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Weeden, Elissa M. – ProQuest LLC, 2018
A mainstream course has several components that deaf and hard-of-hearing (DHH) students must reconcile. In class, components can include the instructor, projection display, whiteboard, interpreting, and real-time captioning. Outside the classroom, components can include materials from the instructor, notes generated by a note-taker, and a lecture…
Descriptors: Teleconferencing, Computer Mediated Communication, Educational Technology, Inclusion
Rababah, Khalid Ali; Khasawneh, Mohammad; Nassar, Bilal – International Journal of Web-Based Learning and Teaching Technologies, 2017
The aim of this study is to examine the factors affecting students' intention to use cloud computing in the Jordanian universities. To achieve this purpose, a quantitative research approach which is a survey-based was deployed. Around 400 questionnaires were distributed randomly to Information Technology (IT) students at four universities in…
Descriptors: Foreign Countries, Technology Uses in Education, Educational Technology, Intention
Dabbagh, Nada; Fake, Helen – Journal of New Approaches in Educational Research, 2017
A review of the literature reveals there is a gap in the research regarding how students currently perceive PLEs and how they structure their PLEs to support their learning goals. The purpose of this study was to establish an understanding of college students' perceptions of PLEs and what digital tools are currently being used to structure PLEs in…
Descriptors: College Students, Student Attitudes, Educational Technology, Technology Uses in Education
Araújo, Rafael D.; Brant-Ribeiro, Taffarel; Mendonça, Igor E. S.; Mendes, Miller M.; Dorça, Fabiano A.; Cattelan, Renan G. – Educational Technology & Society, 2017
This article presents a social and collaborative model for content enrichment in Ubiquitous Learning Environments. Designed as a loosely coupled software architecture, the proposed model was implemented and integrated into the Classroom eXperience, a multimedia capture platform for educational environments. After automatically recording a lecture…
Descriptors: Educational Technology, Technology Uses in Education, Models, Computer Software
Davidovitch, Nitza – Journal of Education and e-Learning Research, 2018
Google is celebrating its 20th anniversary--and the internet has become an inseparable part of the lives of adults, teens, and children. In awareness of the problems and challenges posed by the new world, various software programs have been developed, among them NetSpark (henceforth: the program), which make it possible to block and/or filter…
Descriptors: Foreign Countries, Internet, Educational Technology, Technology Uses in Education
Twu, Ming-Lii – ProQuest LLC, 2017
The purpose of this mixed methods study was to employ the International Society for Technology in Education (ISTE) Standards for Students as taxonomy to classify educational mobile application (app) software into seven categories and empirically examine the influence on students' technology literacy. A purposeful sample of fifth grade core subject…
Descriptors: Educational Technology, Handheld Devices, Technological Literacy, Influence of Technology
Heggart, Keith R.; Yoo, Joanne – Australian Journal of Teacher Education, 2018
Many tertiary institutions have embraced digital learning through the use of online learning platforms and social networks. However, the research about the efficacy of such platforms is confused, as is the field itself, in part because of the rapidly evolving technology, and also because of a lack of clarity about what constitutes a learning…
Descriptors: Higher Education, College Faculty, Educational Technology, Technology Uses in Education
Tang, Tiffany Y.; Winoto, Pinata; Leung, Hareton – Journal of Educational Computing Research, 2014
A number of research studies have focused on the usability of groupware in supporting collaborative work. Unfortunately, our understanding of their impact on collaborative learning is still limited due to a lack of attention on this issue. The majority of educators and designers in Computer Supported Collaborative Learning (CSCL) expect…
Descriptors: Usability, Use Studies, Computer Software, Cooperative Learning
Liu, Jianhua – Educational Technology Research and Development, 2013
This article reports the design, development, and evaluation of an online software application for assessing students' understanding of curricular content based on concept maps. This computer-based assessment program, called the Assessment Agent System, was designed by following an agent-oriented software design method. The Assessment Agent System…
Descriptors: Artificial Intelligence, Computer System Design, Computer Software, Use Studies
Safar, Ammar H. – College Student Journal, 2015
This longitudinal descriptive qualitative evaluation action research case study explored the reflections/experiences (i.e., their perceptions, attitudes, and feelings) of 450 pre-service teachers in the College of Education (COE) at Kuwait University (KU) over three academic years regarding the use of Prezi as a facilitative storytelling…
Descriptors: Foreign Countries, Longitudinal Studies, Qualitative Research, Action Research
Rubin, Beth; Fernandes, Ron; Avgerinou, Maria D. – Internet and Higher Education, 2013
This paper extends the research on the Community of Inquiry (CoI) framework of understanding features of successful online learning to include the effects of the software used to support and facilitate it. This study examines how the Learning Management System (LMS) affords people the ability to take actions in an online course. A model is…
Descriptors: Educational Technology, Integrated Learning Systems, Electronic Learning, Distance Education
Villalta, M.; Gajardo, I.; Nussbaum, M.; Andreu, J. J.; Echeverria, A.; Plass, J. L. – Computers & Education, 2011
In a Classroom Multiplayer Presential Game (CMPG) peers interact collaboratively with the virtual world and amongst themselves in a shared space. The design of this kind of game, however, is a complex process that must consider instruction strategies, methodology, usability and ludic aspects. This article's aim is to develop and systematize…
Descriptors: Design Requirements, Guidelines, Instructional Effectiveness, Educational Technology
Humpage, Sarah Davidson – ProQuest LLC, 2013
This dissertation presents the results of three field experiments implemented to evaluate the effectiveness of strategies to improve the health or education of children in developing countries. In Guatemala, community health workers at randomly selected clinics were given patient tracking lists to improve their ability to remind parents when their…
Descriptors: Foreign Countries, Developing Nations, Child Development, Field Studies
Yeung, Alexander Seeshing; Lim, Kam Ming; Tay, Eng Guan; Lam-Chiang, Audrey Cheausim; Hui, Chenri – Australasian Journal of Educational Technology, 2012
Teachers today are expected to be able to apply a wide range of digital technologies in the classroom. Initial teacher education programs should prepare teachers to apply them with confidence. Pre-service teachers in Singapore responded to a survey on use of technologies in their personal lives and in their teaching, and how confident they were in…
Descriptors: Foreign Countries, Surveys, Correlation, Computer Use
Liu, Ming-Chi; Huang, Yueh-Min; Kinshuk; Wen, Dunwei – Educational Technology Research and Development, 2013
It is critical that students learn how to retrieve useful information in hypermedia environments, a task that is often especially difficult when it comes to image retrieval, as little text feedback is given that allows them to reformulate keywords they need to use. This situation may make students feel disorientated while attempting image…
Descriptors: Navigation (Information Systems), Online Searching, Hypermedia, Predictor Variables