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Paloma García-Robles; Irene Cortés-Pérez; Francisco Antonio Nieto-Escámez; Héctor García-López; Esteban Obrero-Gaitán; María Catalina Osuna-Pérez – Anatomical Sciences Education, 2024
The purpose of this review was to (1) analyze the effectiveness of immersive virtual reality (iVR) and augmented reality (AR) as teaching/learning resources (collectively called XR-technologies) for gaining anatomy knowledge compared to traditional approaches and (2) gauge students' perceptions of the usefulness of these technologies as learning…
Descriptors: Computer Simulation, Physical Environment, Simulated Environment, Anatomy
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Hao Fang; Xingyu Chen; Seng Yue Wong; Sa Cheng; Kenny S. L. Cheah – Journal of Baltic Science Education, 2025
Virtual Reality (VR) is transforming health science education by enabling immersive, interactive learning environments. As global health challenges rise and digital tools proliferate, it is critical to map the evolution of VR's application in health science education, particularly its effects on health outcomes. A bibliometric analysis was…
Descriptors: Computer Uses in Education, Health Sciences, Health Education, Public Health
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Mahaffey, Angela L. – Journal of College Science Teaching, 2022
Given the recent state of social distancing, the online lab experience discussed in this article offers an economical and versatile approach to online undergraduate chemistry lab instruction. With videoconferencing software, this experience is easily adaptable to a socially distanced learning environment, although it was initially designed for a…
Descriptors: Undergraduate Study, College Science, Science Laboratories, Distance Education
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Christian Moro; Kaushal Khumar Bhagat; Vineesha Veer; Gadiraju Chinmay Varma; Aishika Das; James Birt – Journal of University Teaching and Learning Practice, 2023
Accessible and equitable education is a national priority recently highlighted by the Indian and Australian Governments. New developments in web-based architecture allow augmented reality (AR) lessons to be delivered via smartphone. Although educational technology is commonplace in the Australian curriculum, it is unclear if Indian tertiary…
Descriptors: Foreign Countries, Web Sites, Physical Environment, Simulated Environment
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Sezer, Baris; Teker, Gulsen Tasdelen; Sezer, Tufan Asli; Elcin, Melih – Australasian Journal of Educational Technology, 2020
A review of literature reveals serious problems in the validity and reliability of the measurement tools used in simulation technology acceptance studies conducted in the context of various technology acceptance models. To address this gap in literature, this study proposes a measurement tool that will allow a valid and reliable measurement of…
Descriptors: Literature Reviews, Test Validity, Test Reliability, Measures (Individuals)
Dmitriy Babichenko – ProQuest LLC, 2019
Electronic virtual patients (VPs) are interactive screen-based computer simulations of real-life clinical scenarios that are widely used for the purposes of health sciences education. Advances in computational modeling and availability of large patient cohort datasets from Electronic Medical Record (EMR) systems have created an opportunity to…
Descriptors: Educational Technology, Health Sciences, Computer Simulation, Electronic Publishing
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Moro, Christian; Phelps, Charlotte; Redmond, Petrea; Stromberga, Zane – British Journal of Educational Technology, 2021
Due to increasing demands in the amount of content to be learned within a medical and health sciences curriculum, there are benefits towards exploring options for new and effective delivery modes. Augmented reality technology has the potential to enhance learning in physiology and anatomy, where students require a three-dimensional knowledge of…
Descriptors: Allied Health Occupations Education, Health Sciences, Medical Education, Computer Simulation
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Puzziferro, Maria; McGee, Elisabeth – Online Journal of Distance Learning Administration, 2021
The COVID-19 pandemic has led to an unprecedented shift in how health science education is delivered (Sandars et al., 2020). With face-to-face learning, such as lab and classroom interactions, largely unavailable during the pandemic, institutions have been required to quickly shift the learning environment to a fully virtual format. While…
Descriptors: COVID-19, Pandemics, Health Sciences, Laboratories
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Moro, Christian; Stromberga, Zane; Stirling, Allan – Australasian Journal of Educational Technology, 2017
Consumer-grade virtual reality has recently become available for both desktop and mobile platforms and may redefine the way that students learn. However, the decision regarding which device to utilise within a curriculum is unclear. Desktop-based VR has considerably higher setup costs involved, whereas mobile-based VR cannot produce the quality of…
Descriptors: Educational Technology, Technology Uses in Education, Simulated Environment, Computer Simulation
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Feng, Mingyu, Ed.; Käser, Tanja, Ed.; Talukdar, Partha, Ed. – International Educational Data Mining Society, 2023
The Indian Institute of Science is proud to host the fully in-person sixteenth iteration of the International Conference on Educational Data Mining (EDM) during July 11-14, 2023. EDM is the annual flagship conference of the International Educational Data Mining Society. The theme of this year's conference is "Educational data mining for…
Descriptors: Information Retrieval, Data Analysis, Computer Assisted Testing, Cheating
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Weal, M. J.; Michaelides, D. T.; Page, K.; De Roure, D. C.; Monger, E.; Gobbi, M. – IEEE Transactions on Learning Technologies, 2012
Skills-based learning environments are used to promote the acquisition of practical skills as well as decision making, communication, and problem solving. It is important to provide feedback to the students from these sessions and observations of their actions may inform the assessment process and help researchers to better understand the learning…
Descriptors: Semantics, Documentation, Electronic Learning, Educational Technology
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Rosen, Michael A.; Hunt, Elizabeth A.; Pronovost, Peter J.; Federowicz, Molly A.; Weaver, Sallie J. – Journal of Continuing Education in the Health Professions, 2012
Introduction: Education in the health sciences increasingly relies on simulation-based training strategies to provide safe, structured, engaging, and effective practice opportunities. While this frequently occurs within a simulation center, in situ simulations occur within an actual clinical environment. This blending of learning and work…
Descriptors: Evidence, Best Practices, Program Development, Work Environment