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Ana Raquel Carvalho; Laura Ferreira; Lara Gonçalves; Carlos Santos; João Almeida; Nuno Ribeiro; Miguel Filipe; João Brandão; Samuel Santos; Catarina Dionísio; L. Pedro – Educational Media International, 2024
Designing learning solutions in digitally mediated contexts requires attention to the level of immersion, interactivity, personalization, and engagement promoted, to which the incorporation of active learning methods and gamified strategies can be strategic. However, more research is needed on how teachers use technology-enhanced active learning…
Descriptors: Gamification, Extracurricular Activities, Foreign Countries, Elementary Secondary Education
Logan Paul; Alexis Peirce Caudell – Journal of Teaching and Learning with Technology, 2024
Employers want graduates who excel in communication, collaboration, and teamwork. But implementing activities and assessments to support this skill development can be challenging in higher education large-enrollment classes where the balance between the extra work it creates for faculty and perceived value for students must be carefully…
Descriptors: Peer Evaluation, Feedback (Response), Active Learning, Student Projects
Kumar, Jeya Amantha – International Journal of Educational Technology in Higher Education, 2021
Educational chatbots (ECs) are chatbots designed for pedagogical purposes and are viewed as an Internet of Things (IoT) interface that could revolutionize teaching and learning. These chatbots are strategized to provide personalized learning through the concept of a virtual assistant that replicates humanized conversation. Nevertheless, in the…
Descriptors: Educational Technology, Artificial Intelligence, Computer Mediated Communication, Student Projects
Tristan Cui; Jeff Wang – British Journal of Educational Technology, 2024
This study investigates the impact of Perusall, a social annotation tool, on an online postgraduate course conducted over two semesters at an Australian university. We examine the connection between students' pre-class engagement and learning outcomes, utilizing both secondary data from Perusall platform and primary data through a survey. The…
Descriptors: Active Learning, Learner Engagement, Foreign Countries, Educational Technology
Esther Sackett; Lisa M. Amoroso – Management Teaching Review, 2024
Challenged by COVID-19, we sought ways to increase engagement in the virtual classroom, capitalizing on a popular multiplayer game to teach persuasion to undergraduate students. In the game "Among Us[R]," players ("Crewmates") work together to repair their spaceship before it explodes while being attacked by other players…
Descriptors: Electronic Learning, Video Games, Computer Games, Game Based Learning
Arce-Trigatti, Andrea; Silber-Furman, Dorota – Kappa Delta Pi Record, 2022
Practitioner inquiry into the challenges of transitioning to online learning revealed key strategies for both teachers and students on the time, commitment, effort, and dedication needed to successfully engage with virtual learning.
Descriptors: COVID-19, Pandemics, School Closing, Online Courses
Joseph Michael Reilly – ProQuest LLC, 2020
Guided authentic scientific inquiry activities can give students a clear picture of the nature of science and how its fields operate in practice, but such activities are difficult to do well. Too much structure negates the benefit of open-ended activities and student-led investigation, while too little can result in frustration or unproductive…
Descriptors: Feedback (Response), Automation, Scaffolding (Teaching Technique), Scientific Concepts
Daniel Ortiz; Tania Azucena Chicalote Jiménez – North American Chapter of the International Group for the Psychology of Mathematics Education, 2023
A digital wall is a tool for students to structure and register their online work on mathematical problem-solving activities that involve the coordinated use of digital technologies. How could students use such digital wall to understand mathematical concepts and to develop problem-solving competencies? The aim of this study is to analyze and…
Descriptors: Problem Solving, Metacognition, Mathematics Instruction, Mathematical Concepts
Cynthia C. Massey; Jane E. Strong – Journal of Special Education Preparation, 2023
For years, there has been a shortage of educators qualified to teach students with disabilities. The effect this has on student outcomes is immeasurable. To overcome this shortage, universities are searching for ways to enroll more students into their special education programs, ensure these graduates are prepared for long-term employment, and arm…
Descriptors: Learning Strategies, Active Learning, Educational Technology, Special Education Teachers
Sierra, Javier; Yassim, Mazia; Suárez-Collado, Ángela – Education & Training, 2022
Purpose: This research reveals how a virtual exchange (VE) can foster transnational collaboration in higher education, assist students acquire key learning outcomes and raise awareness regarding the complexities affecting development policy and sustainability. The purpose of this paper is to address these issues. Design/methodology/approach:…
Descriptors: Foreign Countries, International Cooperation, Higher Education, Interdisciplinary Approach
Hokanson, Brad; Hendrickson, Meghan – Quarterly Review of Distance Education, 2020
In response to the COVID-19 pandemic, the University of Minnesota shifted all instruction to remote learning in mid-March 2020, including all classes in the College of Design. This case focuses on a studio course in interior design with 16 students. The classes used a range of different computer technologies. These technologies include Zoom,…
Descriptors: College Students, Studio Art, Interior Design, Distance Education
Fukuzawa, Sherry; Cahn, Joel – International Journal of Information and Learning Technology, 2019
Purpose: The purpose of this paper is to examine the relationship between student motivation and technology in the implementation of problem-based learning (PBL) in a technologically enhanced active learning classroom (ALC). Design/methodology/approach: PBL was implemented in an undergraduate course in human osteology (n=49) at a large Canadian…
Descriptors: Student Motivation, Foreign Countries, Correlation, Problem Based Learning
Ward, Yaprak Dalat; Ward, James G.; Lester, Li-Jen; Tao, Minghao – Information Systems Education Journal, 2019
This study explored the use of a web-based tool, VoiceThread, as it relates to enhancing active learning and learner engagement in two online business courses. VoiceThread was integrated into various learner-centered activities supporting learner-learner, learner-content and learner-instructor interactions as part of an online course improvement…
Descriptors: College Students, Business Administration Education, Online Courses, Educational Technology
Castellanos, Jorge; Haya, Pablo A.; Urquiza-Fuentes, Jaime – IEEE Transactions on Learning Technologies, 2017
STEM (Science, Technology, Engineering, and Math) education is currently receiving much attention from governments and educational institutions. Our work is based on active learning and video-based learning approaches to support STEM education. Here, we aimed to increase students' engagement through reflective processes that embrace video…
Descriptors: STEM Education, Educational Technology, Technology Uses in Education, Video Technology
Young, Suzanne; Nichols, Helen – Research in Learning Technology, 2017
This article explores the lived experiences of two academics in a UK Higher Education Institution who have embedded digital learning approaches within their curriculum delivery. Achieving student excellence can be impeded by a lack of engagement and sense of identity on large courses. Digital learning strategies can offer opportunities to overcome…
Descriptors: Educational Technology, Technology Uses in Education, Higher Education, Foreign Countries