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Paula Gil Ruiz – Discover Education, 2024
This research examines the impact of gamification on the development of critical thinking skills to counter misinformation, focusing specifically on students' roles as developers of educational software. Involving 107 university students, this study employs an experimental pretest-posttest methodology. An educational Escape Room was implemented,…
Descriptors: Gamification, Teaching Methods, Social Media, Sustainability
Polat, Mustafa; Eristi, Bahadir – Journal of Theoretical Educational Science, 2022
There have been considerable efforts to define, conceptualize and specify the components of 21st century skills in the field of education since the first years of the new millennium. This article presents the results of a broad bibliometric review of educational research on 21st century skills by identifying the volume, growth trajectory, and…
Descriptors: 21st Century Skills, Bibliometrics, Research Reports, Journal Articles
Iminza, Rose; Lysenko, Larysa; Wade, Anne; Abrami, Philip – International Journal of Education and Development using Information and Communication Technology, 2022
This paper reports a case of implementing the free web-based interactive literacy software, ABRACADBRA, in early childhood education classes of Mombasa County, Kenya. A comprehensive model of training and support was offered to classroom teachers to help them integrate the software in preschool English Language instruction for three terms in 2019.…
Descriptors: Computer Software, Foreign Countries, Literacy, Early Childhood Education
Denise Swanson; Gerald Tindal – Behavioral Research and Teaching, 2024
This technical report provides an authoritative bibliographic resource of all the studies conducted on "easyCBM"® and published on the main website for Behavioral Research and Teaching under Publications (https://brtprojects.org). The "easyCBM"© software is a direct descendent of "Curriculum-based Measurement" (CBM)…
Descriptors: Bibliographies, Computer Software, Test Construction, Test Reliability
Chimalakonda, Sridhar; Nori, Kesav V. – Interactive Learning Environments, 2023
Despite rapid advances, modeling a variety of instructional designs to support variations in teaching and learning during the design of educational technologies is still an open challenge. In this paper, we propose a patterns based approach for the design of educational technologies to address this challenge. This is in contrast with existing…
Descriptors: Educational Technology, Instructional Design, Teaching Methods, Adult Literacy
Christopher Petrie – Computer Science Education, 2024
Background and Context: The Domain-Specific Programming (DSP) platforms EarSketch and TunePad are being used widely in schools for coding novices. Existing studies on both platforms have mainly concentrated on attitudinal changes, leaving a gap in the literature. Objective: The purpose of this research was to advance our understanding of two…
Descriptors: Computer Software, Mental Computation, Programming, Interdisciplinary Approach
Nichols, T. Philip; Johnston, Kelly – Journal of Adolescent & Adult Literacy, 2020
Multimodal composing using digital media has long emphasized forms of meaning making that extend beyond printed text to include a wider range of available semiotic resources. However, recent research has complicated this notion by highlighting how this availability does not follow inevitably from digital tools but arises from the interplay of…
Descriptors: Multiple Literacies, Multimedia Materials, Computer Software, Humanities
Charsky, Dennis – Journal of Visual Literacy, 2023
The purpose of this position paper in to provide guidance on the creation and utilization of infographics for learning and instruction. The paper includes practical insights and provides a framework for the creation of infographics. The framework can be used by educators to create their own infographics for instructional and visual literacy…
Descriptors: Visual Aids, Instructional Materials, Best Practices, Material Development
Semiral Öncü – Journal of Educational Technology and Online Learning, 2023
Videos as instructional materials have become an important part of higher education. The ability of videos to be shared and used in social and educational settings demonstrates their increasingly significant contemporary impact. Identifying the video features that affect student engagement as a success indicator can therefore contribute to the…
Descriptors: Computer System Design, Visual Aids, Computer Software, Courseware
Mohammed Muneerali Thottoli; K. V. Thomas – Journal of Applied Research in Higher Education, 2024
Purpose: The primary objective of this study is to examine how students' technological factors affect remote access (RA) in smart learning (SL) environments. Additionally, the paper explores the moderating effect of students' technical skills (TS) on RA and SL. Design/methodology/approach: The study applied a quantitative research approach and…
Descriptors: Educational Technology, Technology Uses in Education, Computer Software, Technological Literacy
Aimee Jacobs; Jacquelin J. Curry; Concetta A. DePaolo; Fernando Parra – Journal of Information Systems Education, 2024
This manuscript describes the use of real data applied to a fictional real-estate firm for teaching data visualization to university students. In the case study, students employ data analytic techniques in Tableau to clean, organize, and analyze real estate data. By creating visualizations, students address several questions about how selling…
Descriptors: Visualization, Housing, Computer Software, Data Use
Frank Niklas; Efsun Birtwistle; Anna Mues; Astrid Wirth – Child Development, 2025
The usage of high-quality learning applications (apps) at home may increase children's mathematical and literacy competencies. This approach was tested in a family intervention study. Intervention families (n = 302) in two German cohorts (N = 500; M (SD)[subscript age] = 61.0 (4.6) months; n[female gender symbol] = 302) received tablets with newly…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Tablet Computers
Wood, Eileen; Vica, Cristiana; Gottardo, Alexandra; Iminza, Rose; Kiforo, Enos; Wade, Anne – Oxford Review of Education, 2022
The present study examines experiences of mentor teachers and their teacher colleagues following three days of professional development training for early literacy instruction and a literacy software program (ABRA). Four Kenyan teacher-mentors were interviewed and 34 teachers were surveyed. Training included program specific and curriculum…
Descriptors: Foreign Countries, Literacy Education, Faculty Development, Computer Software
Mahlo, Lebohang; Waghid, Zayd – South African Journal of Education, 2023
Despite significant capability deprivation existing among the teachers in historically disadvantaged schools in the Western Cape province of South Africa, information and communication technologies (ICTs) have had a significant positive effect on teaching and learning. In the case study reported on here we investigated the benefits of using ICTs…
Descriptors: Foreign Countries, Educational Technology, Technology Integration, Elementary School Teachers
Andreas Bueckle – ProQuest LLC, 2021
In the age of big data, interactive data visualizations are becoming increasingly prevalent. The ability to focus on subsets of data is essential for exploring large temporal, geospatial, topical, and network datasets. In order to categorize all parts of data visualizations, various attempts have been made to build frameworks for how to interpret,…
Descriptors: Computer Simulation, Visual Aids, Computer Interfaces, Technology Uses in Education