Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 5 |
Since 2006 (last 20 years) | 114 |
Descriptor
Computer Software | 131 |
Educational Technology | 131 |
Virtual Classrooms | 131 |
Electronic Learning | 64 |
Foreign Countries | 58 |
Internet | 50 |
Computer Assisted Instruction | 45 |
Instructional Design | 43 |
Teaching Methods | 42 |
Web Based Instruction | 40 |
Computer Mediated… | 39 |
More ▼ |
Source
Author
Publication Type
Education Level
Higher Education | 77 |
Postsecondary Education | 63 |
Elementary Secondary Education | 30 |
Elementary Education | 11 |
Secondary Education | 11 |
Adult Education | 8 |
Middle Schools | 7 |
Grade 7 | 3 |
High Schools | 3 |
Grade 4 | 2 |
Grade 5 | 2 |
More ▼ |
Location
United Kingdom | 12 |
Australia | 9 |
Taiwan | 8 |
Germany | 5 |
Greece | 5 |
Pennsylvania | 5 |
Spain | 5 |
Turkey | 5 |
Canada | 4 |
Cyprus | 4 |
Florida | 4 |
More ▼ |
Laws, Policies, & Programs
Americans with Disabilities… | 1 |
No Child Left Behind Act 2001 | 1 |
Assessments and Surveys
What Works Clearinghouse Rating
Meets WWC Standards with or without Reservations | 1 |
Ion Razvan Radulescu; Antonio Dinis; Benny Malengier; Andrej Cupar; Mirela Blaga; Radek Polansky – International Association for Development of the Information Society, 2022
Industry 4.0 and digitization are nowadays important trends in the textile industry. The need for well-prepared professionals in software for the design and modelling of textile products requires the creation of up-to-date educational resources. Virtual learning supported by e-learning offers the instruments to continue education during pandemic…
Descriptors: Foreign Countries, Online Courses, Computer Software, Design
Goncharova, M. S.; Gorbunova, I. B. – Journal of Educational Psychology - Propositos y Representaciones, 2020
The article provides teaching materials on the use of mobile technologies in the music-theoretical courses of children's art schools. The use of mobile technologies allows teachers to organize their teaching activities (create a portfolio or a website), create an environment for remote support for learners (virtual classroom with assignments,…
Descriptors: Technology Integration, Educational Technology, Educational Equipment, Handheld Devices
Valaski, Joselaine; Reinehr, Sheila; Malucelli, Andreia – Interactive Technology and Smart Education, 2017
Purpose: The purpose of this research was to evaluate whether ontology integrated in an organizational learning environment may support the automatic learning material classification in a specific knowledge area. Design/methodology/approach: An ontology for recommending learning material was integrated in the organizational learning environment…
Descriptors: Classification, Instructional Materials, Automation, Taxonomy
Huang, Dinglei; Kellert, Heather McCreery; Manouchehri, Azita – North American Chapter of the International Group for the Psychology of Mathematics Education, 2015
We compared classroom interactions during two episodes in a seventh grade virtual mathematics class. Both episodes were drawn from virtual live lessons utilizing different lesson layouts. We investigated how mathematical knowledge was negotiated in both episodes. The results show that the layout of live lessons had an effect on how students shared…
Descriptors: Grade 7, Educational Technology, Technology Uses in Education, Teaching Methods
McGhee, Tomeka W.; Brown, Maranda; Pressley, Felicia; Browning, Brandon; Thomas, Chippewa – Michigan Journal of Counseling: Research, Theory, and Practice, 2012
Virtual world technology is becoming an invaluable tool. Increasingly, institutions of higher learning are using virtual world technology to facilitate education and communication. Second Life (SL) is a three dimension virtual world which demonstrated usefulness for the counseling profession. This article seeks to elucidate the potential of SL for…
Descriptors: Counselor Training, Counseling, Counselors, Virtual Classrooms
Bogdanovic, Zorica; Barac, Dušan; Jovanic, Branislav; Popovic, Snežana; Radenkovic, Božidar – British Journal of Educational Technology, 2014
This article discusses the problem of using and delivering educational content from the Moodle learning management system to mobile devices. The primary goal of this study was to investigate the students' habits, motivations and technical possibilities in order to incorporate mobile-learning activities in the e-learning process. A mobile quiz has…
Descriptors: Telecommunications, Educational Technology, Computer Software, Virtual Classrooms
Mavridis, Apostolos; Tsiatsos, Thrasyvoulos; Terzidou, Theodouli – International Journal of Game-Based Learning, 2016
This paper focuses on methodologies of serious games deployment and evaluation. Particularly, this study will present a specific category of serious games that are based on Collaborative Virtual Environments and they aim to support Collaborative Learning. We call these serious games Collaborative Virtual Educational Games (CVEG). The paper aims to…
Descriptors: Virtual Classrooms, Instructional Design, Cooperative Learning, Educational Games
Schmidt, Matthew; Galyen, Krista; Laffey, James; Babiuch, Ryan; Schmidt, Carla – Journal of Interactive Learning Research, 2014
Design-based research (DBR) and open source software are both acknowledged as potentially productive ways for advancing learning technologies. These approaches have practical benefits for the design and development process and for building and leveraging community to augment and sustain design and development. This report presents a case study of…
Descriptors: Design, Research, Educational Technology, Research and Development
Cyphert, Dale; Wurtz, M. Susan; Duclos, Leslie K. – Business Communication Quarterly, 2013
As business organizations grow increasingly virtual, traditional principles of organizational communication require examination and modification. This article considers the curricular implications of the growing business uses of virtual world technology through three different lenses--students as employee-users, students as strategic designers and…
Descriptors: Virtual Classrooms, Computer Mediated Communication, Educational Technology, Computer Simulation
Kozlova, Iryna; Priven, Dmitri – Language Learning & Technology, 2015
Although language learning in 3D Virtual Worlds (VWs) has become a focus of recent research, little is known about the knowledge and skills teachers need to acquire to provide effective task-based instruction in 3D VWs and the type of teacher training that best prepares instructors for such an endeavor. This study employs a situated learning…
Descriptors: English (Second Language), Second Language Instruction, Language Teachers, Teacher Education
Barbero, Basilio Ramos; Pedrosa, Carlos Melgosa; Mate, Esteban Garcia – Educational Technology & Society, 2012
The purpose of this study is to determine which 3D viewers should be used for the display of interactive graphic engineering documents, so that the visualization and manipulation of 3D models provide useful support to students of industrial engineering (mechanical, organizational, electronic engineering, etc). The technical features of 26 3D…
Descriptors: Engineering, Learning Processes, Computer Assisted Design, Computer Software
Tatli, Zeynep; Ayas, Alipasa – Educational Technology & Society, 2013
It is well known that laboratory applications are of significant importance in chemistry education. However, laboratory applications have generally been neglected in recent educational environments for a variety of reasons. In order to address this gap, this study examined the effect of a virtual chemistry laboratory (VCL) on student achievement…
Descriptors: Science Laboratories, Chemistry, Computer Uses in Education, Science Achievement
Gimeno, Ana, Ed. – European Association for Computer-Assisted Language Learning (EUROCALL), 2014
"The EUROCALL Review" is EUROCALL's open access online scientific journal. Regular sections include: (1) Reports on EUROCALL Special Interest Groups: up-to-date information on SIG activities; (2) Projects: reports on on-going CALL or CALL-related R&D projects; (3) Recommended websites: reports and reviews of examples of good practice…
Descriptors: Computer Assisted Instruction, Educational Technology, Research and Development, Web Sites
Wegener, Margaret; McIntyre, Timothy J.; McGrath, Dominic; Savage, Craig M.; Williamson, Michael – Australasian Journal of Educational Technology, 2012
In this article, the successful implementation of a development cycle for a physics teaching package based on game-like virtual reality software is reported. The cycle involved several iterations of evaluating students' use of the package followed by instructional and software development. The evaluation used a variety of techniques, including…
Descriptors: Physics, Computer Software, Computer Simulation, Focus Groups
Ruiz-Martinez, A.; Pereniguez-Garcia, F.; Marin-Lopez, R.; Ruiz-Martinez, P. M.; Skarmeta-Gomez, A. F. – IEEE Transactions on Learning Technologies, 2013
In the teaching of computer networks the main problem that arises is the high price and limited number of network devices the students can work with in the laboratories. Nowadays, with virtualization we can overcome this limitation. In this paper, we present a methodology that allows students to learn advanced computer network concepts through…
Descriptors: Computer Networks, Concept Teaching, Science Process Skills, Teaching Methods