS), and the theory of Transformed Social Interaction…
Descriptors: Educational Games, Interaction, Computer Simulation, Teaching Methods
Weinstein, Margery – Training, 2011
A changing mindset combined with changing technology is driving the use of games and simulations. People are becoming more open to using games and simulations for learning, and, at the same time, the technologies are making the development of games and simulations easier and faster than a mere five years ago. Together, the changing mindset and the…
Descriptors: Electronic Learning, Case Studies, Computer Interfaces, Computer Graphics
Luealamai, Sutha; Panijpan, Bhinyo – Simulation & Gaming, 2012
The authors have developed a computer-based learning module on the unit cell of various types of crystal. The module has two components: the virtual unit cell (VUC) part and the subsequent unit cell hunter part. The VUC is a virtual reality simulation for students to actively arrive at the unit cell from exploring, from a broad view, the crystal…
Descriptors: Foreign Countries, Learning Modules, Science Instruction, Pilot Projects
Amory, Alan – Educational Technology Research and Development, 2007
Complex computer and video games may provide a vehicle, based on appropriate theoretical concepts, to transform the educational landscape. Building on the original game object model (GOM) a new more detailed model is developed to support concepts that educational computer games should: be relevant, explorative, emotive, engaging, and include…
Descriptors: Video Games, Educational Games, Game Theory, Design Requirements
Smith, Glenn Gordon; Middleton, James A. – Australian Educational Computing, 2003
This study compared interaction with a computer vs. observation as learning situations for low and high ability student's learning of spatial visualization and geometric transformations. Thirty-two fifth grade boys took the Differential Aptitude Test, Space Relations Subset (DAT), and then participated in the experiment. Pre-test and post-test…
Descriptors: Protocol Analysis, Low Achievement, Observational Learning, Aptitude Tests