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Amory, Alan – Educational Technology Research and Development, 2007
Complex computer and video games may provide a vehicle, based on appropriate theoretical concepts, to transform the educational landscape. Building on the original game object model (GOM) a new more detailed model is developed to support concepts that educational computer games should: be relevant, explorative, emotive, engaging, and include…
Descriptors: Video Games, Educational Games, Game Theory, Design Requirements
Thompson, Fred A. – 1972
A rationale for the use of gaming and simulation for instructional purposes is developed in the introduction to this paper. The major portion of the text is comprised of several models of computer programs for economics instruction. (SHM)
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Oriented Programs, Data Processing