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Shelton, Brett E.; Scoresby, Jon – Educational Technology Research and Development, 2011
We discuss the design, creation and implementation of an instructional game for use in a high school poetry class following a commitment to an educational game design principle of "alignment". We studied groups of instructional designers and an interactive fiction computer game they built. The game was implemented in a 9th grade English classroom…
Descriptors: Instructional Design, Educational Games, Computers, Grade 9
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Looi, C.-K.; Chen, W. – Journal of Computer Assisted Learning, 2010
This paper explores the process of knowledge convergence and knowledge sharing in the context of classroom collaboration in which students do a group learning activity mediated by a generic representation tool. In analysing the transcript of the interactions of a group, we adapt the group cognition method of Stahl and the uptake analysis…
Descriptors: Cooperative Learning, Group Dynamics, Educational Technology, Group Activities
Miller, Jon F.; Iglesias, Aquiles; Rojas, Raul – Brookes Publishing Company, 2010
Assessing the language development of bilingual children can be a challenge--too often, children in the complex process of learning both Spanish and English are under- or over-diagnosed with language disorders. SLPs can change that with "SALT 2010 Bilingual S/E Version" for grades K-3, the first tool to comprehensively assess children's language…
Descriptors: Language Impairments, Learning Processes, Language Acquisition, Bilingualism
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Adie, Lenore – Journal of Learning Design, 2010
This paper investigates the complex interactions that occur as teachers meet online to justify and negotiate their assessment judgements of student work across relatively large and geographically dispersed populations. Drawing from sociocultural theories of learning and technology, the technology is positioned as playing a role in either…
Descriptors: Foreign Countries, Learning Theories, Student Evaluation, Curriculum Implementation
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Fernandez-Cardenas, Juan Manuel; Silveyra-De La Garza, Marcela Lucia – Technology, Pedagogy and Education, 2010
In this study the authors have looked at the use of interactive whiteboards (IWBs) in Mexico from a linguistic anthropological perspective. Twenty lessons were video recorded to compare the use of IWBs and traditional boards in different areas of the curriculum in primary schools. Data were analysed as a set of sequenced communicative events in…
Descriptors: Language Usage, Intellectual Disciplines, Foreign Countries, Comparative Analysis
PEPNet, 2008
PEPNet's "Perspectives" is the collaborative newsletter of the four PEPNet regional centers. This newsletter combines each centers individual strengths into a single resource that can be used on a national level. This issue focuses on the following topics: (1) PEPNet FAQs on Web, in Print; (2) Some Speech-to-Text FAQs; (3) Speech-to-Text…
Descriptors: Science and Society, Disabilities, Ethics, Newsletters
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Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills
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Erkens, Gijsbert; Janssen, Jeroen – International Journal of Computer-Supported Collaborative Learning, 2008
Although protocol analysis can be an important tool for researchers to investigate the process of collaboration and communication, the use of this method of analysis can be time consuming. Hence, an automatic coding procedure for coding dialogue acts was developed. This procedure helps to determine the communicative function of messages in online…
Descriptors: Protocol Analysis, Validity, Cooperation, Coding
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Schell, Robyn; Kaufman, David – Journal of Educational Computing Research, 2009
The web has the potential to offer an environment that can support standardized medical education to students dispersed in time or place and, in the process, respond to reduced availability of patients for practice. This exploratory article describes how we evaluated critical thinking in an online collaborative Problem-based Learning (PBL)…
Descriptors: Medical Education, Problem Based Learning, Patients, Critical Thinking
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Darmody, Merike; Byrne, Delma – Irish Educational Studies, 2006
Over the last two decades there has been an increase in the use of qualitative research, particularly in the human sciences. Such a move has resulted in an increasing number of researchers across disciplines using various types of qualitative software specially designed for managing text and facilitating analysis of qualitative data. However, we…
Descriptors: Qualitative Research, Educational Research, Computer Software, Data Analysis
Vallance, Michael – ALT-J: Research in Learning Technology, 2007
This paper describes a method that utilized technology to collect and collate quantitative and qualitative data about pre-service teachers' use of networked technologies during a 12-week undergraduate course, and the impact of this use on their pedagogical beliefs regarding the integration of information and communications technology (ICT). The…
Descriptors: Diaries, Communications, Preservice Teacher Education, Preservice Teachers
Francis, Pam – PEPNet-Northeast, 2000
C-Print[TM] is a computer-aided speech-to-print transcription system developed at the National Technical Institute for the Deaf (NTID) as a support service option for some deaf and hard-of-hearing students in mainstream educational environments. It was developed by NTID researchers eager to improve the classroom experience for students at both the…
Descriptors: Printed Materials, Deafness, Transcripts (Written Records), Secondary Schools
Larson, Judy, Comp. – PEPNet-Northeast, 1999
Communication Access Realtime Translation--(CART)--is the instant translation of the spoken word into English text performed by a CART reporter using a stenotype machine, notebook computer and realtime software. The text is then displayed on a computer monitor or other display device for the student who is deaf or hard of hearing to read. This…
Descriptors: Translation, Learning Disabilities, Computer Software, Educational Technology