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Cimen, Caghan; Kavurucu, Yusuf; Aydin, Halit – Turkish Online Journal of Educational Technology - TOJET, 2014
With the advances of technology, thin-client/server architecture has become popular in multi-user/single network environments. Thin-client is a user terminal in which the user can login to a domain and run programs by connecting to a remote server. Recent developments in network and hardware technologies (cloud computing, virtualization, etc.)…
Descriptors: Client Server Architecture, Computer Uses in Education, Computer System Design, Cost Effectiveness
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Guimaraes, E. G.; Cardozo, E.; Moraes, D. H.; Coelho, P. R. – IEEE Transactions on Learning Technologies, 2011
The design and implementation of remote laboratories present different levels of complexity according to the nature of the equipments operated by the remote laboratory, the requirements imposed on the accessing computers, the network linking the user to the laboratory, and the type of experiments the laboratory supports. This paper addresses the…
Descriptors: Laboratories, Client Server Architecture, Program Design, Program Implementation
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Khanna, Pankaj; Basak, P. C. – Turkish Online Journal of Distance Education, 2011
It is proposed to establish an Integrated Distance Education System in India by designing modern technology based information communication network, connecting all its ODL (Open and Distance Learning) institutions to the headquarters of the ODL system in India. The principle roles to be performed by such a system have been discussed; according to…
Descriptors: Foreign Countries, Distance Education, Educational Technology, Cost Effectiveness
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Hsu, Kevin Chihcheng; Yang, Fang-Chuan Ou – Educational Technology & Society, 2008
With the rapid advance of stand-alone e-learning systems, we believe a sharable and interoperable portal platform capable of integrating various existing learning systems is critical for the future development of e-learning systems. We highlight two problems as the root causes for current ineffective sharing of learning resources: learning object…
Descriptors: Instructional Design, Educational Technology, Electronic Learning, Computer Assisted Instruction
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Laine, Teemu H.; Vinni, Mikko; Sedano, Carolina Islas; Joy, Mike – ALT-J: Research in Learning Technology, 2010
This article presents the features, design and architecture of the Myst pervasive game platform that has been applied in creating pervasive mobile learning games in various contexts such as science festivals and museums in Finland. Based on our experiences with the development, we draw a set of design principles for creating successfully a…
Descriptors: Electronic Learning, Educational Games, Young Adults, Museums
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Che, Pei-Chun; Lin, Han-Yi; Jang, Hung-Chin; Lien, Yao-Nan; Tsai, Tzu-Chieh – International Journal of Distance Education Technologies, 2009
The pervasive popularity of the Internet in the past decade has changed the way many students live and learn, in part, because modern technology has made it possible for learners to access Real-Time Multimedia information on the Internet, or research any topic of interest to them from virtually any computer anywhere in the world. Students can also…
Descriptors: Group Activities, Distance Education, Internet, Teaching Methods