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Scholes, Laura; Mills, Kathy A.; Wallace, Elizabeth – Learning, Media and Technology, 2022
This article addresses a gap in research about primary school boys' identification as 'gamers.' Drawing on a survey of 318 Year 3 (7-8 years old) students, the research identified boys' self-reported enjoyment for gaming, their frequency using digital devices, and their self-rated digital skills. Interviews with four boys from the survey also…
Descriptors: Elementary School Students, Grade 3, Males, Identification (Psychology)
Sivrikova, Nadezhda V.; Ptashko, Tatyana G.; Perebeynos, Artem E.; Chernikova, Elena G.; Gilyazeva, Natalya V.; Vasilyeva, Victoria S. – Education and Information Technologies, 2020
Digital devices have become more widespread in recent years and children's interest in them has significantly changed their own learning habits. Individual interaction with digital devices in infancy and early childhood posits both benefits and risks in gaining informal learning experiences. The lack of relevant studies on the issue brings forward…
Descriptors: Infants, Young Children, Parent Role, Age Differences
Al-Jarf, Reima – Online Submission, 2023
A sample of parents in Saudi Arabia was surveyed to find out the reading technologies that children under the age of 12 use, children's digital reading habits and interests, parents' roles in encouraging the children to read digitally, the effects of digital reading on children's reading ability, and to compare digital reading before, during and…
Descriptors: Foreign Countries, Reading Habits, Children, Preadolescents
Kim, Sunha – Educational Media International, 2019
This study examined the effects of two types of Information communication technology and media (ICT/media) use on college access using ICT/media to obtain college information as a mediator paying focused attention to English language learners. The study analyzed the Educational Longitudinal Study (ELS) from the US Department of Education,…
Descriptors: Access to Education, Higher Education, English Language Learners, Educational Technology
Yayci, Levent; Kendirci, Abdurrahman – International Online Journal of Education and Teaching, 2021
This study aimed to determine educational/academic and some social behaviors of elementary school students according to their parents' views during coronavirus pandemic days, when they were under lockdown and were attending distance education. The study used a descriptive analysis methodology, one of the survey models, and the study group…
Descriptors: Elementary School Students, Student Behavior, Social Behavior, Study Habits
Bosley, Sara – Adults Learning, 2011
Everyone knows that lack of internet access can reinforce the social and economic disadvantages already facing some older people. Recognising the divisive nature of digital exclusion, the government has invested 2.8 million British Pounds in Get Digital, a project that will enable sheltered housing residents to develop computer and internet…
Descriptors: Focus Groups, Computers, Housing, Educational Technology
Chmiel, Marjee – Cultural Studies of Science Education, 2012
This paper is a response to "Challenges and Opportunities: Using a science-based video game in secondary school settings" by Rachel Muehrer, Jennifer Jenson, Jeremy Friedberg, and Nicole Husain. The article highlights two critical areas that I argue require more research in the studies of video games in education. The first area focuses on the…
Descriptors: Educational Games, Play, Video Games, Educational Research
Stocchetti, Matteo, Ed. – Peter Lang Publishing Group, 2014
This book is an invitation to informed and critical participation in the current debate on the role of digital technology in education and a comprehensive introduction to the most relevant issues in this debate. After an early wave of enthusiasm about the emancipative opportunities of the digital "revolution" in education, recent…
Descriptors: Educational Technology, Technology Uses in Education, Politics of Education, Educational Change
Kafai, Yasmin B., Ed.; Peppler, Kylie A., Ed.; Chapman, Robbin N., Ed. – Teachers College Press, 2009
This book is about the Computer Clubhouse--the idea and the place--that inspires youth to think about themselves as competent, creative, and critical learners. So much of the social life of young people has moved online and participation in the digital public has become an essential part of youth identities. The Computer Clubhouse makes an…
Descriptors: Creativity, Evaluators, Social Life, Video Games
Simonson, Michael, Ed. – Association for Educational Communications and Technology, 2010
For the thirty-third year, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. This is Volume #2 of the 33rd "Annual Proceedings of Selected Papers on the Practice of Educational Communications and Technology." This volume includes…
Descriptors: Educational Technology, Management Systems, Technology Uses in Education, Web Sites